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Dancer

Dancers are adventurers who are able to use their art to fight. With the knowledge passed on by the spirit Goothra Silthiss, they learn to use their body movements to perform magical dances that can help allies or harm opponents. They tend to have delicate bodies, so they prioritize ranged combat. They can wield whips, bows, and daggers, and can evolve (transcend) into Gypsies.

Dancer

Skill NameDetails
Belly DanceMax Lv: 10
Skill Form: Active
Type: Misc
Target: Self
Requirement: Cringe Dance Lv: 3
Description: Performs a dance that will boost Max SP and reduce SP Cost of the user and party members around the performer. Duration of this skill is 180 seconds and is reduced by 60 seconds for each subsequent music used after it. Requires Whip Class Weapon.
[Lv 1]: MaxSP +10%, SP consumption: -6%,
[Lv 2]: MaxSP +11%, SP consumption: -7%,
[Lv 3]: MaxSP +12%, SP consumption: -8%,
[Lv 4]: MaxSP +13%, SP consumption: -9%,
[Lv 5]: MaxSP +14%, SP consumption: -10%,
[Lv 6]: MaxSP +15%, SP consumption: -11%,
[Lv 7]: MaxSP +16%, SP consumption: -12%,
[Lv 8]: MaxSP +17%, SP consumption: -13%,
[Lv 9]: MaxSP +18%, SP consumption: -14%,
[Lv 10]: MaxSP +20%, SP consumption: -15%
Cringe DanceMax Lv: 5
Skill Form: Active
Type: Magical
Target: Self
Requirement: Dancing Lesson Lv: 2
Description: Performs a corny dance, dealing Neutral magic damage to all enemies in a 9x9 radius every 3 seconds. Reduces movement speed by 25% and consumes 3 SP per second while active. Can trigger auto-cast items. You can still use basic attacks and skills while active. Requires a Whip class weapon. Cannot switch weapons while active.
[Lv 1]: (Atk + MAtk) x 30% every 3 seconds,
[Lv 2]: (Atk + MAtk) x 60% every 3 seconds,
[Lv 3]: (Atk + MAtk) x 90% every 3 seconds,
[Lv 4]: (Atk + MAtk) x 120% every 3 seconds,
[Lv 5]: (Atk + MAtk) x 150% every 3 seconds
Dancing LessonMax Lv: 10
Skill Form: Passive
Type: Physical
Requirement: None
Description: Increase Atk, MAtk and Aspd with Whip Class Weapon. When [Lv 10], it increases Max SP in 6%.
[Lv 1]: Atk +2, MAtk +2, Aspd +1%,
[Lv 2]: Atk +4, MAtk +4, Aspd +2%,
[Lv 3]: Atk +6, MAtk +6, Aspd +3%,
[Lv 4]: Atk +8, MAtk +8, Aspd +4%,
[Lv 5]: Atk +10, MAtk +10, Aspd +5%,
[Lv 6]: Atk +12, MAtk +12, Aspd +6%,
[Lv 7]: Atk +14, MAtk +14, Aspd +7%,
[Lv 8]: Atk +16, MAtk +16, Aspd +8%,
[Lv 9]: Atk +18, MAtk +18, Aspd +9%,
[Lv 10]: Atk +20, MAtk +20, Aspd +10%
Don't Forget MeMax Lv: 10
Skill Form: Active
Type: Misc
Target: Self
Requirement: Cringe Dance Lv: 3
Description: Perform a dance that increases the movement speed of you and your party around the performer. While the effect is active, when you take damage, the attackers movement speed and attack speed are reduced. Duration of this skill is 180 seconds and is reduced by 60 seconds for each subsequent music used after it. Requires Whip Class Weapon.
