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Knight

Knights are members of the military that serve the kingdom of Rune-Midgard, trained to maximize their affinity with medium and large physical weapons and to resist damage. They can wield one- or two-handed weapons, including swords, axes, spears, some maces and daggers, shields, and can fight on mount. They can evolve (transcend) to Lord Knight.

Knight

Skill NameDetails
Bowling BashMax Lv: 10
Skill Form: Active
Type: Physical
Target: Enemy
Range: 2
Requirement: Sword Quicken Lv: 10, Counter Attack Lv: 5
Description: Requires a Sword-class weapon. Deals physical damage to all enemies within range and pushes them backward. The number of hits depends on the weapon type and the number of targets, up to a maximum of four hits. For every level of Bash learned, the skill damage increases by 10%. Additionally, every 5 Base Levels above 50 increase the skill damage by 10%. One-Handed Sword: 2 ~ 3 targets: 2 hits, 4 ~ 5 targets: 3 hits, 6+ targets: 4 hits. Two-Handed Sword: 1 target: 2 hits, 2 ~ 3 targets: 3 hits, 4+ targets: 4 hits.
[Lv 1]: Atk 110% x Hits,
[Lv 2]: Atk 120% x Hits,
[Lv 3]: Atk 130% x Hits,
[Lv 4]: Atk 140% x Hits,
[Lv 5]: Atk 150% x Hits,
[Lv 6]: Atk 160% x Hits,
[Lv 7]: Atk 170% x Hits,
[Lv 8]: Atk 180% x Hits,
[Lv 9]: Atk 190% x Hits,
[Lv 10]: Atk 200% x Hits
Brandish SpearMax Lv: 10
Skill Form: Active
Type: Physical
Target: Enemy
Range: 3
Requirement: Spear Stab Lv: 5
Description: Requires Spear Class Weapon. Swings the equipped spear forward to a single target to inflict Ranged Physical Damage to all enemies in front of the user. Every 30 VIT increases the SkillRatio by 1% per Base Level. The player cannot change weapons during this time.
[Lv 1]: Atk 130% + VIT and B. Level Bonus,
[Lv 2]: Atk 160% + VIT and B. Level Bonus,
[Lv 3]: Atk 190% + VIT and B. Level Bonus,
[Lv 4]: Atk 220% + VIT and B. Level Bonus,
[Lv 5]: Atk 250% + VIT and B. Level Bonus,
[Lv 6]: Atk 280% + VIT and B. Level Bonus,
[Lv 7]: Atk 310% + VIT and B. Level Bonus,
[Lv 8]: Atk 340% + VIT and B. Level Bonus,
[Lv 9]: Atk 370% + VIT and B. Level Bonus,
[Lv 10]: Atk 400% + VIT and B. Level Bonus
Cavalry MasteryMax Lv: 5
Skill Form: Passive
Type: Physical
Requirement: Riding Lv: 1
Description: Reduces the ASPD and Flee penalty while mounted.
[Lv 1]: -8% ASPD and Flee penalty.
[Lv 2]: -16% ASPD and Flee penalty.
[Lv 3]: -24% ASPD and Flee penalty.
[Lv 4]: -32% ASPD and Flee penalty.
[Lv 5]: -40% ASPD and Flee penalty.
Counter AttackMax Lv: 5
Skill Form: Active
Type: Physical
Target: Self
Requirement: Sword Quicken Lv: 5
Description: Requires Swords Class Weapon. If an opponent physically attacks a player casting Auto Counter while facing it, the attack will be blocked and the caster will perform one Critical attack on them. Weapon Attack plus Weapon Weight increase the attack multiplier for this skill.
[Lv 1]: Auto Counter Duration: 0.4 sec,
[Lv 2]: Auto Counter Duration: 0.6 sec,
[Lv 3]: Auto Counter Duration: 0.8 sec,
[Lv 4]: Auto Counter Duration: 1.0 sec,
[Lv 5]: Auto Counter Duration: 1.2 sec
Dashing BashMax Lv: 5
Skill Form: Active
Type: Physical
Target: Enemy
Range: 6 ~ 10
Requirement: Counter Attack Lv: 5
Description: Requires Swords Class Weapon. Quickly approach and attack a distant target. Movement Speed multiplies the skill's damage, and can even double it.
