Battle Roles
In Myth of Yggdrasil, Roles are pivotal for defining combat abilities and strategies of characters, allowing players to specialize and adapt to varied tactical needs. Besides using mana or energy, players utilize Action Points (AP) to activate abilities specific to their Roles, which are earned through battle participation.
Choosing a Role
To activate a Role, visit the Explorers' Guild on the second floor. Choosing a Role determines your character's abilities and how AP is accumulated during battles.
- Brawler
- Arcanist
- Shooter
- Vanguard
- Control Strategist
- Healer Strategist
Brawlers excel in melee combat, using their skills to deal significant damage and control enemy movements.
Ability | Detailed Description |
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Exterminator (Brawler) | Passive: Grants the Killer Role (Melee) and AP regeneration. |
Furious Approach | Description: Charges at the enemy, swiftly moving to their back and applying a powerful debuff. Reduces the target's melee defense against attacks by 20%, and melee attacks and skills from behind have a 40% increased hit chance for a limited time. The target's healing received is reduced by 50%, and natural HP regeneration is disabled for 10 seconds. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 10% of Max AP [Duration]: 10 ~ 20 Seconds [Cooldown]: 40 ~ 50 Seconds |
Violence Overload | Description: Empowers the user with a surge of violent energy, allowing 30% of the single target melee physical damage dealt to the primary target to be transferred to enemies within a 5x5 area around them. Additionally, this skill increases the damage of splash or AoE abilities by 10%. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 15% of Max AP [Duration]: 30 ~ 60 Seconds [Cooldown]: 120 ~ 150 Seconds |
Bloodbath | Description: Embrace the thrill of battle, a powerful self-buff that transforms a portion of your melee attacks into healing energy. While the spell is active, your melee damage is reduced by 30%, you heal for a portion of the damage that was reduced, plus extra healing based on your missing HP. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 20% of Max AP [Duration]: 20 ~ 40 Seconds [Cooldown]: 80 ~ 100 Seconds |
Threatening Oath | Description: Unleash your wrath by marking a target as your nemesis. Target will accumulate stacks of Vengeance, losing 1% of their total physical defense per stack every second, up to a maximum of 30 stacks. Additionally, the target's melee reflect damage is reduced by 3% each second. When the maximum number of stacks is reached, the target’s melee reflect damage ability is completely nullified, and you gain immunity to reflected damage during for 10 ~ 20 seconds. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 30% of Max AP [Duration]: 40 ~ 50 Seconds [Cooldown]: 70 ~ 80 Seconds |
Battle Choreography | Description: Channel the rhythm of battle to enhance your physical attributes. When activated, your weapon's damage variance is minimized, ensuring maximum damage output. Additionally, you gain Physical Potency +20, Physical Resilience +15, Magical Resilience +5 and Critical Potency +10 [AP Cost]: 50% of Max AP [Duration]: 60 ~ 120 Seconds [Cooldown]: 300 Seconds |
Arcanists wield powerful spells to inflict massive magical damage and control the battlefield.