[Lv 1]: Allies MS +7%, Attacker MS and ASPD -11% for 9.5 seconds,
[Lv 2]: Allies MS +9%, Attacker MS and ASPD -12% for 9 seconds,
[Lv 3]: Allies MS +11%, Attacker MS and ASPD -13% for 8.5 seconds,
[Lv 4]: Allies MS +13%, Attacker MS and ASPD -14% for 8 seconds,
[Lv 5]: Allies MS +15%, Attacker MS and ASPD -15% for 7.5 seconds,
[Lv 6]: Allies MS +17%, Attacker MS and ASPD -16% for 7 seconds,
[Lv 7]: Allies MS +19%, Attacker MS and ASPD -17% for 6.5 seconds,
[Lv 8]: Allies MS +21%, Attacker MS and ASPD -18% for 6 seconds,
[Lv 9]: Allies MS +23%, Attacker MS and ASPD -19% for 5.5 seconds,
[Lv 10]: Allies MS +25%, Attacker MS and ASPD -20% for 5 seconds
Drum of BattlefieldMax Lv: 5
Skill Form: Active
Type: Misc
Target: Self
Requirement: Belly Dance Lv: 10
Description: Initiates a battle duet that temporarily increases both physical and magical attack power for you and your party members within a 25x25 area. Both users must be in the same group and adjacent to each other, and the partner must have learned the duet. Duet level matches the initiator skill level. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown.
[Lv 1]: Atk +15, MAtk +15,
[Lv 2]: Atk +20, MAtk +20,
[Lv 3]: Atk +25, MAtk +25,
[Lv 4]: Atk +30, MAtk +30,
[Lv 5]: Atk +35, MAtk +35
EncoreMax Lv: 5
Skill Form: Active
Type: Misc
Target: Self
Requirement: Dancing Lesson Lv: 5
Description: Extends the duration of all active songs, dances, and party buff duets for you and your allies by 15 seconds. Upon use, you gain a special status effect that enhances your abilities based on the number of active songs, dances, and duets. For Melody Strike and Slinging Strike, it increases skill damage by +10%. For Dissonance and Cringe Dance, it reduces the interval between attacks by 0.4 seconds. For Arrow Vulcan and Reverberation, it reduces the cooldown by 0.107 seconds. SP cost increases by 35 for each active song, dance, and duet. SP cost increases by 35 for each active song, dance, and duet.
[Lv 1]: Encore duration: 40 seconds,
[Lv 2]: Encore duration: 60 seconds,
[Lv 3]: Encore duration: 80 seconds,
[Lv 4]: Encore duration: 100 seconds,
[Lv 5]: Encore duration: 120 seconds
Eternal ChaosMax Lv: 1
Skill Form: Active
Type: Misc
Target: Self
Requirement: The Ring of Nibelungen Lv: 3
Description: Initiates a discordant duet that randomly reduces the physical and magical defenses of opponents within a 9x9 area. Both users must be in the same group and adjacent to each other. Duet lasts for 180 seconds, and both partners can move freely and use skills within the area. If either leaves the area, the effect ends. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown. Reduces physical and magical defenses by a random percentage between 10% and 50%.
Fortune's KissMax Lv: 10
Skill Form: Active
Type: Misc
Target: Self
Requirement: Cringe Dance Lv: 3
Description: Performs a dance that will boost the Crit and Critical Damage of the user and party members around the performer. Duration of this skill is 180 seconds and is reduced by 60 seconds for each subsequent music used after it. Requires Whip Class Weapon.
[Lv 1]: Crit +1, Critical Damage + 2%,
[Lv 2]: Crit +2, Critical Damage + 4%,
[Lv 3]: Crit +3, Critical Damage + 6%,
[Lv 4]: Crit +4, Critical Damage + 8%,
[Lv 5]: Crit +5, Critical Damage + 10%,
[Lv 6]: Crit +6, Critical Damage + 12%,
[Lv 7]: Crit +7, Critical Damage + 14%,
[Lv 8]: Crit +8, Critical Damage + 16%,
[Lv 9]: Crit +9, Critical Damage + 18%,
[Lv 10]: Crit +10, Critical Damage + 20%
HummingMax Lv: 10
Skill Form: Active
Type: Misc
Target: Self
Requirement: Cringe Dance Lv: 3
Description: Performs a dance that will boost Hit and Long Range Damage of all players around the performer. Duration of this skill is 180 seconds and is reduced by 60 seconds for each subsequent music used after it. Requires Whip Class Weapon.