[Lv 1]: Atk 200%, Range: 6,
[Lv 2]: Atk 300%, Range: 7,
[Lv 3]: Atk 400%, Range: 8,
[Lv 4]: Atk 500%, Range: 9,
[Lv 5]: Atk 600%, Range: 10
PierceMax Lv: 10
Skill Form: Active
Type: Physical
Target: Enemy
Range: Weapon
Requirement: One-Spear Mastery Lv: 5
Description: Requires Spear Class Weapon. Thrusts the equipped spear into a single target to deal Ranged Physical Damage. Each successful hit with this skill grants Stabbing stacks for 60 seconds, which can accumulate up to 50 times. Stabbing stacks increases the number of hits and damage dealt. Stabbing stacks: 0 to 10 stacks result in 1 hit, 11 to 30 stacks result in 2 hits, and 31 to 50 stacks result in 3 hits. Also, every 10 stacks gain +2% Aspd.
[Lv 1]: Atk 110% x Hits,
[Lv 2]: Atk 120% x Hits,
[Lv 3]: Atk 130% x Hits,
[Lv 4]: Atk 140% x Hits,
[Lv 5]: Atk 150% x Hits,
[Lv 6]: Atk 160% x Hits,
[Lv 7]: Atk 170% x Hits,
[Lv 8]: Atk 180% x Hits,
[Lv 9]: Atk 190% x Hits,
[Lv 10]: Atk 200% x Hits
RidingMax Lv: 1
Skill Form: Passive
Type: Physical
Requirement: Endure Lv: 1
Description: Enables the user to ride a Peco Peco. Increases Weight Limit by 750 but reduces ASPD and Flee by 50% while mounted. Riding affects Weapon Size Modifiers as follows:, One-Handed Sword: Small 100%, Medium 125%, Large 100%, Two-Handed Sword: Small 100%, Medium 100%, Large 125%, Spear: Small 100%, Medium 100%, Large 125%, PecoPeco Breeder.
Spear BoomerangMax Lv: 10
Skill Form: Active
Type: Physical
Target: Enemy
Range: 6 ~ 10
Requirement: Spear Stab Lv: 3
Description: Requires Spear Class Weapon. Throws a spear at a target like a boomerang to inflict Ranged Physical Damage. Damage is greatly affected by Weight of equipped weapon. If used against targets with reduced Move Speed, it causes Immobilization for 0.5 seconds. Immobilized status is applied to the target even if it is immune to immobilizations.
[Lv 1]: Atk 135% + 10% of Weapon Weight,
[Lv 2]: Atk 170% + 20% of Weapon Weight,
[Lv 3]: Atk 205% + 30% of Weapon Weight,
[Lv 4]: Atk 240% + 40% of Weapon Weight,
[Lv 5]: Atk 275% + 50% of Weapon Weight,
[Lv 6]: Atk 310% + 60% of Weapon Weight,
[Lv 7]: Atk 345% + 70% of Weapon Weight,
[Lv 8]: Atk 380% + 80% of Weapon Weight,
[Lv 9]: Atk 415% + 90% of Weapon Weight,
[Lv 10]: Atk 450% + 100% of Weapon Weight
Spear QuickenMax Lv: 10
Skill Form: Active
Type: Physical
Target: Self
Requirement: One-Spear Mastery Lv: 5
Description: Requires Spear Class Weapon. Temporarily boosts Attack speed, Critcal and Hit. This effect is also knocked off by Decrease AGI and Quagmire.
[Lv 1]: Duration: 84sec, Critcal +1, Hit +2,
[Lv 2]: Duration: 108sec, Critcal +2, Hit +4,
[Lv 3]: Duration: 132sec, Critcal +3, Hit +6,
[Lv 4]: Duration: 156sec, Critcal +4, Hit +8,
[Lv 5]: Duration: 180sec, Critcal +5, Hit +10,
[Lv 6]: Duration: 204sec, Critcal +6, Hit +12,
[Lv 7]: Duration: 228sec, Critcal +7, Hit +14,
[Lv 8]: Duration: 252sec, Critcal +8, Hit +16,
[Lv 9]: Duration: 276sec, Critcal +9, Hit +18,
[Lv 10]: Duration: 300sec, Critcal +10, Hit +20
Spear StabMax Lv: 5
Skill Form: Active
Type: Physical
Target: Enemy
Range: 4
Requirement: Pierce Lv: 5
Description: Requires Spear Class Weapon. Thrusts the equipped spear against a single target to deal Ranged Physical Damage, knockback it and reducing its Move Speed by 15% for 8 seconds. If the target collides with any obstacle, there is a 12% chance per skill level of being Stunned. Slow caused by this skill works on any type of monster.
