Swordsman
Swordsmen are adventurers who strengthen their bodies and minds to launch themselves into a life of combat to serve the kingdom, through their affinity with physical weapons. They can wield swords, spears, daggers, axes and some maces, and evolve into Knights or Crusaders.
Skill Name | Description |
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Endure | Max Lv: 10 Skill Form: Active Type: Physical, Supportive Target: Self Cooldown: 25.0s Description: Removes the attack and movement delay that typically occurs when a character receives damage, allowing the character to retaliate or escape without being slowed. Additionally, it increases both Defense and Magic Defense for the duration. [Lv 1]: DEF +5, MDEF +1, Duration: 7 seconds [Lv 2]: DEF +10, MDEF +2, Duration: 9 seconds [Lv 3]: DEF +15, MDEF +3, Duration: 11 seconds [Lv 4]: DEF +20, MDEF +4, Duration: 13 seconds [Lv 5]: DEF +25, MDEF +5, Duration: 15 seconds [Lv 6]: DEF +30, MDEF +6, Duration: 17 seconds [Lv 7]: DEF +35, MDEF +7, Duration: 19 seconds [Lv 8]: DEF +40, MDEF +8, Duration: 21 seconds [Lv 9]: DEF +45, MDEF +9, Duration: 23 seconds [Lv 10]: DEF +50, MDEF +10, Duration: 25 seconds |
Magnum Break | Max Lv: 10 Skill Form: Active Type: Physical, Supportive Target: Self Cooldown: 2.0s Description: Drain a small amount of the casters HP to inflict Fire property damage in a 5x5 area around the user and Knock Back them 2 cells backwards. For 10 seconds after Magnum Break, casters weapon will receive a 20% Fire property strength enhancement. [Lv 1]: Atk 120%, HP Cost: 30 [Lv 2]: Atk 140%, HP Cost: 29 [Lv 3]: Atk 160%, HP Cost: 28 [Lv 4]: Atk 180%, HP Cost: 27 [Lv 5]: Atk 200%, HP Cost: 26 [Lv 6]: Atk 220%, HP Cost: 25 [Lv 7]: Atk 240%, HP Cost: 24 [Lv 8]: Atk 260%, HP Cost: 23 [Lv 9]: Atk 280%, HP Cost: 22 [Lv10]: Atk 300%, HP Cost: 21 |
Provoke | Max Lv: 10 Skill Form: Active Type: Misc, Supportive Target: Enemy Range: 9 Description: Enrage a single target to decrease players defense based on VIT or monsters physical defense at cost of increasing its Attack Strength. Against players, only their soft defense is decreased. Ineffective against the Undead and Boss monster. Interrupts skill casts. [Lv 1]: Success Rate: 55%, Enemys Atk +5%, DEF -10% [Lv 2]: Success Rate: 60%, Enemys Atk +8%, DEF -15% [Lv 3]: Success Rate: 65%, Enemys Atk +11%, DEF -20% [Lv 4]: Success Rate: 70%, Enemys Atk +14%, DEF -25% [Lv 5]: Success Rate: 75%, Enemys Atk +17%, DEF -30% [Lv 6]: Success Rate: 80%, Enemys Atk +20%, DEF -35% [Lv 7]: Success Rate: 85%, Enemys Atk +23%, DEF -40% [Lv 8]: Success Rate: 90%, Enemys Atk +26%, DEF -45% [Lv 9]: Success Rate: 95%, Enemys Atk +29%, DEF -50% [Lv10]: Success Rate: 100%, Enemys Atk +32%, DEF -55% |
Bash | Max Lv: 10 Skill Form: Active Type: Physical, Supportive Target: Enemy Range: 1 Description: Hits an enemy with crushing, force. If Fatal Blow skill is learned, Bash, will have an added Stun effect at, Level 6 and higher., [Lv 1]: 130% Damage, HIT +5%, [Lv 2]: 160% Damage, HIT +10%, [Lv 3]: 190% Damage, HIT +15%, [Lv 4]: 220% Damage, HIT +20%, [Lv 5]: 250% Damage, HIT +25%, [Lv 6]: 280% Damage, HIT +30%, [Lv 7]: 310% Damage, HIT +35%, [Lv 8]: 340% Damage, HIT +40%, [Lv 9]: 370% Damage, HIT +45%, [Lv 10]: 400% Damage, HIT +50% |
Increase HP Recovery | Max Lv: 10 Skill Form: Passive Type: Misc Description: Restores HP every, 10 seconds while idle. MaxHP affects how much, HP is restored by this skill., [Lv 1]: Restores (5 + 0.2% of MaxHP) HP, [Lv 2]: Restores (10 + 0.4% of MaxHP) HP, [Lv 3]: Restores (15 + 0.6% of MaxHP) HP, [Lv 4]: Restores (20 + 0.8% of MaxHP) HP, [Lv 5]: Restores (25 + 1.0% of MaxHP) HP, [Lv 6]: Restores (30 + 1.2% of MaxHP) HP, [Lv 7]: Restores (35 + 1.4% of MaxHP) HP, [Lv 8]: Restores (40 + 1.6% of MaxHP) HP, [Lv 9]: Restores (45 + 1.8% of MaxHP) HP, [Lv 10]: Restores (50 + 2.0% of MaxHP) HP |