Ability | Detailed Description |
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Exterminator (Caster) | Passive: Grants the Killer Role (Magic) and AP regeneration. |
Rehearse Strategy | Description: Prepare your next spell with precision, which eliminates the cast time for your next spell and boosts your MATK Rate by 10%. Once you’ve unleashed your spell, you gain a 40% increase in movement speed for 5 seconds, with a gradual reduction per second. Additionally, you deal bonus True Damage equal to twice your base level, ensuring you strike with precision and power. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 10% of Max AP [True Damage Duration]: 10~20 Seconds [Cooldown]: 40 ~ 50 Seconds |
Spell Scatter | Description: Empowers the user with a surge of scatter energy,allowing 30% of the single target magical damage dealt to the primary target to be transferred to enemies within a 5x5 area around them. Additionally, this skill increases the damage of splash or AoE abilities by 10%. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 15% of Max AP [Duration]: 30 ~ 60 Seconds [Cooldown]: 120 ~ 150 Seconds |
Press the Frailty | Description: Find the fragile points in your target’s magical defense, a powerful buff that allows you to break through your enemy’s magical defenses. As your target’s health decreases, your attacks become increasingly devastating. Every 2% of lost HP in your target means your attacks ignore 1% of their magical defense. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 20% of Max AP [Duration]: 20 ~ 40 Seconds [Cooldown]: 80 ~ 100 Seconds |
Ominous Projection | Description: Cast a formidable cone of magic that chills your enemies, slowing their movements by 40% and cutting their magical reflection damage by 50% for 10 Seconds. Enemies trapped in the center of the cone are immobilized for 5 seconds, with their magical reflection damage reduction ramping up to a full 100% for 20 Duration and skill cooldown increases based on the AP cost. [AP Cost]: 30% of Max AP [Magical Reflection Reduction Duration]: 20 [Cooldown]: 70 ~ 80 Seconds |
Energy Overload | Description: Tap into the raw energy of Energy Overload to amplify your magical prowess. While this buff is active, your magical damage variance is minimized, ensuring you deliver maximum damage with all magic skills. Additionally, you gain Magical Potency +20, Physical Resilience +11, Magical Resilience +11 and Heal Potency +8 [AP Cost]: 50% of Max AP [Duration]: 60 ~ 120 Seconds [Cooldown]: 300 Seconds |
Shooters specialize in long-range combat, using precision and agility to take down targets from a distance.
Ability | Detailed Description |
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Exterminator (Shooter) | Passive: Grants the Killer Role (Ranged) and AP regeneration. |
Unbalancing Shot | Description: Unleash a precise shot that marks a target with Sight Fire, reducing their resistance to long-range attacks by 10%. While marked, the target is visible on your mini-map and the mark remains visible even if they use any invisibility or hiding skills. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 10% of Max AP [Duration]: 10 ~ 20 Seconds [Cooldown]: 40 ~ 50 Seconds |
Wind Cut Technique | Description: Embrace the power of the Wind Cut Technique to extend your range by 1 cell and convert all your physical melee attacks into ranged attacks, allowing you to benefit from effects that enhance ranged damage. Every third ranged physical attack (basic or skill) deals 30% of its damage as true damage. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 20% of Max AP [Duration]: 20 ~ 40 Seconds [Cooldown]: 130 ~ 150 Seconds |
Sudden Evasion | Perform a swift dash in any direction of your choice, covering the maximum range to avoid an incoming attack. This evasive maneuver ensures that the next attack (physical or magical) is completely dodged. Gain a 10% chance to evade physical damage and a 20% chance to evade magical damage for 5~10 Seconds. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 15% of Max AP [Duration]: 5 ~ 10 Seconds [Cooldown]: 95 ~ 100 Seconds |
Silent Breach | Description: Cloak yourself in invisibility, eluding all enemies except Boss-class monsters. Each second spent in [Silent Breach] increases your Crit by 10 and Critical Rate by 2, while reducing your DEF by 10%, up to a maximum of +100 Crit, +20 Critical Rate, and -100% DEF. The effect persists for 10~20 seconds after breaking [Silent Breach]. If used with a skill that has a cast time, the [Silent Breach] remains until the cast is complete, though the bonuses apply immediately. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 30% of Max AP [Duration]: 10 ~ 20 Seconds [Cooldown]: 70 ~ 80 Seconds |
Predatory Frigidity | Description: Harness the chilling power of Predatory Frigidity to enhance your physical attributes. While active, your weapon's damage variance is minimized, ensuring you deal maximum damage. Additionally, you gain Physical Potency +20, Physical Resilience +10, Magical Resilience +10 and Critical Potency +10 [AP Cost]: 50% of Max AP [Duration]: 60 ~ 120 Seconds [Cooldown]: 300 Seconds |
Vanguards are the frontline defenders, using their skills to absorb damage and protect allies.
