Archer
Archers are adventurers who specialize in ranged combat. As such, they need to be familiar with combat positioning and formation. They can wield bows and daggers, and can evolve into hunters or use their resourcefulness to evolve into bards or dancers.
Skill Name | Details |
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Double Strafe | Max Lv: 10 Skill Form: Active Type: Physical Target: Enemy Range: Bow + Vulture's Eye Range Requirement: None Description: Double Strafe unleashes a powerful arrow shot that deals double damage to the target. Consumes: 2x Arrow. [Lv 1]: Atk 110% x 2 Hits, [Lv 2]: Atk 120% x 2 Hits, [Lv 3]: Atk 130% x 2 Hits, [Lv 4]: Atk 140% x 2 Hits, [Lv 5]: Atk 150% x 2 Hits, [Lv 6]: Atk 160% x 2 Hits, [Lv 7]: Atk 170% x 2 Hits, [Lv 8]: Atk 180% x 2 Hits, [Lv 9]: Atk 190% x 2 Hits, [Lv 10]: Atk 200% x 2 Hits |
Charge Arrow | Max Lv: 10 Skill Form: Active Type: Physical Target: Enemy Range: Bow + Vulture's Eye Range Requirement: None Description: Draw their bowstring to its maximum tension, firing a powerful volley that not only deals damage but also knocksback the target 6 cells and reduces their Movement Speed by 15%. Consumes: 1x Arrow. [Lv 1]: Atk 140%, [Lv 2]: Atk 180%, [Lv 3]: Atk 220%, [Lv 4]: Atk 260%, [Lv 5]: Atk 300%, [Lv 6]: Atk 340%, [Lv 7]: Atk 380%, [Lv 8]: Atk 420%, [Lv 9]: Atk 460%, [Lv 10]: Atk 500% |
Owl's Eye | Max Lv: 10 Skill Form: Passive Type: Misc Requirement: None Description: Sharpens the user focus, increasing their DEX and enhancing their Hit Rate. [Lv 1]: DEX +1, Hit Rate +1%, [Lv 2]: DEX +2, Hit Rate +2%, [Lv 3]: DEX +3, Hit Rate +3%, [Lv 4]: DEX +4, Hit Rate +4%, [Lv 5]: DEX +5, Hit Rate +5%, [Lv 6]: DEX +6, Hit Rate +6%, [Lv 7]: DEX +7, Hit Rate +7%, [Lv 8]: DEX +8, Hit Rate +8%, [Lv 9]: DEX +9, Hit Rate +9%, [Lv 10]: DEX +10, Hit Rate +10% |
Vulture's Eye | Max Lv: 10 Skill Form: Passive Type: Misc Requirement: Owl's Eye Lv: 3 Description: Enhances Attack and Attack Range with Bow class weapons. The benefits of this skill are improved upon reaching 2nd class. When [Lv 10] increases Hit Rate in 6%. [Lv 1]: Atk +2, Range +2, 2nd Class Additional Atk +1, [Lv 2]: Atk +4, Range +2, 2nd Class Additional Atk +2, [Lv 3]: Atk +6, Range +3, 2nd Class Additional Atk +3, [Lv 4]: Atk +8, Range +3, 2nd Class Additional Atk +4, [Lv 5]: Atk +10, Range +4, 2nd Class Additional Atk +5, [Lv 6]: Atk +12, Range +4, 2nd Class Additional Atk +6, [Lv 7]: Atk +14, Range +5, 2nd Class Additional Atk +7, [Lv 8]: Atk +16, Range +5, 2nd Class Additional Atk +8, [Lv 9]: Atk +18, Range +6, 2nd Class Additional Atk +9, [Lv 10]: Atk +20, Range +6, 2nd Class Additional Atk +10 |
Fletchery | Max Lv: 5 Skill Form: Active Type: Physical Target: Self Requirement: Owl's Eye Lv: 3 Description: Uses various items to craft arrows. The quantity of arrows crafted receives an additional bonus based on Base Level, Job Level, and all attributes, with INT being the most influential. The relevance of attributes increases exponentially as they grow. The skill level affects the efficiency of the additional production. Regardless of the skill level, the additional production varies. [Lv 1]: No Additional Bonus, [Lv 2]: Additional Efficiency -75%, [Lv 3]: Additional Efficiency -50%, [Lv 4]: Additional Efficiency -25%, [Lv 5]: Full Efficiency |
Quivery | Max Lv: 1 Skill Form: Active Type: Physical Target: Self Requirement: Fletchery Lv: 3 Description: Allows the user to create a quiver using 500 arrows. The process requires an Empty Quiver as the base item for crafting. |