[Lv 1]: Perfect Hit +1, Ranged Damage +2%,
[Lv 2]: Perfect Hit +2, Ranged Damage +4%,
[Lv 3]: Perfect Hit +3, Ranged Damage +6%,
[Lv 4]: Perfect Hit +4, Ranged Damage +8%,
[Lv 5]: Perfect Hit +5, Ranged Damage +10%,
[Lv 6]: Perfect Hit +6, Ranged Damage +12%,
[Lv 7]: Perfect Hit +7, Ranged Damage +14%,
[Lv 8]: Perfect Hit +8, Ranged Damage +16%,
[Lv 9]: Perfect Hit +9, Ranged Damage +18%,
[Lv 10]: Perfect Hit +10, Ranged Damage +20%
Into the AbyssMax Lv: 5
Skill Form: Active
Type: Misc
Target: Self
Requirement: Humming Lv: 10
Description: Initiates an ambitious duet that grants a temporary effect, giving you and your party members within a 25x25 area a chance to negate the consumption of catalysts when using skills. Both users must be in the same group and adjacent to each other, and the partner must have learned the duet. Duet level matches the initiator skill level. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown. You must have the skills catalyst to use it. Catalysts That Can Have Consumption Negated: Arrows, Gems, Zeny Pouch, Vials, Potions, Traps, Spider Web, Sage Points, Throwing Knives, Poison Bottle, Stones, Spirit Orbs and any type of ammunition.
[Lv 1]: Grants a 4% chance to negate catalyst consumption.
[Lv 2]: Grants a 8% chance to negate catalyst consumption.
[Lv 3]: Grants a 12% chance to negate catalyst consumption.
[Lv 4]: Grants a 16% chance to negate catalyst consumption.
[Lv 5]: Grants a 20% chance to negate catalyst consumption.
Invulnerable SiegfriedMax Lv: 5
Skill Form: Active
Type: Misc
Target: Self
Requirement: Fortune's Kiss Lv: 10
Description: Initiates a comforting duet that grants temporary resistance to various negative effects and increases Fire, Water, Wind, and Earth resistances for you and party members within a 25x25 area. Both users must be in the same group and adjacent to each other, and the partner must have learned the duet. Duet level matches the initiator skill level. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown. Negative Effects Affected: Blind, Petrification, Freezing, Stun, Curse, Sleep, Silence, Chaos,
[Lv 1]: Elemental Resistences +3%, Tolerance to negative effects +5%,
[Lv 2]: Elemental Resistences +6%, Tolerance to negative effects +10%,
[Lv 3]: Elemental Resistences +9%, Tolerance to negative effects +15%,
[Lv 4]: Elemental Resistences +12%, Tolerance to negative effects +20%,
[Lv 5]: Elemental Resistences +15%, Tolerance to negative effects +25%
Loki's WailMax Lv: 1
Skill Form: Active
Type: Misc
Target: Self
Requirement: Drum of Battlefield Lv: 3
Description: Initiates a frenzied duet that gives opponents within a 9x9 area a 35% chance to fail when activating their skills. Upon activation, it also has a 100% chance to inflict Chaos. Both users must be in the same group and adjacent to each other. Duet lasts for 180 seconds, and both partners can move freely and use skills within the area. If either leaves the area, the effect ends. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown.
LullabyMax Lv: 1
Skill Form: Active
Type: Misc
Target: Self
Requirement: Into the Abyss Lv: 3
Description: Initiates a sleepy duet that gives opponents within a 9x9 area a 100% chance to be inflicted with Sleep every 10 seconds while they remain in the area. The Sleep effect lasts for 4 seconds. Both users must be in the same group and adjacent to each other. Duet lasts for 180 seconds, and both partners can move freely and use skills within the area. If either leaves the area, the effect ends. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown.
Medusa ScreamMax Lv: 5
Skill Form: Active
Type: Misc
Target: Self
Requirement: Encore Lv: 3
Description: Inflicts the Petrifying status to enemies within the casters view.
[Lv 1]: Chance: 20%,
[Lv 2]: Chance: 25%,
[Lv 3]: Chance: 30%,
[Lv 4]: Chance: 35%,
[Lv 5]: Chance: 40%
Mr. Kim A Rich ManMax Lv: 1
Skill Form: Active
Type: Misc
Target: Self
Requirement: Invulnerable Siegfried Lv: 3
Description: Initiates a greedy duet that increases Base and Job experience gain for you and players within the 9x9 area of effect who defeat monsters. Both users must be in the same group and adjacent to each other. Duet lasts for 180 seconds, and both partners can move freely and use skills within the area, but if either leaves the area, the effect ends. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown. Increases base and class experience from defeating monsters by 40%
Slinging StrikeMax Lv: 5
Skill Form: Active
Type: Physical
Target: Enemy
Range: 12
Requirement: Dancing Lesson Lv: 3
Description: Fires a powerful volley of arrows using an whip. The Arrows element determines the element of this attack. Consumes: 2x Arrow.