Ability | Detailed Description |
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Vital Aegis | Description: Summon a protective barrier around yourself that absorbs all types of damage, including physical, magical, and miscellaneous. The barrier's durability is equal to 30% of your Max HP and is given priority when damage is absorbed. This shield remains active until its durability is depleted. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 10% of Max AP [Duration]: 10 ~ 20 Seconds [Cooldown]: 40 ~ 50 Seconds |
Taunting Fuss | Description: Unleash a bold display that forces all enemies within a 5x5 area centered on you to target and attack you for 10~20 seconds. This taunt effect does not apply to Bosses but will affect Mini-Bosses. The skill will be canceled if you become invisible, ensuring that enemies’ aggression is focused solely on you, protecting your allies from their wrath. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 10% of Max AP [Duration]: 10 ~ 20 Seconds [Cooldown]: 100 ~ 110 Seconds |
Enforce Duel | Description: Draw a single target to your side, compelling them to attack you for 10~20 seconds. During this duel, both you and the target are forced to engage each other, and all damage dealt by both parties is reduced by 30%. If used on Boss monsters, the skill only taunts them, and the damage reduction is halved to 15% for the Boss, while your damage reduction remains at 30%. Additionally, if your movement speed exceeds 100%, it will be capped at 100% during the skill’s duration. Becoming invisible will cancel the effect. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 25% of Max AP [Duration]: 10 ~ 20 Seconds [Cooldown]: 90 ~ 100 Seconds |
Last Resource | Description: Channel your last reserves of power to bolster your defenses and health. Within a 5x5 area centered on you, increase your maximum HP and DEF based on the number of enemies present. Your HP is boosted by 15% plus an additional 1% for each enemy in the area, up to a maximum of 30%. Similarly, your DEF is increased by 15% plus 1% for each enemy, also up to 30%. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 30% of Max AP [Duration]: 30 ~ 60 Seconds [Cooldown]: 50 ~ 80 Seconds |
Focused Vigor | Description: Tap into a concentrated force that enhances your physical and magical resilience. While under this buff, you become immune to knockback effects, ensuring your position remains steadfast. Additionally, you gain Physical Resilience +20, Magic Resilience +20 and Heal Plus +10. [AP Cost]: 50% of Max AP [Duration]: 60 ~ 120 Seconds [Cooldown]: 300 Seconds |
Control Strategists are tactical masters, influencing the battlefield by manipulating conditions to benefit their team.
Ability | Detailed Description |
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Control Strategist | Passive: Grants the Support Role (Utility) and AP regeneration. |
Defensive Formation | Description: Rally your party with Defensive Formation, creating a protective shield for nearby allies. The shield’s durability is equal to 30% of the average maximum HP of all affected party members. The combined maximum HP of the party is divided by the number of members, and 30% of this value forms the shield's strength. This barrier fortifies the group, making it appear as though every member is actively guarding the formation. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 10% of Max AP [Duration]: 10 ~ 20 Seconds [Cooldown]: 40 ~ 50 Seconds |
Rehearse Strategy | Description: Prepare your next spell with precision, which eliminates the cast time for your next spell and boosts your casting shield by 45%. Once you’ve unleashed your spell, you gain a 40% increase in movement speed for 5 seconds, with a gradual reduction. Additionally, you receives bonus True Defense equal to twice your base level for 30~60 Seconds, fortifying your defenses. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 15% of Max AP [Duration]: 30 ~ 60 Seconds [Cooldown]: 90 ~ 120 Seconds |
Articulated Rescue | Description: Swiftly draw a single ally to your side, freeing them from all movement-impairing effects and crowd control debuffs. The rescued ally becomes immune to any further crowd control for 10~20 seconds, ensuring their swift recovery. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 20% of Max AP [Duration]: 10 ~ 20 Seconds [Cooldown]: 80 ~ 90 Seconds |
Resource Sabotage | Description: Unleash a potent wave of disruption that nullifies all buffs and debuffs on a single target, leaving them stripped of any enhancements or hindrances. After the effect, the target becomes immune to both positive and negative status effects for 10~20 seconds. This skill is effective even against Boss Monsters. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 30% of Max AP [Duration]: 10 ~ 20 Seconds [Cooldown]: 70 ~ 90 Seconds |
Motivating Initiative | Description: Harness your role’s energy to enhance your physical and magical attributes. While under this buff, the consumption of HP, SP, and AP for skills is reduced by 30%, and you have a 15% chance to not use any catalysts when casting skills. Additionally, you gain Heal Potency +20, Physical Resilience +15 and Magic Resilience +15. [AP Cost]: 50% of Max AP [Duration]: 60 ~ 120 Seconds [Cooldown]: 300 Seconds |
Healer Strategists focus on keeping their allies alive and boosting their resilience through powerful heals and buffs.
