Bard
Bards are adventurers who have gathered stories from their travels and are able to transform them into dancing and poems. Because they are fragile, they need to keep combat at a distance. Through their art, they are able to help their companions or harm their opponents, and can be excellent damage dealers. They can wield musical instruments, bows and daggers, and can evolve (transcend) into Minstrels.
Bard
Skill Name | Description |
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Invulnerable Siegfried | Max Lv: 5 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 20.0s Description: Initiates a comforting duet that grants temporary resistance to various negative effects and increases Fire, Water, Wind, and Earth resistances for you and party members within a 25x25 area. Both users must be in the same group and adjacent to each other, and the partner must have learned the duet. Duet level matches the initiator skill level. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown. Negative Effects Affected: Blind, Petrification, Freezing, Stun, Curse, Sleep, Silence, Chaos [Lv 1]: Elemental Resistences +3%, Tolerance to negative effects +5% [Lv 2]: Elemental Resistences +6%, Tolerance to negative effects +10% [Lv 3]: Elemental Resistences +9%, Tolerance to negative effects +15% [Lv 4]: Elemental Resistences +12%, Tolerance to negative effects +20% [Lv 5]: Elemental Resistences +15%, Tolerance to negative effects +25% |
Into the Abyss | Max Lv: 5 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 20.0s Description: Initiates an ambitious duet that grants a temporary effect, giving you and your party members within a 25x25 area a chance to negate the consumption of catalysts when using skills. Both users must be in the same group and adjacent to each other, and the partner must have learned the duet. Duet level matches the initiator skill level. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown. You must have the skills catalyst to use it. Catalysts That Can Have Consumption Negated: Arrows, Gems, Zeny Pouch, Vials, Potions, Traps, Spider Web, Sage Points, Throwing Knives, Poison Bottle, Stones, Spirit Orbs and any type of ammunition. [Lv 1]: Grants a 4% chance to negate catalyst consumption. [Lv 2]: Grants a 8% chance to negate catalyst consumption. [Lv 3]: Grants a 12% chance to negate catalyst consumption. [Lv 4]: Grants a 16% chance to negate catalyst consumption. [Lv 5]: Grants a 20% chance to negate catalyst consumption. |
The Ring of Nibelungen | Max Lv: 5 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 20.0s Description: Initiates a refined duet that grants a random temporary effect to you and your party members within a 25x25 area. Both users must be in the same group and adjacent to each other, and the partner must have learned the duet. Duet level matches the initiator skill level. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown. [Lv 1]: Attack Speed +4%, Atk +4%, MAtk +4%, Max HP +6%, Max SP +6%, All Stats +3, Hit +10, Flee +10, SP consumption -6%, HP recovery +20%, SP recovery +20% [Lv 2]: Attack Speed +8%, Atk +8%, MAtk +8%, Max HP +12%, Max SP +12%, All Stats +6, Hit +20, Flee +20, SP consumption -12%, HP recovery +40%, SP recovery +40% [Lv 3]: Attack Speed +12%, Atk +12%, MAtk +12%, Max HP +18%, Max SP +18%, All Stats +9, Hit +30, Flee +30, SP consumption -18%, HP recovery +60%, SP recovery +60% [Lv 4]: Attack Speed +16%, Atk +16%, MAtk +16%, Max HP +24%, Max SP +24%, All Stats +12, Hit +40, Flee +40, SP consumption -24%, HP recovery +80%, SP recovery +80% [Lv 5]: Attack Speed +20%, Atk +20%, MAtk +20%, Max HP +30%, Max SP +30%, All Stats +15, Hit +50, Flee +50, SP consumption -30%, HP recovery +100%, SP recovery +100% |
Musical Lesson | Max Lv: 10 Skill Form: Passive Type: Physical Description: Increase Atk, MAtk, Crit and Aspd with Musical Instruments Class Weapon. When [Lv 10], after using a music skill, gains a 25% increase in Move Speed for 3 seconds. [Lv 1]: Atk +3, MAtk +3, Crit +1, Aspd +1% [Lv 2]: Atk +6, MAtk +6, Crit +2, Aspd +2% [Lv 3]: Atk +9, MAtk +9, Crit +3, Aspd +3% [Lv 4]: Atk +12, MAtk +12, Crit +4, Aspd +4% [Lv 5]: Atk +15, MAtk +15, Crit +5, Aspd +5% [Lv 6]: Atk +18, MAtk +18, Crit +6, Aspd +6% [Lv 7]: Atk +21, MAtk +21, Crit +7, Aspd +7% [Lv 8]: Atk +24, MAtk +24, Crit +8, Aspd +8% [Lv 9]: Atk +27, MAtk +27, Crit +9, Aspd +9% [Lv10]: Atk +30, MAtk +30, Crit +10, Aspd +10% |
