Axis Alignment
Overview
The Axis system determines a character's alignment using two primary elements: the Major Belt and the Minor Belt. These belts are established during character creation with the guidance of a Cardinal Spirit and become active when the character awakens with Madam Loh, unlocking the character's full potential.
Madam Loh
Madam Loh plays a crucial role in unlocking a character’s Axis. She is located in the central plaza of the capital city, making her accessible to all players. To activate your Axis, you must visit Madam Loh and provide her with the necessary spiritual artifacts. These artifacts can be obtained through specific quests or as rare drops from elite monsters.
Location: Madam Loh can be found at coordinates (134, 150)
in the capital city.
Activation Process:
1° Approach Madam Loh: Navigate to her location in the central plaza.
2° Initiate Conversation: Engage her to learn about the Axis system's significance—the Major and Minor Belts.
3° Submit Required Artifact: Hand over the spiritual artifact necessary for the alignment, which varies depending on the current celestial configuration.
4° Complete Activation: Madam Loh will perform a celestial alignment ritual, activating your Major and Minor Belts, thus unlocking your character’s full potential.
Ask Madam Loh for information
Major Belt
The Major Belt links a character to the Cardinal Spirits, whose influences rotate weekly. This belt endows characters with unique trait stats that define their abilities and battle strategies. The trait stats include:
- POW (Power)
- STA (Stamina)
- WIS (Wisdom)
- SPL (Spell Power)
- CON (Concentration)
- CRT (Creativity)
Each set of traits provides different points and bonuses, detailed under separate tabs:
- Power
- Stamina
- Wisdom
- Spell Power
- Concentration
- Creativity
Power
Enhances the character’s physical attack capabilities.
Status | Points | Bonus |
---|---|---|
Base Attack | 1 | 2 |
Physical Potency | 2 | 1 |
Stamina
Increases the character's resilience against physical and magical attacks.
Status | Points | Bonus |
---|---|---|
Physical & Magical Resilience | 1 | 1 |
Physical Resilience | 2 | 3 |
Wisdom
Improves magical defense and the effectiveness of wisdom-based abilities.
Status | Points | Bonus |
---|---|---|
Magical & Physical Resilience | 1 | 1 |
Magical Resilience | 2 | 3 |
Spell Power
Focuses on enhancing the damage dealt by magical abilities and spells.
Status | Points | Bonus |
---|---|---|
Base Magical Attack | 1 | 2 |
Magical Potency | 2 | 1 |
Concentration
Crucial for characters who balance between physical and magical attacks.
Status | Points | Bonus |
---|---|---|
Base Attack & Base Magical Attack | 1 | 1 |
Physical & Magical Potency | 4 | 1 |
Creativity
Affects the effectiveness of healing and the chance of dealing critical hits.
Status | Points | Bonus |
---|---|---|
Heal Potency & Critical Potency | 1 | 1 |
Heal Potency & Critical Potency | 4 | 2 |
Major Belt Traits by Cardinal Spirit
Below is the table showing the different bosses and their associated traits along with the overall direction influenced by the Cardinal Spirits:
House Number | Boss | Attributes | General Direction |
---|---|---|---|
1º | Oscillation | ||
2º | Thanatos | POW 15 | Physical 100% |
3º | Orc Hero | POW 4, STA 6, WIS 6 | Physical 20%, Tank 80% |
4º | Mistress | SPL 12, STA 2, WIS 2 | Magical 80%, Tank 20% |
5º | Atroce | CRT 12, POW 4 | Special 80%, Physical 20% |
6º | Ifrit | CON 12, POW 2, SPL 2 | Hybrid 80%, Physical 10%, Magical 10% |
7º | Randgris | SPL 4, STA 6, WIS 6 | Magical 20%, Tank 80% |
8º | Moon | CON 12, STA 2, WIS 2 | Hybrid 80%, Tank 20% |
9º | Maya | STA 6, WIS 6, CRT 4 | Tank 80%, Special 20% |
10º | Evil Snake Lord | SPL 15 | Magical 100% |
11º | Phreeoni | POW 12, STA 2, WIS 2 | Physical 80%, Tank 20% |
12º | Bacsojin | CRT 12, SPL 4 | Special 80%, Magical 20% |
13º | Turtle General | STA 8, WIS 8 | Tank 100% |
Minor Belt
The Minor Belt highlights a basic stat, which rotates hourly and is accentuated based on the Cardinal Spirit at the time of character creation:
- STR (Strength)
- AGI (Agility)
- VIT (Vitality)
- INT (Intelligence)
- DEX (Dexterity)
- LUK (Lucky)
The effects of the Minor Belt vary between the Radiant (day) and Obscure (night) periods:
- Radiant Day
- Obscure Night
Radiant Day (Minor Belt)
During the day, the Minor Belt enhances the character's basic stat each hour:
Stat | Bonus | Time |
---|---|---|
STR | +10 | 06:00 - 06:59 |
AGI | +10 | 07:00 - 07:59 |
VIT | +10 | 08:00 - 08:59 |
INT | +10 | 09:00 - 09:59 |
DEX | +10 | 10:00 - 10:59 |
LUK | +10 | 11:00 - 11:59 |
STR | +10 | 12:00 - 12:59 |
AGI | +10 | 13:00 - 13:59 |
VIT | +10 | 14:00 - 14:59 |
INT | +10 | 15:00 - 15:59 |
DEX | +10 | 16:00 - 16:59 |
LUK | +10 | 17:00 - 17:59 |
Obscure Night (Minor Belt)
At night, the bonuses are altered by darker forces:
Stat | Bonus | Time |
---|---|---|
STR | stats / 7 | 18:00 - 18:59 |
AGI | stats / 7 | 19:00 - 19:59 |
VIT | stats / 7 | 20:00 - 20:59 |
INT | stats / 7 | 21:00 - 21:59 |
DEX | stats / 7 | 22:00 - 22:59 |
LUK | stats / 7 | 23:00 - 23:59 |
STR | stats / 7 | 00:00 - 00:59 |
AGI | stats / 7 | 01:00 - 01:59 |
VIT | stats / 7 | 02:00 - 02:59 |
INT | stats / 7 | 03:00 - 03:59 |
DEX | stats / 7 | 04:00 - 04:59 |
LUK | stats / 7 | 05:00 - 05:59 |
This documentation is designed to provide players with a comprehensive understanding of the Axis system to effectively optimize their gameplay strategy.