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Knight

Knights are members of the military that serve the kingdom of Rune-Midgard, trained to maximize their affinity with medium and large physical weapons and to resist damage. They can wield one- or two-handed weapons, including swords, axes, spears, some maces and daggers, shields, and can fight on mount. They can evolve (transcend) to Lord Knight.

Knight

Skill NameDescription
Spear QuickenMax Lv: 10
Skill Form: Active
Type: Physical, Supportive
Target: Self
Description: Requires Spears Class Weapon. Temporarily boosts attack speed, Critcal and Hit.
The levels of One-Handed Spear Mastery and Two-Handed Spear Mastery affect the extra attack speed bonus provided by those skills for their respective weapons. This effect is also knocked off by Decrease AGI and Quagmire.
[Lv 1]: Duration: 30sec, Critcal and Hit +2
[Lv 2]: Duration: 60sec, Critcal and Hit +4
[Lv 3]: Duration: 90sec, Critcal and Hit +6
[Lv 4]: Duration: 120sec, Critcal and Hit +8
[Lv 5]: Duration: 150sec, Critcal and Hit +10
[Lv 6]: Duration: 180sec, Critcal and Hit +12
[Lv 7]: Duration: 210sec, Critcal and Hit +14
[Lv 8]: Duration: 240sec, Critcal and Hit +16
[Lv 9]: Duration: 270sec, Critcal and Hit +18
[Lv10]: Duration: 300sec, Critcal and Hit +20
PierceMax Lv: 10
Skill Form: Active
Type: Physical, Supportive
Target: Enemy
Range: 3
Description: Requires Spears Class Weapon. Thrusts the equipped spear into a single target to deal physical damage. Each successful hit with this skill grants Stabbing stacks for 10 seconds, which can accumulate up to 50 times. The number of Stabbing stacks increases the number of hits and damage dealt. Against immobilized targets, the skill gains an additional +20 Critical Hit Chance. Stabbing stacks: 0 to 10 stacks result in 1 hit, 11 to 30 stacks result in 2 hits, and 31 to 50 stacks result in 3 hits.
[Lv 1]: Atk 105% x Hits
[Lv 2]: Atk 110% x Hits
[Lv 3]: Atk 115% x Hits
[Lv 4]: Atk 120% x Hits
[Lv 5]: Atk 125% x Hits
[Lv 6]: Atk 130% x Hits
[Lv 7]: Atk 135% x Hits
[Lv 8]: Atk 140% x Hits
[Lv 9]: Atk 145% x Hits
[Lv10]: Atk 150% x Hits
Dashing BashMax Lv: 5
Skill Form: Active
Type: Physical
Target: Enemy
Range: 6
Cooldown: 1.0s
Description: Requires Swords Class Weapon. Quickly approach and attack a distant target.
[Lv 1]: Atk 100%, Range: 6
[Lv 2]: Atk 200%, Range: 7
[Lv 3]: Atk 300%, Range: 8
[Lv 4]: Atk 400%, Range: 9
[Lv 5]: Atk 500%, Range: 10
Spear BoomerangMax Lv: 10
Skill Form: Active
Type: Physical
Target: Enemy
Range: 3
Description: Requires Spear Class Weapon. Throws a spear at a target like a boomerang to inflict physical ranged damage. The damage is greatly affected by your base level and the weight of the equipped weapon. If used against targets with reduced Move Speed, it causes immobilization for 0.5 seconds
[Lv 1]: Atk 140%, Range: 3 cells
[Lv 2]: Atk 180%, Range: 4 cells
[Lv 3]: Atk 220%, Range: 5 cells
[Lv 4]: Atk 260%, Range: 6 cells
[Lv 5]: Atk 300%, Range: 7 cells
[Lv 6]: Atk 340%, Range: 8 cells
[Lv 7]: Atk 380%, Range: 9 cells
[Lv 8]: Atk 420%, Range: 10 cells
[Lv 9]: Atk 460%, Range: 11 cells
[Lv10]: Atk 500%, Range: 12 cells
Sword QuickenMax Lv: 10
Skill Form: Active
Type: Physical, Supportive
Target: Self
Description: Requires Swords Class Weapon. Temporarily boosts attack speed, Critcal and Hit. The levels of One-Handed Sword Mastery and Two-Handed Sword Mastery affect the extra attack speed bonus provided by those skills for their respective weapons. This effect is also knocked off by Decrease AGI and Quagmire.