Musical Strike | Max Lv: 5 Skill Form: Active Type: Physical Target: Enemy Range: 12 Description: Fires a powerful volley of arrows, even while using Song skills, by using an instrument. The Arrows element determines the element of this attack. This skill can deal Critical damage and has a base [Crit] +10. Requires Musical Instrument Class Weapon. [Lv 1]: Atk 130% × 2 Hits [Lv 2]: Atk 160% × 2 Hits [Lv 3]: Atk 190% × 2 Hits [Lv 4]: Atk 220% × 2 Hits [Lv 5]: Atk 250% × 2 Hits |
Warm-up | Max Lv: 1 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 300.0s Description: Perform a warm-up to adapt to the circumstances. For 3 minutes, reduces SP consumption and cooldown of performances. Reduces SP consumption by 20% and reduces cooldown by 50%. |
Encore | Max Lv: 5 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 20.0s Description: Extends the duration of all active songs, dances, and party buff duets for you and your allies by 15 seconds. Upon use, you gain a special status effect that enhances your abilities based on the number of active songs, dances, and duets. For Melody Strike and Slinging Strike, it increases skill damage by +10%. For Dissonance and Cringe Dance, it reduces the interval between attacks by 0.4 seconds. For Arrow Vulcan and Reverberation, it reduces the cooldown by 0.107 seconds. SP cost increases by 35 for each active song, dance, and duet. SP cost increases by 35 for each active song, dance, and duet. [Lv 1]: Encore duration: 40 seconds [Lv 2]: Encore duration: 60 seconds [Lv 3]: Encore duration: 80 seconds [Lv 4]: Encore duration: 100 seconds [Lv 5]: Encore duration: 120 seconds |
Whistle | Max Lv: 10 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 20.0s Description: Performs a song that will boost Flee and Perfect Dodge of the user and party members around the performer. The duration of this skill is 180 seconds and is reduced by 60 seconds for each subsequent music used after it. Requires Musical Instrument Class Weapon. [Lv 1]: Flee +20, Perfect Dodge +1 [Lv 2]: Flee +22, Perfect Dodge +2 [Lv 3]: Flee +24, Perfect Dodge +3 [Lv 4]: Flee +26, Perfect Dodge +4 [Lv 5]: Flee +28, Perfect Dodge +5 [Lv 6]: Flee +30, Perfect Dodge +6 [Lv 7]: Flee +32, Perfect Dodge +7 [Lv 8]: Flee +34, Perfect Dodge +8 [Lv 9]: Flee +36, Perfect Dodge +9 [Lv10]: Flee +40, Perfect Dodge +10 |
Lullaby | Max Lv: 1 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 30.0s Description: Initiates a sleepy duet that gives opponents within a 9x9 area a 100% chance to be inflicted with Sleep every 10 seconds while they remain in the area. The Sleep effect lasts for 4 seconds. Both users must be in the same group and adjacent to each other. Duet lasts for 180 seconds, and both partners can move freely and use skills within the area. If either leaves the area, the effect ends. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown. |
Assassin Cross of Sunset | Max Lv: 10 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 20.0s Description: Performs a song that will boost attack speed of the user and party members around the performer. The duration of this skill is 180 seconds and is reduced by 60 seconds for each subsequent music used after it. Requires Musical Instrument Class Weapon. [Lv 1]: Aspd +2% [Lv 2]: Aspd +4% [Lv 3]: Aspd +6% [Lv 4]: Aspd +8% [Lv 5]: Aspd +10% [Lv 6]: Aspd +12% [Lv 7]: Aspd +14% [Lv 8]: Aspd +16% [Lv 9]: Aspd +18% [Lv 10]: Aspd +20% |
Mr. Kim A Rich Man | Max Lv: 1 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 30.0s Description: Initiates a greedy duet that increases Base and Job experience gain for you and players within the 9x9 area of effect who defeat monsters. Both users must be in the same group and adjacent to each other. Duet lasts for 180 seconds, and both partners can move freely and use skills within the area, but if either leaves the area, the effect ends. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown. Increases base and class experience from defeating monsters by 40% |