[Lv 1]: Atk 180%, Knockback: 5 cells,
[Lv 2]: Atk 260%, Knockback: 6 cells,
[Lv 3]: Atk 340%, Knockback: 7 cells,
[Lv 4]: Atk 420%, Knockback: 8 cells,
[Lv 5]: Atk 500%, Knockback: 9 cells
Sword QuickenMax Lv: 10
Skill Form: Active
Type: Physical
Target: Self
Requirement: One-Handed Sword Mastery Lv: 5
Description: Requires Swords Class Weapon. Temporarily boosts Attack Speed, Critcal and Hit. This effect is also knocked off by Decrease AGI and Quagmire.
[Lv 1]: Duration: 84sec, Critcal +1, Hit +2,
[Lv 2]: Duration: 108sec, Critcal +2, Hit +4,
[Lv 3]: Duration: 132sec, Critcal +3, Hit +6,
[Lv 4]: Duration: 156sec, Critcal +4, Hit +8,
[Lv 5]: Duration: 180sec, Critcal +5, Hit +10,
[Lv 6]: Duration: 204sec, Critcal +6, Hit +12,
[Lv 7]: Duration: 228sec, Critcal +7, Hit +14,
[Lv 8]: Duration: 252sec, Critcal +8, Hit +16,
[Lv 9]: Duration: 276sec, Critcal +9, Hit +18,
[Lv 10]: Duration: 300sec, Critcal +10, Hit +20
Two-Handed Sword MasteryMax Lv: 10
Skill Form: Passive
Type: Physical
Requirement: One-Handed Sword Mastery Lv: 5
Description: Increase Attack with Two-Handed Sword Weapons. When [Lv 10], it increases Crital Rate in +6. Attack bonus granted by this skill is of the Equipment type.
[Lv 1]: Atk +4,
[Lv 2]: Atk +8,
[Lv 3]: Atk +12,
[Lv 4]: Atk +16,
[Lv 5]: Atk +20,
[Lv 6]: Atk +24,
[Lv 7]: Atk +28,
[Lv 8]: Atk +32,
[Lv 9]: Atk +36,
[Lv 10]: Atk +40

At level 80, Knights can transcend to become a Lord Knight.


Lord Knight

Skill NameDetails
Aura BladeMax Lv: 10
Skill Form: Active
Type: Physical
Target: Self
Requirement: None
Requirement: Sword Quicken Lv: 5
Description: Requires Swords Class Weapon. Produces a special aura around the sword blade to strengthen its power temporarily. For every Job Level above 50, the user gains +25 True Damage.
[Lv 1]: True Damage +50,
[Lv 2]: True Damage +100,
[Lv 3]: True Damage +150,
[Lv 4]: True Damage +200,
[Lv 5]: True Damage +250,
[Lv 6]: True Damage +300,
[Lv 7]: True Damage +350,
[Lv 8]: True Damage +400,
[Lv 9]: True Damage +450,
[Lv 10]: True Damage +500
BerserkMax Lv: 10
Skill Form: Active
Type: Physical
Target: Self
Requirement: None
Description: Unleashes the power of rage to greatly enhance the user temporarily, at the cost of extreme vulnerability. Increases maximum HP, movement speed, attack speed by 30%, and attack power by 100%, while keeping the Endure state active. Reduces defense, magic defense, evasion, and healing received. Disables consumables, and attack skills. Disables switch of equipments.
[Lv 1]: Max HP +60%, FLEE -95%, DEF/MDEF -95%, Received healing -90%,
[Lv 2]: Max HP +70%, FLEE -90%, DEF/MDEF -95%, Received healing -90%,
[Lv 3]: Max HP +80%, FLEE -85%, DEF/MDEF -90%, Received healing -80%,
[Lv 4]: Max HP +90%, FLEE -80%, DEF/MDEF -90%, Received healing -80%,
[Lv 5]: Max HP +100%, FLEE -75%, DEF/MDEF -85%, Received healing -70%,
[Lv 6]: Max HP +110%, FLEE -70%, DEF/MDEF -85%, Received healing -70%,
[Lv 7]: Max HP +120%, FLEE -65%, DEF/MDEF -80%, Received healing -60%,
[Lv 8]: Max HP +130%, FLEE -60%, DEF/MDEF -80%, Received healing -60%,
[Lv 9]: Max HP +140%, FLEE -55%, DEF/MDEF -75%, Received healing -50%,
[Lv 10]: Max HP +150%, FLEE -50%, DEF/MDEF -75%, Received healing -50%
ConcentrationMax Lv: 10
Skill Form: Active
Type: Physical
Target: Self
Requirement: Spear Quicken Lv: 5
Description: Requires Spear Class Weapon. Boosts Attack Power and Hit Rate.