[Lv 1]: Duration: 30sec, Critcal and Hit +2
[Lv 2]: Duration: 60sec, Critcal and Hit +4
[Lv 3]: Duration: 90sec, Critcal and Hit +6
[Lv 4]: Duration: 120sec, Critcal and Hit +8
[Lv 5]: Duration: 150sec, Critcal and Hit +10
[Lv 6]: Duration: 180sec, Critcal and Hit +12
[Lv 7]: Duration: 210sec, Critcal and Hit +14
[Lv 8]: Duration: 240sec, Critcal and Hit +16
[Lv 9]: Duration: 270sec, Critcal and Hit +18
[Lv10]: Duration: 300sec, Critcal and Hit +20
Two-Handed Sword MasteryMax Lv: 10
Skill Form: Passive
Type: Physical
Description: Increase attack with Two-Handed Sword Weapons. When [Lv 10], it increases Crital Rate and Critial Damage in 5%.
[Lv 1]: Atk +4
[Lv 2]: Atk +8
[Lv 3]: Atk +12
[Lv 4]: Atk +16
[Lv 5]: Atk +20
[Lv 6]: Atk +24
[Lv 7]: Atk +28
[Lv 8]: Atk +32
[Lv 9]: Atk +36
[Lv10]: Atk +40
Bowling BashMax Lv: 10
Skill Form: Active
Type: Physical
Target: Enemy
Range: 2
Cooldown: 1.0s
Description: Inflict physical attack damage all enemies and push tehm backwards. The number of attacks increases according to the number of enemy targets and targets surrounding them, and attacks them up to four times. If attacked with a two-handed sword, the number of attacks will always be four. For each level of [Bash] learned, the skill ratio increases by 10%.
[Lv 1]: Atk 120%
[Lv 2]: Atk 140%
[Lv 3]: Atk 160%
[Lv 4]: Atk 180%
[Lv 5]: Atk 200%
[Lv 6]: Atk 220%
[Lv 7]: Atk 240%
[Lv 8]: Atk 260%
[Lv 9]: Atk 280%
[Lv10]: Atk 300%
Cavalry MasteryMax Lv: 5
Skill Form: Passive
Type: Physical
Description: Removes the ASPD penalty while mounted. Increases the range of spear-type weapons.
[Lv 1]: -10% ASPD penalty, Spears range +0 cell.
[Lv 2]: -20% ASPD penalty, Spears range +1 cell.
[Lv 3]: -30% ASPD penalty, Spears range +1 cell.
[Lv 4]: -40% ASPD penalty, Spears range +2 cell.
[Lv 5]: -50% ASPD penalty, Spears range +2 cell.
RidingMax Lv: 1
Skill Form: Passive
Type: Physical
Description: Enables user to ride a Peco Peco. Increases movement speed and Weight Limit by 1000, but reduces attack speed by 50% while mounted. Increases Hit rate and Flee rate by 10% and Critical Hit Chance by +10 when not mounted.
Brandish SpearMax Lv: 10
Skill Form: Active
Type: Physical
Target: Enemy
Range: 3
Cooldown: 1.0s
Description: Requires Spears Class Weapon. This skill can be used when the user is mounted, Swings the equipped spear forward to a single target to inflict physical damage to all enemies in front of the user. Damage can be increased upon the users STR. The player cannot change weapons during this time.
[Lv 1]: Atk 500%, Range: 5×2cell
[Lv 2]: Atk 600%, Range: 5×2cell
[Lv 3]: Atk 700%, Range: 5×2cell
[Lv 4]: Atk 800%, Range: 5×3cell
[Lv 5]: Atk 900%, Range: 5×3cell
[Lv 6]: Atk 1000%, Range: 5×3cell
[Lv 7]: Atk 1100%, Range: 5×4cell
[Lv 8]: Atk 1200%, Range: 5×4cell
[Lv 9]: Atk 1300%, Range: 5×4cell
[Lv10]: Atk 1400%, Range: 5×5cell
Spear StabMax Lv: 5
Skill Form: Active
Type: Physical, Supportive
Target: Enemy
Range: 4
Cooldown: 4.0s
Description: Requires Spear Class Weapon. Thrusts the equipped spear against a single target to deal physical damage, knockback it and reducing its Move Speed by 15% for 6 seconds. If the target collides with any obstacle, there is a 6% chance per skill level of being stunned.