Dissonance | Max Lv: 5 Skill Form: Active Type: Magical Target: Self Cooldown: 20.0s Description: Play a discordant tune that deals neutral magical damage to all enemies within a 9x9 cell radius around you every 3 seconds for 60 seconds. Damage is influenced by all magical damage modifiers, including racial, elemental, size, any type magical modifiers. Can trigger auto-cast items. You can continue using basic attacks and abilities while the skill is active. Requires Musical Instrument Class Weapon. [Lv 1]: (Atk + MAtk) × 50% every 3 seconds [Lv 2]: (Atk + MAtk) × 100% every 3 seconds [Lv 3]: (Atk + MAtk) × 150% every 3 seconds [Lv 4]: (Atk + MAtk) × 200% every 3 seconds [Lv 5]: (Atk + MAtk) × 250% every 3 seconds |
Poem of Bragi | Max Lv: 10 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 20.0s Description: Performs a song that will shorten Variable Cast Time and After Cast Delay of the user and party members around the performer. The duration of this skill is 180 seconds and is reduced by 60 seconds for each subsequent music used after it. Requires Musical Instrument Class Weapon. [Lv 1]: VCT -2%, Cast Delay -3% [Lv 2]: VCT -4%, Cast Delay -6% [Lv 3]: VCT -6%, Cast Delay -9% [Lv 4]: VCT -8%, Cast Delay -12% [Lv 5]: VCT -10%, Cast Delay -15% [Lv 6]: VCT -12%, Cast Delay -18% [Lv 7]: VCT -14%, Cast Delay -21% [Lv 8]: VCT -16%, Cast Delay -24% [Lv 9]: VCT -18%, Cast Delay -27% [Lv10]: VCT -20%, Cast Delay -30% |
Frost Joke | Max Lv: 5 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 4.0s Description: Inflicts the Freezing status to enemies within the casters view. [Lv 1]: Chance: 20% [Lv 2]: Chance: 25% [Lv 3]: Chance: 30% [Lv 4]: Chance: 35% [Lv 5]: Chance: 40% |
Apple of Idun | Max Lv: 10 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 20.0s Description: Performs a song that will boost Max HP and Healings Received of the user and nearby party members around the performer. The duration of this skill is 180 seconds and is reduced by 60 seconds for each subsequent music used after it. Requires Musical Instrument Class Weapon. [Lv 1]: MaxHP +10%, Healings Received + 2% [Lv 2]: MaxHP +11%, Healings Received + 4% [Lv 3]: MaxHP +12%, Healings Received + 6% [Lv 4]: MaxHP +13%, Healings Received + 8% [Lv 5]: MaxHP +14%, Healings Received +10% [Lv 6]: MaxHP +15%, Healings Received +12% [Lv 7]: MaxHP +16%, Healings Received +14% [Lv 8]: MaxHP +17%, Healings Received +16% [Lv 9]: MaxHP +18%, Healings Received +18% [Lv10]: MaxHP +20%, Healings Received +20% |
Drum of Battlefield | Max Lv: 5 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 20.0s Description: Initiates a battle duet that temporarily increases both physical and magical attack power for you and your party members within a 25x25 area. Both users must be in the same group and adjacent to each other, and the partner must have learned the duet. Duet level matches the initiator skill level. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown. [Lv 1] : Atk +15, MAtk +15 [Lv 2] : Atk +20, MAtk +20 [Lv 3] : Atk +25, MAtk +25 [Lv 4] : Atk +30, MAtk +30 [Lv 5] : Atk +35, MAtk +35 |
Eternal Chaos | Max Lv: 1 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 30.0s Description: Initiates a discordant duet that randomly reduces the physical and magical defenses of opponents within a 9x9 area. Both users must be in the same group and adjacent to each other. Duet lasts for 180 seconds, and both partners can move freely and use skills within the area. If either leaves the area, the effect ends. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown. Reduces physical and magical defenses by a random percentage between 10% and 50%. |
Loki's Wail | Max Lv: 1 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 30.0s Description: Initiates a frenzied duet that gives opponents within a 9x9 area a 35% chance to fail when activating their skills. Upon activation, it also has a 100% chance to inflict Chaos. Both users must be in the same group and adjacent to each other. Duet lasts for 180 seconds, and both partners can move freely and use skills within the area. If either leaves the area, the effect ends. Only one duet can be active at a time, but it can coexist with other songs or dances. Using the duet puts both partners skills on cooldown. |
At level 80, Bard can transcend to become a Clown.
