Skills Reworked
Absolutely ALL class skills have been revised and reworked, in order to enable new builds, interactions and mechanics. Some skills have a new function (although similar to traditional ones), so that they are more useful and dynamic. The distribution of points, prerequisites, materials and SP consumption have been rebalanced, and many skills can now combine, creating new effects or enhancing them. Examples of new features and combos:
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Play-dead: All classes can use it; its efficiency has been improved;
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First aid:Improved healing power; heals over time;
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Fire Wall/Ice Wall + Fire ball/Water ball: Consume nearby walls to launch more balls of the corresponding element;
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Double Casting: Allows double casting on all elemental magic damage skills from the Mage/Sage tree;
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Throwing Knife: Deals double damage while Cloaking, but the SP cost is doubled;
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Falcon Assault: Damage is based on Blitz Beat damage;
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Basilica: Transfers the effects of Demon Bane/Divine Protection to allies within the area of effect;
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(...and much more!).