Ability | Detailed Description |
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Healer Strategist | Passive: Grants the Support Role (Healer) and AP regeneration. |
Revitalizing Pairing | Description: Forge a mystical bond with up to three allies, linking your vitality and healing power to theirs for 120~240 Seconds. While linked, 66% of any direct healing you perform (such as Heal, Aid, or Redemptive) is shared among all linked members. This shared healing is divided equally among them. If you heal a linked ally directly, only the other linked members share the 66% of that healing. Your damage output is reduced by 50%, with 5% of the reduced damage converted into healing and distributed among the linked allies. The healing effectiveness increases individually for each linked member, strengthening the connection. Duration increases based on the AP cost. [AP Cost]: 10% of Max AP [Duration]: 120 ~ 240 Seconds [Cooldown]: 5 Seconds |
Promising Speech | Description: Inspire your surrounding party members with a rejuvenating speech, placing a buff that gradually restores their HP every 4 Seconds. The recovery amount being influenced by any bonus heal recovery effects. This aura bolsters the HP recovery of all allies within a 9x9 area around you, ensuring they stay resilient in the face of adversity. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 15% of Max AP [Duration]: 30 ~ 60 Seconds [Cooldown]: 120 ~ 150 Seconds |
Redemptive Maneuver | Description: Execute a precise healing maneuver that restores the HP of a single target based on their current and maximum health. Lower the target's current HP, the greater the percentage of their maximum HP that is restored. HP 100% ~ 91%: Heal 5% of Max HP HP 90% ~ 81%: Heal 10% of Max HP HP 80% ~ 71%: Heal 15% of Max HP HP 70% ~ 61%: Heal 20% of Max HP HP 60% ~ 51%: Heal 25% of Max HP HP 50% ~ 41%: Heal 30% of Max HP HP 40% ~ 31%: Heal 35% of Max HP HP 30% ~ 21%: Heal 40% of Max HP HP 20% ~ 11%: Heal 45% of Max HP HP 10% ~ 1%: Heal 50% of Max HP Duration and skill cooldown increases based on the AP cost. [AP Cost]: 20% of Max AP [Cooldown]: 80 ~ 90 Seconds |
Emergency Shelter | Description: Erect a protective zone at a targeted location, creating a 5x5 area where allies can seek refuge. While within the shelter, allies experience a 10% increase in their Max HP and regenerate 3% of their HP and 2% of their SP every 3 seconds. Additionally, this periodically reveals all concealed entities every 5 seconds, ensuring no threat remains hidden. Duration and skill cooldown increases based on the AP cost. [AP Cost]: 30% of Max AP [Duration]: 30 ~ 60 Seconds [Cooldown]: 90 ~ 120 Seconds |
Martyr's Enlightenment | Description: Channel the power of self-sacrifice to elevate your physical and magical attributes. While under this buff, your healing abilities are amplified, increasing both the healing you perform and receive by 20%. Additionally, you gain Heal Potency +30, Physical Resilience +10 and Magical Resilience +10. [AP Cost]: 50% of Max AP [Duration]: 60 ~ 120 Seconds [Cooldown]: 300 Seconds |
Importance of Roles
Adopting Roles ensures a more structured organization of battle groups, promoting an effective team dynamic that maximizes each character's potential in combat scenarios. Choosing the right Role based on the battle situation is critical for exploiting strategic advantages and enhancing team synergy.
Ranking of Roles
Under construction.