📄️ Builds
Here, "build" is the term used to refer to the set of choices made to BUILD a character's combat potential (and consequently the combat style). That is, the sum of skills, attributes, equipment, and all other resources focused on combat. The builds are related to the character's class, as they bring together characteristics that serve to use the class's skills in the best possible way.
📄️ Equipment Reworked
Because of the new systems and build possibilities, interaction with equipment has been greatly reworked.
📄️ Graphics Revitalization
As passionate as we are about the traditional audiovisual of RO, we understand that many things were as they were due to technological limitations of the time. Time has passed, culture and technology have advanced, and the mark of the passage of time is undeniable. Therefore, almost all graphics have been revitalized (but without losing their original identity)!
📄️ Monsters Reworked
In addition to the visual revitalization, the behavior of ALL enemies has been revised. Some less, some more, but all have been revised. In practice this means that:
📄️ New Interfaces
To accommodate the changes and new systems, new interfaces were created.
📄️ Shared Economy
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📄️ Skills Reworked
Absolutely ALL class skills have been revised and reworked, in order to enable new builds, interactions and mechanics. Some skills have a new function (although similar to traditional ones), so that they are more useful and dynamic. The distribution of points, prerequisites, materials and SP consumption have been rebalanced, and many skills can now combine, creating new effects or enhancing them.