[Lv 1]: Atk 130% x 2 Hits,
[Lv 2]: Atk 160% x 2 Hits,
[Lv 3]: Atk 190% x 2 Hits,
[Lv 4]: Atk 220% x 2 Hits,
[Lv 5]: Atk 250% x 2 Hits
The Ring of NibelungenMax Lv: 5
Skill Form: Active
Type: Misc
Target: Self
Requirement: Don't Forget Me Lv: 10
Description: Initiates a refined duet that grants a random temporary effect to you and your party members within a 25x25 area. Both users must be in the same group and adjacent to each other, and the partner must have learned the duet. Duet level matches the initiator skill level. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown.
[Lv 1]: Attack Speed +4%, Atk +4%, MAtk +4%, Max HP +6%, Max SP +6%, All Stats +3, Hit +10, Flee +10, SP consumption -6%, HP recovery +20%, SP recovery +20%,
[Lv 2]: Attack Speed +8%, Atk +8%, MAtk +8%, Max HP +12%, Max SP +12%, All Stats +6, Hit +20, Flee +20, SP consumption -12%, HP recovery +40%, SP recovery +40%,
[Lv 3]: Attack Speed +12%, Atk +12%, MAtk +12%, Max HP +18%, Max SP +18%, All Stats +9, Hit +30, Flee +30, SP consumption -18%, HP recovery +60%, SP recovery +60%,
[Lv 4]: Attack Speed +16%, Atk +16%, MAtk +16%, Max HP +24%, Max SP +24%, All Stats +12, Hit +40, Flee +40, SP consumption -24%, HP recovery +80%, SP recovery +80%,
[Lv 5]: Attack Speed +20%, Atk +20%, MAtk +20%, Max HP +30%, Max SP +30%, All Stats +15, Hit +50, Flee +50, SP consumption -30%, HP recovery +100%, SP recovery +100%

At level 80, Dancer can transcend to become a Gypsy.


Gypsy

Skill NameDetails
Arrow VulcanMax Lv: 10
Skill Form: Active
Type: Physical
Target: Enemy
Range: 12
Requirement: Arrow Shower Lv: 5, Slinging Strike Lv: 1, Double Strafe Lv: 5
Description: Fires a rapid flurry of arrows at a targeted enemy, with damage increasing based on your Base Level. This skill requires a Musical Instrument Class Weapon for Minstrels or a Whip Class Weapon for Gypsies. If used after Musical Strike or Slinging Strike, halves the fixed and variable cast times and removes the after-cast delay. Consumes: 3x Arrow.
[Lv 1]: Atk 610%,
[Lv 2]: Atk 720%,
[Lv 3]: Atk 830%,
[Lv 4]: Atk 940%,
[Lv 5]: Atk 1050%,
[Lv 6]: Atk 1160%,
[Lv 7]: Atk 1270%,
[Lv 8]: Atk 1380%,
[Lv 9]: Atk 1490%,
[Lv 10]: Atk 1600%
Moonlit Water MillMax Lv: 5
Skill Form: Active
Type: Misc
Target: Self
Requirement: Improve Concentration Lv: 5, Dancing Lesson Lv: 7
Description: The Moonlight Watermill performance can be executed by both Minstrels and Gypsies, providing inspiration to the group. However, the characteristics of this performance vary depending on the performer. Both effects share the same type, preventing simultaneous activation of both. When performed by Minstrels, it grants an Atk, whereas when executed by Gypsies, it offers an MAtk. The granted bonuses are influenced by the presence of additional Minstrels or Gypsies in the group. The more Minstrels in the group, the higher the Atk, and the same principle applies to Gypsies for the MAtk. Additionally, the users job level and the level of [Musical Lesson] or [Dancing Lesson] also contribute to increasing the bonuses provided by the performance. Requires Musical Instrument Class Weapon for Minstrels and Whip Class Weapon for Gypsies.
