Battle Metrics
Introduction to the Combat Metrics System
The Battle Stats system in Myth Of Yggdrasil is an advanced analytical tool designed to capture and quantify comprehensive performance metrics from combat scenarios. This system is critical for optimizing strategies, refining skills, and ensuring class balance. By integrating these metrics with the game’s economic systems, it provides a dynamic and engaging gameplay experience.
Detailed Combat Metrics and Customization
- Overview
- Damage Metrics
- Healing Metrics
- Buff and Debuff Metrics
- Miscellaneous Metrics
Overview of combat interactions:
Total Damage Dealt: Cumulative physical and magical damage inflicted by the player.
Total Damage Taken: Sum of all physical and magical damage received by the player.
Total Heals Applied: Total healing output performed by the player.
Total Heals Received: Total healing received by the player from all sources.
Detailed breakdown of damage aspects:
Total Damage Dealt: All damage types inflicted by the player.
Total Damage Taken: All damage types received by the player.
Hits Delivered: Total successful hits made by the player.
Hits Received: Total successful hits received by the player.
Misses by Player: Total missed attacks performed by the player.
Misses on Player: Total attacks missed by opponents on the player.
Burst Damage Dealt: Highest damage dealt in a single hit by the player.
Burst Damage Taken: Highest damage received in a single hit by the player.
Damage Per Second (DPS): Average damage dealt by the player per second.
Damage Taken Per Second (DTPS): Average damage received by the player per second.
Comprehensive healing data:
Healing Done: Total amount of healing done by the player.
Healing Received: Total amount of healing received from all sources.
Maximum Single Heal Performed: Highest amount of healing done in one instance by the player.
Healing Per Second (HPS): Average healing done by the player per second.
Analysis of buffs and debuffs:
Buffs Applied by Player: Total buffs the player has successfully applied.
Buffs Received by Player: Total buffs received by the player from allies.
Debuffs Applied by Player: Total debuffs the player has successfully applied to opponents.
Debuffs Received by Player: Total debuffs received by the player from opponents.
Other relevant metrics:
Total Number of Enemies Engaged: Total enemies encountered by the player.
Abilities Used by Player: Total number of different abilities used by the player.
Abilities Received by Player: Total number of different abilities received from enemies.
Player's Deaths: Total number of times the player was defeated.
Enemies Defeated: Total number of enemies killed by the player.
Players can customize the Battle Stats interface to monitor these metrics in real-time:
- Standard Players: Can track up to 2 simultaneous metrics.
- VIP Players: Can track up to 5 simultaneous metrics.
Final Battle Calculation
The final combat score is calculated at the end of each battle, assessing comprehensive metrics including total damage, healing, buffs/debuffs applied and received, and equipment usage. The score is adjusted based on the player's role with different weights for Exterminators, Strategists, and Vanguards.
Performance Strategies and Competitive Environment
The Battle Stats metrics underpin a role-based ranking system that fosters a competitive environment, allowing players to benchmark the effectiveness of their builds against others. This system accentuates the game's flexibility, supporting a wide range of viable strategies and roles.
Future Vision and Performance Panel
Anticipate the release of an in-depth performance panel that will offer comprehensive analyses of all ranked battles. This tool will empower players to refine their strategies based on robust, actionable data, promoting an enhanced competitive landscape within the game.