Swordman
Swordmen are adventurers who strengthen their bodies and minds to launch themselves into a life of combat to serve the kingdom, through their affinity with physical weapons. They can wield swords, spears, daggers, axes and some maces, and evolve into Knights or Crusaders.
Skill Name | Details |
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One-Handed Sword Mastery | Max Lv: 10 Skill Form: Passive Type: Physical Requirement: None Description: Increase Attack with One Handed Sword. The benefits of this skill are improved upon reaching 2nd class. When [Lv 10], it increases Attack in 6%. Attack bonus granted by this skill is of the Equipment type. [Lv 1]: Atk +2, 2nd Class Additional Atk +1, [Lv 2]: Atk +4, 2nd Class Additional Atk +2, [Lv 3]: Atk +6, 2nd Class Additional Atk +3, [Lv 4]: Atk +8, 2nd Class Additional Atk +4, [Lv 5]: Atk +10, 2nd Class Additional Atk +5, [Lv 6]: Atk +12, 2nd Class Additional Atk +6, [Lv 7]: Atk +14, 2nd Class Additional Atk +7, [Lv 8]: Atk +16, 2nd Class Additional Atk +8, [Lv 9]: Atk +18, 2nd Class Additional Atk +9, [Lv 10]: Atk +20, 2nd Class Additional Atk +10 |
One-Spear Mastery | Max Lv: 10 Skill Form: Passive Type: Physical Requirement: None Description: Increase Attack with One-Handed Spear Weapons. Second Class The benefits of this skill are improved upon reaching 2nd class. When [Lv 10], it increases Hit Rate in 6%. Attack bonus granted by this skill is of the Equipment type. [Lv 1]: Atk +2, 2nd Class Additional Atk +1, [Lv 2]: Atk +4, 2nd Class Additional Atk +2, [Lv 3]: Atk +6, 2nd Class Additional Atk +3, [Lv 4]: Atk +8, 2nd Class Additional Atk +4, [Lv 5]: Atk +10, 2nd Class Additional Atk +5, [Lv 6]: Atk +12, 2nd Class Additional Atk +6, [Lv 7]: Atk +14, 2nd Class Additional Atk +7, [Lv 8]: Atk +16, 2nd Class Additional Atk +8, [Lv 9]: Atk +18, 2nd Class Additional Atk +9, [Lv 10]: Atk +20, 2nd Class Additional Atk +10 |
Bash | Max Lv: 10 Skill Form: Active Type: Physical Target: Enemy Range: 1 Requirement: None Description: Hits an enemy with crushing force. [Lv 1]: 130% Damage, HIT +5%, [Lv 2]: 160% Damage, HIT +10%, [Lv 3]: 190% Damage, HIT +15%, [Lv 4]: 220% Damage, HIT +20%, [Lv 5]: 250% Damage, HIT +25%, [Lv 6]: 280% Damage, HIT +30%, [Lv 7]: 310% Damage, HIT +35%, [Lv 8]: 340% Damage, HIT +40%, [Lv 9]: 370% Damage, HIT +45%, [Lv 10]: 400% Damage, HIT +50% |
Provoke | Max Lv: 10 Skill Form: Active Type: Misc Target: Enemy Range: 9 Requirement: None Description: Enrage a single target to decrease players defense based on VIT or monsters physical defense at cost of increasing its Attack Strength. Against players, only their Soft Defense is decreased. Ineffective against the Undead and Boss monster. Interrupts skill casts. [Lv 1]: Success Rate: 55%, Enemys Atk +5%, DEF -10%, [Lv 2]: Success Rate: 60%, Enemys Atk +8%, DEF -15%, [Lv 3]: Success Rate: 65%, Enemys Atk +11%, DEF -20%, [Lv 4]: Success Rate: 70%, Enemys Atk +14%, DEF -25%, [Lv 5]: Success Rate: 75%, Enemys Atk +17%, DEF -30%, [Lv 6]: Success Rate: 80%, Enemys Atk +20%, DEF -35%, [Lv 7]: Success Rate: 85%, Enemys Atk +23%, DEF -40%, [Lv 8]: Success Rate: 90%, Enemys Atk +26%, DEF -45%, [Lv 9]: Success Rate: 95%, Enemys Atk +29%, DEF -50%, [Lv 10]: Success Rate: 100%, Enemys Atk +32%, DEF -55%, |
Increase HP Recovery | Max Lv: 10 Skill Form: Passive Type: Misc Requirement: None Description: Increases the amount of HP recovered through your natural HP regeneration. Also boosts HP Potions healing in 3% per Skill Level. [Lv 1]: HP Recovery +[5 + 0.1% of MaxHP], [Lv 2]: HP Recovery +[10 + 0.2% of MaxHP], [Lv 3]: HP Recovery +[15 + 0.3% of MaxHP], [Lv 4]: HP Recovery +[20 + 0.4% of MaxHP], [Lv 5]: HP Recovery +[25 + 0.5% of MaxHP], [Lv 6]: HP Recovery +[30 + 0.6% of MaxHP], [Lv 7]: HP Recovery +[35 + 0.7% of MaxHP], [Lv 8]: HP Recovery +[40 + 0.8% of MaxHP], [Lv 9]: HP Recovery +[45 + 0.9% of MaxHP], [Lv 10]: HP Recovery +[50 + 1.0% of MaxHP] |