[Lv 1]: Atk 200%, Knockback: 5 cells
[Lv 2]: Atk 250%, Knockback: 6 cells
[Lv 3]: Atk 300%, Knockback: 7 cells
[Lv 4]: Atk 350%, Knockback: 8 cells
[Lv 5]: Atk 400%, Knockback: 9 cells
Counter AttackMax Lv: 5
Skill Form: Active
Type: Physical, Supportive
Target: Self
Description: If an opponent physically attacks a player casting Auto Counter while facing it, the attack will be blocked and the caster will perform one Critical attack on them. If used with a two-handed sword, increases the Critical damage of the counter-attack.
[Lv 1] : Auto Counter Duration : 0.4 sec
[Lv 2] : Auto Counter Duration : 0.6 sec
[Lv 3] : Auto Counter Duration : 0.8 sec
[Lv 4] : Auto Counter Duration : 1.0 sec
[Lv 5] : Auto Counter Duration : 1.2 sec

At level 80, Knights can transcend to become a Lord Knight.


Lord Knight

Skill NameDescription
ParryMax Lv: 10
Skill Form: Active
Type: Physical, Supportive
Target: Self
Description: Requires Two-Handed Sword Class Weapon. Allows the user to block physical attacks with the equipped two-handed sword by chance temporarily. In PvP maps, the activation chance is influenced by your AGI and that of your opponent. For every 10 points of difference, the chance of blocking is reduced by 3%.
[Lv 1] : Block +23%
[Lv 2] : Block +26%
[Lv 3] : Block +29%
[Lv 4] : Block +32%
[Lv 5] : Block +35%
[Lv 6] : Block +38%
[Lv 7] : Block +41%
[Lv 8] : Block +44%
[Lv 9] : Block +47%
[Lv10] : Block +50%
ConcentrationMax Lv: 10
Skill Form: Active
Type: Physical, Supportive
Target: Self
Description: Boosts attack power and Hit rate at cost of physical defense.
[Lv 1]: HIT +5, Atk +2%, DEF -2%
[Lv 2]: HIT +10, Atk +4%, DEF -4%
[Lv 3]: HIT +15, Atk +6%, DEF -6%
[Lv 4]: HIT +20, Atk +8%, DEF -8%
[Lv 5]: HIT +25, Atk +10%, DEF -10%
[Lv 6]: HIT +30, Atk +12%, DEF -12%
[Lv 7]: HIT +35, Atk +14%, DEF -14%
[Lv 8]: HIT +40, Atk +16%, DEF -16%
[Lv 9]: HIT +45, Atk +18%, DEF -18%
[Lv 10]: HIT +50, Atk +20%, DEF -20%
Aura BladeMax Lv: 10
Skill Form: Active
Type: Physical, Supportive
Target: Self
Description: Produces a special aura around the equipped weapon to strengthen its power temporarily. For every job level above 50, the user gains +20 Damage. The additional damage only affects basic attacks.
[Lv 1]: Additional Damage : 40 + Job Bonus
[Lv 2]: Additional Damage : 80 + Job Bonus
[Lv 3]: Additional Damage : 120 + Job Bonus
[Lv 4]: Additional Damage : 160 + Job Bonus
[Lv 5]: Additional Damage : 200 + Job Bonus
[Lv 6]: Additional Damage : 240 + Job Bonus
[Lv 7]: Additional Damage : 280 + Job Bonus
[Lv 8]: Additional Damage : 320 + Job Bonus
[Lv 9]: Additional Damage : 360 + Job Bonus
[Lv10]: Additional Damage : 400 + Job Bonus
Tension RelaxMax Lv: 1
Skill Form: Active
Type: Physical, Supportive
Target: Self
Description: Sits down and relaxes to triple the HP Recovery rate. Standing up cancels this skill, whether the user manually stood up or was knocked out of sitting by an attack.
BerserkMax Lv: 10
Skill Form: Active
Type: Physical, Supportive
Target: Self
Description: Unleashes the power of rage to greatly enhance the user temporarily, at the cost of extreme vulnerability. Increases maximum HP, movement speed, attack speed by 30%, and attack power by 100%, while keeping the Endure state active. Reduces defense, magic defense, evasion, and healing received. Disables consumables, and attack skills. Disables switch of equipments.
