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Dancer

Dancers are adventurers who are able to use their art to fight. With the knowledge passed on by the spirit Goothra Silthiss, they learn to use their body movements to perform magical dances that can help allies or harm opponents. They tend to have delicate bodies, so they prioritize ranged combat. They can wield whips, bows, and daggers, and can evolve (transcend) into Gypsies.

Dancer

Skill NameDescription
Dancing LessonMax Lv: 10
Skill Form: Passive
Type: Physical
Description: Increase Atk, MAtk, Crit and Aspd with Whips Weapons. When [Lv 10], after using a music skill, gains a 25% increase in Move Speed for 3 seconds.
[Lv 1]: Atk +3, MAtk +3, Crit +1, Aspd +1%
[Lv 2]: Atk +6, MAtk +6, Crit +2, Aspd +2%
[Lv 3]: Atk +9, MAtk +9, Crit +3, Aspd +3%
[Lv 4]: Atk +12, MAtk +12, Crit +4, Aspd +4%
[Lv 5]: Atk +15, MAtk +15, Crit +5, Aspd +5%
[Lv 6]: Atk +18, MAtk +18, Crit +6, Aspd +6%
[Lv 7]: Atk +21, MAtk +21, Crit +7, Aspd +7%
[Lv 8]: Atk +24, MAtk +24, Crit +8, Aspd +8%
[Lv 9]: Atk +27, MAtk +27, Crit +9, Aspd +9%
[Lv10]: Atk +30, MAtk +30, Crit +10, Aspd +10%
Slinging StrikeMax Lv: 5
Skill Form: Active
Type: Physical
Target: Enemy
Range: 12
Description: Fires a powerful volley of arrows, even while using Dance skills, by using an instrument. The Arrows element determines the element of this attack. This skill can deal Critical damage and has a base [Crit] +10. Requires Whip Class Weapon.
[Lv 1]: Atk 130% × 2 Hits
[Lv 2]: Atk 160% × 2 Hits
[Lv 3]: Atk 190% × 2 Hits
[Lv 4]: Atk 220% × 2 Hits
[Lv 5]: Atk 250% × 2 Hits
Don't Forget MeMax Lv: 10
Skill Form: Active
Type: Misc, Supportive
Target: Self
Cooldown: 20.0s
Description: Perform a dance that increases the movement speed of you and your party around the performer. While the effect is active, when you take damage, the attackers movement speed and attack speed are reduced. Duration of this skill is 180 seconds and is reduced by 60 seconds for each subsequent music used after it. Requires Whip Class Weapon.
[Lv 1]: Attacker Movement Speed -3%, Attack Speed -2% for 9.5 seconds
[Lv 2]: Attacker Movement Speed -6%, Attack Speed -4% for 9 seconds
[Lv 3]: Attacker Movement Speed -9%, Attack Speed -6% for 8.5 seconds
[Lv 4]: Attacker Movement Speed -12%, Attack Speed -8% for 8 seconds
[Lv 5]: Attacker Movement Speed -15%, Attack Speed -10% for 7.5 seconds
[Lv 6]: Attacker Movement Speed -18%, Attack Speed -12% for 7 seconds
[Lv 7]: Attacker Movement Speed -21%, Attack Speed -14% for 6.5 seconds
[Lv 8]: Attacker Movement Speed -24%, Attack Speed -16% for 6 seconds
[Lv 9]: Attacker Movement Speed -27%, Attack Speed -18% for 5.5 seconds
[Lv10]: Attacker Movement Speed -30%, Attack Speed -20% for 5 seconds
Fortune's KissMax Lv: 10
Skill Form: Active
Type: Misc, Supportive
Target: Self
Cooldown: 20.0s
Description: Performs a dance that will boost the Crit and Critical Damage of the user and party members around the performer. Duration of this skill is 180 seconds and is reduced by 60 seconds for each subsequent music used after it. Requires Whip Class Weapon.
[Lv 1]: Crit +1, Critical Damage + 2%
[Lv 2]: Crit +2, Critical Damage + 4%
[Lv 3]: Crit +3, Critical Damage + 6%
[Lv 4]: Crit +4, Critical Damage + 8%
[Lv 5]: Crit +5, Critical Damage + 10%
[Lv 6]: Crit +6, Critical Damage + 12%
[Lv 7]: Crit +7, Critical Damage + 14%
[Lv 8]: Crit +8, Critical Damage + 16%
[Lv 9]: Crit +9, Critical Damage + 18%
[Lv10]: Crit +10, Critical Damage + 20%
Belly DanceMax Lv: 10
Skill Form: Active
Type: Misc, Supportive