Moving HP Recovery | Max Lv: 10 Skill Form: Passive Type: Misc Description: Enables natural HP recovery and Increase HP recovery, while moving. [Lv 1]: Natural recovery every 35 seconds, Increase HP Recovery every 55 seconds. [Lv 2]: Natural recovery every 32 seconds, Increase HP Recovery every 50 seconds. [Lv 3]: Natural recovery every 28 seconds, Increase HP Recovery every 45 seconds. [Lv 4]: Natural recovery every 25 seconds, Increase HP Recovery every 40 seconds. [Lv 5]: Natural recovery every 22 seconds, Increase HP Recovery every 35 seconds. [Lv 6]: Natural recovery every 18 seconds, Increase HP Recovery every 30 seconds. [Lv 7]: Natural recovery every 15 seconds, Increase HP Recovery every 25 seconds. [Lv 8]: Natural recovery every 12 seconds, Increase HP Recovery every 20 seconds. [Lv 9]: Natural recovery every 9 seconds, Increase HP Recovery every 15 seconds. [Lv 10]: Natural recovery every 6 seconds, Increase HP Recovery every 10 seconds. |
Magnum Implosion | Max Lv: 1 Skill Form: Active Type: Magical, Supportive - Legacy Skill Target: Self Description: While active, [Magnum Break] pulls enemies toward the character instead of pushing them away. Magnum Implode also increase Magnum Break AoE by 1. |
One-Handed Sword Mastery | Max Lv: 10 Skill Form: Passive Type: Physical Description: Increase attack with One Handed Sword or Dagger Weapons. The benefits of this skill are improved upon reaching 2nd class. When [Lv 10], it increases Attack and Hit Rate in 5% for One Handed Swords, Attack and Aspd in 5% for Daggers. [Lv 1]: Atk +2, 2nd Class Additional Atk +1 [Lv 2]: Atk +4, 2nd Class Additional Atk +2 [Lv 3]: Atk +6, 2nd Class Additional Atk +3 [Lv 4]: Atk +8, 2nd Class Additional Atk +4 [Lv 5]: Atk +10, 2nd Class Additional Atk +5 [Lv 6]: Atk +12, 2nd Class Additional Atk +6 [Lv 7]: Atk +14, 2nd Class Additional Atk +7 [Lv 8]: Atk +16, 2nd Class Additional Atk +8 [Lv 9]: Atk +18, 2nd Class Additional Atk +9 [Lv10]: Atk +20, 2nd Class Additional Atk +10 |
Tenacious Health | Max Lv: 1 Skill Form: Passive Type: Physical - Legacy Skill Description: Increases HP regeneration by 100% when your health falls below 15% and by 50% when it drops below 30%. |
Fatal Blow | Max Lv: 1 Skill Form: Passive Type: Physical - Legacy Skill Description: Inflict the 4s Stun effect with a 10% chance on a targeted enemy when using attacks or skills, subsequently boosting your damage dealt to stunned targets by 10%. |
Heavy Armor Mastery | Max Lv: 1 Skill Form: Passive Type: Physical - Legacy Skill Description: Add 50% of the armors weight as Hard Defense and prevent 1 KnockBack during combat. The armor bonus effect only remains active while the KnockBack Immunity effect is active. The cooldown time for this effect is 60 seconds. |
High Guard | Max Lv: 1 Skill Form: Active Type: Magical, Supportive - Legacy Skill Target: Self Description: When activated, increases the users Soft Defense by 40% for 120 seconds. |
Survival Instinct | Max Lv: 1 Skill Form: Active Type: Physical, Supportive - Legacy Skill Target: Self Description: Empowered by rage, for every 5% of health lost, you gain a boost of 3% Attack, decreases your Soft and Hard Defence by -3%. Additionally, you incur 1% increased damage from all sources. |
One-Spear Mastery | Max Lv: 10 Skill Form: Passive Type: Physical Description: Increase attack with One-Handed Spear Weapons. Second Class The benefits of this skill are improved upon reaching 2nd class. When [Lv 10], it increases damage on All Size and Hit Rate in 5%. [Lv 1]: Atk +2, 2nd Class Additional Atk +1 [Lv 2]: Atk +4, 2nd Class Additional Atk +2 [Lv 3]: Atk +6, 2nd Class Additional Atk +3 [Lv 4]: Atk +8, 2nd Class Additional Atk +4 [Lv 5]: Atk +10, 2nd Class Additional Atk +5 [Lv 6]: Atk +12, 2nd Class Additional Atk +6 [Lv 7]: Atk +14, 2nd Class Additional Atk +7 [Lv 8]: Atk +16, 2nd Class Additional Atk +8 [Lv 9]: Atk +18, 2nd Class Additional Atk +9 [Lv10]: Atk +20, 2nd Class Additional Atk +10 |