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Monsters Reworked
Monsters Reworked

In addition to the visual revitalization, the behavior of ALL enemies has been revised. Some less, some more, but all have been revised. In practice this means that:

  • Opponents' skills can cause critical damage;

  • Adjustment of the basic combat characteristics of some opponents so that they are challenges that are more coherent with the proposal of the creatures/regions where they are located;

  • New behaviors for most opponents, especially bosses: staying still while attacking strong monsters is no longer a safe option. They will be able to escape, change targets, use terrain skills...;

  • The drops of many opponents have been readjusted: some drop more things, or the drop chance has been changed (increased chance, in most cases); The location and number of some creatures has been changed (but, in a way, respecting their traditional locations);

  • New opponent categories: in addition to the traditional categories (normal/miniboss/boss), there are now QUEST, ELITE and SPIRIT categories.

QUEST MONSTER: opponents that exist only to fulfill the need for some mission (quest). It is only possible to interact with these opponents while the quest is active.

ELITE MONSTER: unusual, powerful opponents with more combat mechanics than normal opponents, but who are not bosses.

SPIRIT MONSTER: "spiritual version" of monsters (except bosses) that can spawn when hunting monsters. They are the ancestral spirits of creatures, who invade the material dimension to take revenge on those who hunt their offspring who live in this dimension. They are more powerful than their "mundane version" and have an improved drop chance. They can also drop exclusive resources. It is only possible to interact with these spirits through the Mediumistic Path skill.