Moving HP Recovery | Max Lv: 10 Skill Form: Passive Type: Misc Requirement: Increase HP Recovery Lv: 5 Description: Enables natural HP regeneration while moving or fighting. [Lv 1]: Natural recovery every 24 seconds. [Lv 2]: Natural recovery every 22 seconds. [Lv 3]: Natural recovery every 20 seconds. [Lv 4]: Natural recovery every 18 seconds. [Lv 5]: Natural recovery every 16 seconds. [Lv 6]: Natural recovery every 14 seconds. [Lv 7]: Natural recovery every 12 seconds. [Lv 8]: Natural recovery every 10 seconds. [Lv 9]: Natural recovery every 8 seconds. [Lv 10]: Natural recovery every 6 seconds. |
Endure | Max Lv: 10 Skill Form: Active Type: Physical Target: Self Requirement: Provoke Lv: 5 Description: Removes the attack and movement delay that typically occurs when a character receives damage, allowing the character to retaliate or escape without being slowed. Additionally, it increases both Defense and Critical Defense for the duration. [Lv 1]: DEF +5, CRIT DEF +1, Duration: 7 seconds, [Lv 2]: DEF +10, CRIT DEF +2, Duration: 9 seconds, [Lv 3]: DEF +15, CRIT DEF +3, Duration: 11 seconds, [Lv 4]: DEF +20, CRIT DEF +4, Duration: 13 seconds, [Lv 5]: DEF +25, CRIT DEF +5, Duration: 15 seconds, [Lv 6]: DEF +30, CRIT DEF +6, Duration: 17 seconds, [Lv 7]: DEF +35, CRIT DEF +7, Duration: 19 seconds, [Lv 8]: DEF +40, CRIT DEF +8, Duration: 21 seconds, [Lv 9]: DEF +45, CRIT DEF +9, Duration: 23 seconds, [Lv 10]: DEF +50, CRIT DEF +10, Duration: 25 seconds, |
Magnum Break | Max Lv: 10 Skill Form: Active Type: Physical Target: Self Requirement: Bash Lv: 5 Description: Drain a small amount of the casters HP to inflict Fire property damage in a 7x7 area around the user and Knock Back them 2 cells backwards. The damage varies between the center 5x5 cells and the edges 7x7 cells. For 10 seconds per skill level after Magnum Break, casters weapon will receive a 20% Fire property strength enhancement. [Lv 1]: Atk 120%, Edge: Atk 60%, HP Cost: 30, [Lv 2]: Atk 140%, Edge: Atk 70%, HP Cost: 29, [Lv 3]: Atk 160%, Edge: Atk 80%, HP Cost: 28, [Lv 4]: Atk 180%, Edge: Atk 90%, HP Cost: 27, [Lv 5]: Atk 200%, Edge: Atk 100%, HP Cost: 26, [Lv 6]: Atk 220%, Edge: Atk 110%, HP Cost: 25, [Lv 7]: Atk 240%, Edge: Atk 120%, HP Cost: 24, [Lv 8]: Atk 260%, Edge: Atk 130%, HP Cost: 23, [Lv 9]: Atk 280%, Edge: Atk 140%, HP Cost: 22, [Lv 10]: Atk 300%, Edge: Atk 150%, HP Cost: 21 |
High Guard | Max Lv: 1 Skill Form: Active Type: Magical - Legacy Skill Target: Self Description: When activated, increases the users Soft Defense by 40% for 120 seconds. |
Heavy Armor Mastery | Max Lv: 1 Skill Form: Passive Type: Physical - Legacy Skill Description: Add 50% of the armors weight as Hard Defense and prevent 1 KnockBack during combat. The armor bonus effect only remains active while the KnockBack Immunity effect is active. The cooldown time for this effect is 60 seconds. |
Tenacious Health | Max Lv: 1 Skill Form: Passive Type: Physical - Legacy Skill Description: Increases HP regeneration by 100% when your health falls below 15% and by 50% when it drops below 30%. |
Fatal Blow | Max Lv: 1 Skill Form: Toggle Type: Physical - Legacy Skill Description: When active, inflict the 2s Stun effect with a 10% chance on a targeted enemy when using Attacks or Skills, increases your damage dealt to Stunned targets by 10%. |
Survival Instinct | Max Lv: 1 Skill Form: Active Type: Physical - Legacy Skill Target: Self Description: Empowered by rage, for every 5% of health lost, you gain a boost of 3% Attack, decreases your Soft and Hard Defence by -3%. Additionally, you incur 1% increased damage from all sources. |
Magnum Implode | Max Lv: 1 Skill Form: Active Type: Magical - Legacy Skill Target: Self Description: While active, Magnum Break pulls enemies toward the character instead of pushing them away. |