Arrow Shower | Max Lv: 10 Skill Form: Active Type: Physical Target: Ground Range: 12 Requirement: Double Strafe Lv: 5 Description: Unleashes a barrage of arrows, raining down on enemies within a 7x7 area and dealing damage in multiple waves. Each wave delivers four hits. Number of waves increases based on the user's ASPD. Consumes: 6x Arrow. [Lv 1]: Wave ATK 55%, Duration: 1.9 s, [Lv 2]: Wave ATK 60%, Duration: 2.1 s, [Lv 3]: Wave ATK 65%, Duration: 2.3 s, [Lv 4]: Wave ATK 70%, Duration: 2.5 s, [Lv 5]: Wave ATK 75%, Duration: 2.7 s, [Lv 6]: Wave ATK 80%, Duration: 2.9 s, [Lv 7]: Wave ATK 85%, Duration: 3.1 s, [Lv 8]: Wave ATK 90%, Duration: 3.3 s, [Lv 9]: Wave ATK 95%, Duration: 3.5 s, [Lv 10]: Wave ATK 100%, Duration: 3.7 s, |
Improve Concentration | Max Lv: 10 Skill Form: Active Type: Physical Target: Self Requirement: Vulture's Eye Lv: 1 Description: Boosts AGI and DEX for 240 seconds as well as detects nearby hidden characters in 3x3 AoE. [Lv 1]: DEX/AGI +3%, [Lv 2]: DEX/AGI +4%, [Lv 3]: DEX/AGI +5%, [Lv 4]: DEX/AGI +6%, [Lv 5]: DEX/AGI +7%, [Lv 6]: DEX/AGI +8%, [Lv 7]: DEX/AGI +9%, [Lv 8]: DEX/AGI +10%, [Lv 9]: DEX/AGI +11%, [Lv 10]: DEX/AGI +12% |
Campfire | Max Lv: 1 Skill Form: Active Type: Magical - Legacy Skill Target: Ground Range: 1 Description: Creates a campfire that warms allies within a 7x7 area. Using any Food Itens under the Campfire status doubles its duration. Warmed allies receive an HP regeneration every 3 seconds and have Freezing effects removed every 6 seconds. The campfire lasts for 100 seconds and has its own durability, which decreases over time. Enemies can attack and destroy the campfire. Only one campfire can be active at a time, and it has a cooldown of 30 seconds. Campfire HP: 10 x Owner Base Level. |
Nut Shot | Max Lv: 1 Skill Form: Active Type: Physical - Legacy Skill Target: Enemy Range: 9 Description: Fires a nut at the target that bounces between enemies in a 5x5 area every 1 second. The nut can bounce up to 10 times, with each bounce causing a 0.5-second stun. Bounce interval can be reduced based on Dexterity, with a minimum of 0.5 seconds between bounces. |
Twinkle Toes | Max Lv: 1 Skill Form: Passive Type: Physical - Legacy Skill Description: Move with agile and precise footwork, gaining Flee and Perfect Dodge while in motion. You receive a bonus of 60 to Flee plus an additional 1 for every 5 base levels and 1 Perfect Dodge for every 10 base levels. This effect lasts for 1 second after stopping movement. |
Retrieve Arrow | Max Lv: 1 Skill Form: Passive Type: Physical - Legacy Skill Description: When attacking, you have a 20% chance to accumulate arrows on the target. Upon the target death, the accumulated arrows are released. The maximum number of arrows that can be accumulated is 5 for Small monsters, 10 for Medium monsters, and 15 for Large monsters. Only 3 different types of arrows can be accumulated at once. |
Overcharge Arrow | Max Lv: 1 Skill Form: Passive Type: Physical - Legacy Skill Description: Enhances your strength to increase the bowstring draw limit. For every 3 points of STR, gain +1 Status ATK. Reduces the cooldown of Charge Arrow by 2 seconds and boosts the skill attack by 8 * STR. |
Nimble Nocking | Max Lv: 1 Skill Form: Active Type: Magical - Legacy Skill Target: Self Description: Prepares up to three attacks or skills for swift execution. For every 50 base levels, the number of prepared attacks and skills increases by 1. Prepared attacks and skills receive a 20% + 4% increase in attack speed for every 5 base levels. Additionally, the cooldown of skills is reduced by 20% + 3% for every 10 base levels. Each prepared attack has an irreducible 1-second casting time, which can be canceled early by moving. |