[Lv 1]: Atk or MAtk +6,
[Lv 2]: Atk or MAtk +12,
[Lv 3]: Atk or MAtk +18,
[Lv 4]: Atk or MAtk +24,
[Lv 5]: Atk or MAtk +30
ReverberationMax Lv: 5
Skill Form: Active
Type: Magical
Target: Enemy
Range: 9
Requirement: Cringe Dance Lv: 5
Description: Emits a high-frequency sound wave at an enemy, causing magical damage to the target and all enemies within a 5x5 area. Skills element is determined by the arrows element.
[Lv 1]: MAtk 700%,
[Lv 2]: MAtk 900%,
[Lv 3]: MAtk 1100%,
[Lv 4]: MAtk 1300%,
[Lv 5]: MAtk 1500%
Tarot Card of FateMax Lv: 5
Skill Form: Active
Type: Misc
Target: Self
Requirement: Improve Concentration Lv: 10, Cringe Dance Lv: 3
Description: When using [Tarot Card of Fate], the cards are drawn one by one, and the drawn cards appear above your head. Upon using [Tarot Card of Fate] again, you select the card to be used. After that, you can choose the target for the Tarot card, whether it be yourself, an ally, or an enemy. The cooldown, cast time, and cast delay of [Tarot Card of Fate] are applied after choosing a target for the card. The effects of tarot cards are:
[The Fool]: Allies: If your current SP percentage is higher than the targets, transfer yours to the target. When used on yourself, restores 20% of maximum SP. Enemies: If your current SP percentage is higher than the targets, removes the same amount of SP from the target.
[The Magician]: Allies: Increases MATK by 20% for 15 seconds. Enemies: Decreases MATK by 20% for 15 seconds.
[The High Priestess]: Allies: Renders the target immune to the next negative status received. Enemies: Reduces the targets resistance to the next negative status.
[The Chariot]: Allies: Grants movement speed and removes movement impairment effects. Gains immunity to movement impairment for 2 seconds. Enemies: Reduces movement speed by 20% for 15 seconds.
[Strength]: Allies: Increases ATK by 20% for 15 seconds. Enemies: Decreases ATK by 20% for 15 seconds.
[The Lovers]: Allies: Combines the current HP and SP of the target with the users and divides it equally between them. Enemies: Applies the Charm status to the enemy for 10 seconds.
[Wheel of Fortune]: Allies and enemies: Randomly activates the effects of two tarot cards.
[The Hanged Man]: Allies: Inflicts Hallucination and Confusion for 10 seconds but makes the target immune to any crowd control effect* for the same duration. Enemies: Inflicts Hallucination and Confusion for 10 seconds.
[Temperance]: Allies: Increases the effectiveness of received heals by 25% for 10 seconds. Enemies: You and the enemy cannot inflict damage on each other for 5 seconds.
[The Devil]: Allies: Causes 666 damage every 3 seconds for 15 seconds and increases Atk and Matk by 10% for the same duration. Enemies: Causes fixed 666 damage every 1.5 seconds for 15 seconds and reduces Atk and Matk by 10% for the same duration.
[Death]: Allies: Resurrects a dead ally with 20% HP but enchants their armor with the corrupt property for 10 seconds. Enemies: Causes 1000 corrupt property damage and enchants their armor with the corrupt property for 10 seconds.
[The Tower]: Allies: Increases soft DEF by 500 for 10 seconds. Enemies: Reduces soft DEF by 500 for 10 seconds.
[The Star]: Allies: Reduces fixed cast time by 20% for 15 seconds. Enemies: Increases fixed cast time by 20% for 15 seconds.
[The Sun]: Allies: Increases Atk, Matk, Soft Def, Soft Mdef, Flee, and Hit by 5% for 10 seconds. Enemies: Decreases Atk, Matk, Soft Def, Soft Mdef, Flee, and Hit by 5% for 10 seconds.
[Lv 1]: Cooldown: 51 Seconds,
[Lv 2]: Cooldown: 42 Seconds,
[Lv 3]: Cooldown: 33 Seconds,
[Lv 4]: Cooldown: 24 Seconds,
[Lv 5]: Cooldown: 15 Seconds