Target: Self
Cooldown: 20.0s
Description: Performs a dance that will boost Max SP and reduce SP Cost of the user and party members around the performer. Duration of this skill is 180 seconds and is reduced by 60 seconds for each subsequent music used after it. Requires Whip Class Weapon.
[Lv 1]: MaxSP +10%, SP consumption: -6%
[Lv 2]: MaxSP +11%, SP consumption: -7%
[Lv 3]: MaxSP +12%, SP consumption: -8%
[Lv 4]: MaxSP +13%, SP consumption: -9%
[Lv 5]: MaxSP +14%, SP consumption: -10%
[Lv 6]: MaxSP +15%, SP consumption: -11%
[Lv 7]: MaxSP +16%, SP consumption: -12%
[Lv 8]: MaxSP +17%, SP consumption: -13%
[Lv 9]: MaxSP +18%, SP consumption: -14%
[Lv10]: MaxSP +20%, SP consumption: -15%
Warm-upMax Lv: 1
Skill Form: Active
Type: Misc, Supportive
Target: Self
Cooldown: 300.0s
Description: Perform a warm-up to adapt to the circumstances. For 3 minutes, reduces SP consumption and cooldown of performances. Reduces SP consumption by 20% and reduces cooldown by 50%.
EncoreMax Lv: 5
Skill Form: Active
Type: Misc, Supportive
Target: Self
Cooldown: 20.0s
Description: Extends the duration of all active songs, dances, and party buff duets for you and your allies by 15 seconds. Upon use, you gain a special status effect that enhances your abilities based on the number of active songs, dances, and duets. For Melody Strike and Slinging Strike, it increases skill damage by +10%. For Dissonance and Cringe Dance, it reduces the interval between attacks by 0.4 seconds. For Arrow Vulcan and Reverberation, it reduces the cooldown by 0.107 seconds. SP cost increases by 35 for each active song, dance, and duet. SP cost increases by 35 for each active song, dance, and duet.
[Lv 1]: Encore duration: 40 seconds
[Lv 2]: Encore duration: 60 seconds
[Lv 3]: Encore duration: 80 seconds
[Lv 4]: Encore duration: 100 seconds
[Lv 5]: Encore duration: 120 seconds
HummingMax Lv: 10
Skill Form: Active
Type: Misc, Supportive
Target: Self
Cooldown: 20.0s
Description: Performs a dance that will boost Hit and Long Range Damage of all players around the performer. Duration of this skill is 180 seconds and is reduced by 60 seconds for each subsequent music used after it. Requires Whip Class Weapon.
[Lv 1]: Perfect Hit +1, Ranged Damage +2%
[Lv 2]: Perfect Hit +2, Ranged Damage +4%
[Lv 3]: Perfect Hit +3, Ranged Damage +6%
[Lv 4]: Perfect Hit +4, Ranged Damage +8%
[Lv 5]: Perfect Hit +5, Ranged Damage +10%
[Lv 6]: Perfect Hit +6, Ranged Damage +12%
[Lv 7]: Perfect Hit +7, Ranged Damage +14%
[Lv 8]: Perfect Hit +8, Ranged Damage +16%
[Lv 9]: Perfect Hit +9, Ranged Damage +18%
[Lv 10]: Perfect Hit +10, Ranged Damage +20%
Cringe DanceMax Lv: 5
Skill Form: Active
Type: Magical
Target: Self
Cooldown: 20.0s
Description: Performs a corny dance that deals neutral magical damage to all enemies within a 9x9 cell radius around you every 3 seconds for 60 seconds. Damage is influenced by all magical damage modifiers, including racial, elemental, size, any type magical modifiers. Can trigger self-cast items. You can continue using basic attacks and abilities while the skill is active.
[Lv 1]: Atk + MAtk × 50% every 3 seconds
[Lv 2]: Atk + MAtk × 100% every 3 seconds
[Lv 3]: Atk + MAtk × 150% every 3 seconds
[Lv 4]: Atk + MAtk × 200% every 3 seconds
[Lv 5]: Atk + MAtk × 250% every 3 seconds
Medusa ScreamMax Lv: 5
Skill Form: Active
Type: Misc, Supportive
Target: Self
Cooldown: 4.0s
Description: Inflicts the Petrifying status to enemies within the casters view.
[Lv 1]: Chance: 20%
[Lv 2]: Chance: 25%
[Lv 3]: Chance: 30%
[Lv 4]: Chance: 35%
[Lv 5]: Chance: 40%