[Lv 1]: Atk and Hit +2%,
[Lv 2]: Atk and Hit +4%,
[Lv 3]: Atk and Hit +6%,
[Lv 4]: Atk and Hit +8%,
[Lv 5]: Atk and Hit +10%,
[Lv 6]: Atk and Hit +12%,
[Lv 7]: Atk and Hit +14%,
[Lv 8]: Atk and Hit +16%,
[Lv 9]: Atk and Hit +18%,
[Lv 10]: Atk and Hit +20%
Joint BeatMax Lv: 10
Skill Form: Active
Type: Physical
Target: Enemy
Range: 3
Requirement: Brandish Spear Lv: 7
Description: Requires Spear Class Weapon. Executes precision strikes at an enemys vital points, inflicting various debilitating effects.The skills ratio is influenced by the users Vitality minus the targets Vitality. Targets with higher Vitality may exhibit increased resistance against the debilitating effects, potentially reducing the skills efficacy.
[Lv 1]: Atk 110%, Random Break,
[Lv 2]: Atk 120%, Random Break,
[Lv 3]: Atk 130%, Random Break,
[Lv 4]: Atk 140%, Random Break,
[Lv 5]: Atk 150%, Ankle Break: Halves Move Speed,
[Lv 6]: Atk 160%, Wrist Break: Decreases Aspd by 25%,
[Lv 7]: Atk 170%, Knee Break: Decreases Move Speed by 30% and Aspd by 10%,
[Lv 8]: Atk 180%, Shoulder Break: Halves soft defense,
[Lv 9]: Atk 190%, Waist Break: Decreases soft defense by 25% and attack by 25%,
[Lv 10]: Atk 200%, Neck Break: Doubles damage from this skill and inflicts Bleeding
ParryMax Lv: 10
Skill Form: Active
Type: Physical
Target: Self
Requirement: Counter Attack Lv: 5, Two-Handed Sword Mastery Lv: 10
Description: Requires Two-Handed Sword Class Weapon. Allows the user to block physical attacks with the equipped two-handed sword by chance temporarily. In PvP maps, the activation chance is influenced by your AGI and that of your opponent. For every 10 points of difference, the chance of blocking is reduced by 3%.
[Lv 1]: Block +23%,
[Lv 2]: Block +26%,
[Lv 3]: Block +29%,
[Lv 4]: Block +32%,
[Lv 5]: Block +35%,
[Lv 6]: Block +38%,
[Lv 7]: Block +41%,
[Lv 8]: Block +44%,
[Lv 9]: Block +47%,
[Lv 10]: Block +50%
Spiral PierceMax Lv: 10
Skill Form: Active
Type: Physical
Target: Enemy
Range: 6 ~ 10
Requirement: Spear Boomerang Lv: 5
Description: Requires Spear Class Weapon. Throws your spear with a spiraling motion, piercing the target five times. Damage is greatly affected by the Weight of the equipped weapon and the Spear Boomerang Learned Level. If used on a target that was recently immobilized (up to 3 seconds after any immobilization), adds the weapon's Weight as True Damage at the end of each hit. Casting Time and Range increase with the level of this skill.
[Lv 1]: Variable C.Time: 0.36 Seconds, Range: 6 cells,
[Lv 2]: Variable C.Time: 0.36 Seconds, Range: 6 cells,
[Lv 3]: Variable C.Time: 0.42 Seconds, Range: 7 cells,
[Lv 4]: Variable C.Time: 0.42 Seconds, Range: 7 cells,
[Lv 5]: Variable C.Time: 0.48 Seconds, Range: 8 cells,
[Lv 6]: Variable C.Time: 0.48 Seconds, Range: 8 cells,
[Lv 7]: Variable C.Time: 0.54 Seconds, Range: 9 cells,
[Lv 8]: Variable C.Time: 0.54 Seconds, Range: 9 cells,
[Lv 9]: Variable C.Time: 0.6 Seconds, Range: 10 cells,
[Lv 10]: Variable C.Time: 0.6 Seconds, Range: 10 cells