[Lv 1] : Max HP +60%, FLEE -95%, DEF/MDEF -95%, Received healing -90%
[Lv 2] : Max HP +70%, FLEE -90%, DEF/MDEF -95%, Received healing -90%
[Lv 3] : Max HP +80%, FLEE -85%, DEF/MDEF -90%, Received healing -80%
[Lv 4] : Max HP +90%, FLEE -80%, DEF/MDEF -90%, Received healing -80%
[Lv 5] : Max HP +100%, FLEE -75%, DEF/MDEF -85%, Received healing -70%
[Lv 6] : Max HP +110%, FLEE -70%, DEF/MDEF -85%, Received healing -70%
[Lv 7] : Max HP +120%, FLEE -65%, DEF/MDEF -80%, Received healing -60%
[Lv 8] : Max HP +130%, FLEE -60%, DEF/MDEF -80%, Received healing -60%
[Lv 9] : Max HP +140%, FLEE -55%, DEF/MDEF -75%, Received healing -50%
[Lv 10] : Max HP +150%, FLEE -50%, DEF/MDEF -75%, Received healing -50%
Head CrushMax Lv: 5
Skill Form: Active
Type: Physical, Supportive
Target: Self
Description: Use the weapons blade to cut the enemy. Granting your attacks a chance to inflict Bleeding. If you use a two-handed sword, the chance of causing bleeding goes up. Critical hits double this chance. Enemies affected by Bleeding become more susceptible to receiving Critical hits. Chance of causing bleeding: 10%
[Lv 1]: Duration: 35 seconds, Critical hits on bleeding target: +5
[Lv 2]: Duration: 40 seconds, Critical hits on bleeding target: +10
[Lv 3]: Duration: 45 seconds, Critical hits on bleeding target: +15
[Lv 4]: Duration: 50 seconds, Critical hits on bleeding target: +20
[Lv 5]: Duration: 55 seconds, Critical hits on bleeding target: +25
Spiral PierceMax Lv: 10
Skill Form: Active
Type: Physical, Supportive
Target: Enemy
Range: 3
Cooldown: 1.0s
Description: Requires Spear Class Weapon. Throws your spear with a spiraling motion, piercing the target five times. The damage is greatly affected by the weight of the equipped weapon and Spear Boomerang skill level. If used on an immobilized target, the skill gains +25 critical chance. The casting time and range increase according to the level of this skill.
[Lv 1]: Variable C.Time: 0.6 Seconds, Range: 3 cells
[Lv 2]: Variable C.Time: 0.7 Seconds, Range: 4 cells
[Lv 3]: Variable C.Time: 0.8 Seconds, Range: 5 cells
[Lv 4]: Variable C.Time: 0.9 Seconds, Range: 6 cells
[Lv 5]: Variable C.Time: 1.0 Seconds, Range: 7 cells
[Lv 6]: Variable C.Time: 1.1 Seconds, Range: 8 cells
[Lv 7]: Variable C.Time: 1.2 Seconds, Range: 9 cells
[Lv 8]: Variable C.Time: 1.3 Seconds, Range: 10 cells
[Lv 9]: Variable C.Time: 1.4 Seconds, Range: 11 cells
[Lv10]: Variable C.Time: 1.5 Seconds, Range: 12 cells
Joint BeatMax Lv: 10
Skill Form: Active
Type: Physical, Supportive
Target: Enemy
Range: 3
Cooldown: 1.0s
Description: Requires Spear Class Weapon. Executes precision strikes at an enemys vital points, inflicting various debilitating effects.The skills ratio is influenced by the users Strength minus the targets Vitality. Targets with higher Vitality may exhibit increased resistance against the debilitating effects, potentially reducing the skills efficacy.
[Lv 1]: Atk 110%, Random Break
[Lv 2]: Atk 120%, Random Break
[Lv 3]: Atk 130%, Random Break
[Lv 4]: Atk 140%, Random Break
[Lv 5]: Atk 150%, Ankle Break: Halves Move Speed
[Lv 6]: Atk 160%, Wrist Break: Decreases Aspd by 25%
[Lv 7]: Atk 170%, Knee Break: Decreases Move Speed by 30% and Aspd by 10%
[Lv 8]: Atk 180%, Shoulder Break: Halves soft defense
[Lv 9]: Atk 190%, Waist Break: Decreases soft defense by 25% and attack by 25%
[Lv 10]: Atk 200%, Neck Break: Doubles damage from this skill and inflicts Bleeding