At level 80, Dancer can transcend to become a Gypsy.


Gypsy

Skill NameDescription
Moonlit Water MillMax Lv: 5
Skill Form: Active
Type: Misc
Target: Self
Cooldown: 20.0s
Description: The Moonlight Watermill performance can be executed by both Minstrels and Gypsies, providing inspiration to the group. However, the characteristics of this performance vary depending on the performer. Both effects share the same type, preventing simultaneous activation of both. When performed by Minstrels, it grants an Atk, whereas when executed by Gypsies, it offers an MAtk. The granted bonuses are influenced by the presence of additional Minstrels or Gypsies in the group. The more Minstrels in the group, the higher the Atk, and the same principle applies to Gypsies for the MAtk. Additionally, the users job level and the level of [Musical Lesson] or [Dancing Lesson] also contribute to increasing the bonuses provided by the performance. Requires Musical Instrument Class Weapon for Minstrels and Whip Class Weapon for Gypsies.
[Lv 1]: Atk or MAtk +6
[Lv 2]: Atk or MAtk +12
[Lv 3]: Atk or MAtk +18
[Lv 4]: Atk or MAtk +24
[Lv 5]: Atk or MAtk +30
Arrow VulcanMax Lv: 10
Skill Form: Active
Type: Physical
Target: Enemy
Range: 12
Cooldown: 1.0s
Description: Fires a rapid flurry of arrows at a targeted enemy, with damage increasing based on your Base Level. This skill requires a Musical Instrument Class Weapon for Minstrels or a Whip Class Weapon for Gypsies. If used after Musical Strike or Slinging Strike, has a chance to deal critical damage.
[Lv 1]: Atk 610%
[Lv 2]: Atk 720%
[Lv 3]: Atk 830%
[Lv 4]: Atk 940%
[Lv 5]: Atk 1050%
[Lv 6]: Atk 1160%
[Lv 7]: Atk 1270%
[Lv 8]: Atk 1380%
[Lv 9]: Atk 1490%
[Lv10]: Atk 1600%
Tarot Card of FateMax Lv: 5
Skill Form: Active
Type: Misc, Supportive
Target: Self
Cooldown: 51.0s
Description: When using [Tarot Card of Fate], the cards are drawn one by one, and the drawn cards appear above your head. Upon using [Tarot Card of Fate] again, you select the card to be used. After that, you can choose the target for the Tarot card, whether it be yourself, an ally, or an enemy. The cooldown, cast time, and cast delay of [Tarot Card of Fate] are applied after choosing a target for the card.
The effects of tarot cards are:
[The Fool]
Allies: If your current SP percentage is higher than the targets, transfer yours to the target. When used on yourself, restores 20% of maximum SP.
Enemies: If your current SP percentage is higher than the targets, removes the same amount of SP from the target.
[The Magician]
Allies: Increases MATK by 20% for 15 seconds.
Enemies: Decreases MATK by 20% for 15 seconds.
[The High Priestess]
Allies: Renders the target immune to the next negative status received.
Enemies: Reduces the targets resistance to the next negative status.
[The Chariot]
Allies: Grants movement speed and removes movement impairment effects. Gains immunity to movement impairment for 2 seconds.
Enemies: Reduces movement speed by 20% for 15 seconds.
[Strength]
Allies: Increases ATK by 20% for 15 seconds.
Enemies: Decreases ATK by 20% for 15 seconds.
[The Lovers]
Allies: Combines the current HP and SP of the target with the users and divides it equally between them.
Enemies: Applies the Charm status to the enemy for 10 seconds.
[Wheel of Fortune]
Allies and enemies: Randomly activates the effects of two tarot cards.
[The Hanged Man]
Allies: Inflicts Hallucination and Confusion for 10 seconds but makes the target immune to any crowd control effect* for the same duration.
Enemies: Inflicts Hallucination and Confusion for 10 seconds.
[Temperance]
Allies: Increases the effectiveness of received heals by 25% for 10 seconds.
Enemies: You and the enemy cannot inflict damage on each other for 5 seconds.
[The Devil]
Allies: Causes 666 damage every 3 seconds for 15 seconds and increases Atk and Matk by 10% for the same duration.
Enemies: Causes fixed 666 damage every 1.5 seconds for 15 seconds and reduces Atk and Matk by 10% for the same duration.
[Death]
Allies: Resurrects a dead ally with 20% HP but enchants their armor with the corrupt property for 10 seconds.
Enemies: Causes 1000 corrupt property damage and enchants their armor with the corrupt property for 10 seconds.
[The Tower]
Allies: Increases soft DEF by 500 for 10 seconds.
Enemies: Reduces soft DEF by 500 for 10 seconds.
[The Star]
Allies: Reduces fixed cast time by 20% for 15 seconds.
Enemies: Increases fixed cast time by 20% for 15 seconds.
[The Sun]
Allies: Increases Atk, Matk, Soft Def, Soft Mdef, Flee, and Hit by 5% for 10 seconds.
Enemies: Decreases Atk, Matk, Soft Def, Soft Mdef, Flee, and Hit by 5% for 10 seconds.
[Lv 1]: Cooldown: 51 Seconds
[Lv 2]: Cooldown: 42 Seconds
[Lv 3]: Cooldown: 33 Seconds
[Lv 4]: Cooldown: 24 Seconds
[Lv 5]: Cooldown: 15 Seconds
ReverberationMax Lv: 5
Skill Form: Active
Type: Magical
Target: Enemy
Range: 9
Cooldown: 1.0s
Description: Emits a high-frequency sound wave at an enemy, causing magical damage to the target and all enemies within a 5x5 area. Each cast consumes 5 arrows, and the skills element is determined by the arrows element.
[Lv 1]: MAtk 700%
[Lv 2]: MAtk 900%
[Lv 3]: MAtk 1100%
[Lv 4]: MAtk 1300%
[Lv 5]: MAtk 1500%