Clown
Skill Name | Description |
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Moonlit Water Mill | Max Lv: 5 Skill Form: Active Type: Misc Target: Self Cooldown: 20.0s Description: The Moonlight Watermill performance can be executed by both Minstrels and Gypsies, providing inspiration to the group. However, the characteristics of this performance vary depending on the performer. Both effects share the same type, preventing simultaneous activation of both. When performed by Minstrels, it grants an Atk, whereas when executed by Gypsies, it offers an MAtk. The granted bonuses are influenced by the presence of additional Minstrels or Gypsies in the group. The more Minstrels in the group, the higher the Atk, and the same principle applies to Gypsies for the MAtk. Additionally, the users job level and the level of [Musical Lesson] or [Dancing Lesson] also contribute to increasing the bonuses provided by the performance. Requires Musical Instrument Class Weapon for Minstrels and Whip Class Weapon for Gypsies. [Lv 1]: Atk or MAtk +6 [Lv 2]: Atk or MAtk +12 [Lv 3]: Atk or MAtk +18 [Lv 4]: Atk or MAtk +24 [Lv 5]: Atk or MAtk +30 |
Arrow Vulcan | Max Lv: 10 Skill Form: Active Type: Physical Target: Enemy Range: 12 Cooldown: 1.0s Description: Fires a rapid flurry of arrows at a targeted enemy, with damage increasing based on your Base Level. This skill requires a Musical Instrument Class Weapon for Minstrels or a Whip Class Weapon for Gypsies. If used after Musical Strike or Slinging Strike, has a chance to deal critical damage. [Lv 1]: Atk 610% [Lv 2]: Atk 720% [Lv 3]: Atk 830% [Lv 4]: Atk 940% [Lv 5]: Atk 1050% [Lv 6]: Atk 1160% [Lv 7]: Atk 1270% [Lv 8]: Atk 1380% [Lv 9]: Atk 1490% [Lv10]: Atk 1600% |
Tarot Card of Fate | Max Lv: 5 Skill Form: Active Type: Misc, Supportive Target: Self Cooldown: 51.0s Description: When using [Tarot Card of Fate], the cards are drawn one by one, and the drawn cards appear above your head. Upon using [Tarot Card of Fate] again, you select the card to be used. After that, you can choose the target for the Tarot card, whether it be yourself, an ally, or an enemy. The cooldown, cast time, and cast delay of [Tarot Card of Fate] are applied after choosing a target for the card. The effects of tarot cards are: [The Fool] Allies: If your current SP percentage is higher than the targets, transfer yours to the target. When used on yourself, restores 20% of maximum SP. Enemies: If your current SP percentage is higher than the targets, removes the same amount of SP from the target. [The Magician] Allies: Increases MATK by 20% for 15 seconds. Enemies: Decreases MATK by 20% for 15 seconds. [The High Priestess] Allies: Renders the target immune to the next negative status received. Enemies: Reduces the targets resistance to the next negative status. [The Chariot] Allies: Grants movement speed and removes movement impairment effects. Gains immunity to movement impairment for 2 seconds. Enemies: Reduces movement speed by 20% for 15 seconds. [Strength] Allies: Increases ATK by 20% for 15 seconds. Enemies: Decreases ATK by 20% for 15 seconds. [The Lovers] Allies: Combines the current HP and SP of the target with the users and divides it equally between them. Enemies: Applies the Charm status to the enemy for 10 seconds. [Wheel of Fortune] Allies and enemies: Randomly activates the effects of two tarot cards. [The Hanged Man] Allies: Inflicts Hallucination and Confusion for 10 seconds but makes the target immune to any crowd control effect* for the same duration. Enemies: Inflicts Hallucination and Confusion for 10 seconds. [Temperance] Allies: Increases the effectiveness of received heals by 25% for 10 seconds. Enemies: You and the enemy cannot inflict damage on each other for 5 seconds. [The Devil] Allies: Causes 666 damage every 3 seconds for 15 seconds and increases Atk and Matk by 10% for the same duration. Enemies: Causes fixed 666 damage every 1.5 seconds for 15 seconds and reduces Atk and Matk by 10% for the same duration. [Death] Allies: Resurrects a dead ally with 20% HP but enchants their armor with the corrupt property for 10 seconds. Enemies: Causes 1000 corrupt property damage and enchants their armor with the corrupt property for 10 seconds. [The Tower] Allies: Increases soft DEF by 500 for 10 seconds. Enemies: Reduces soft DEF by 500 for 10 seconds. [The Star] Allies: Reduces fixed cast time by 20% for 15 seconds. Enemies: Increases fixed cast time by 20% for 15 seconds. [The Sun] Allies: Increases Atk, Matk, Soft Def, Soft Mdef, Flee, and Hit by 5% for 10 seconds. Enemies: Decreases Atk, Matk, Soft Def, Soft Mdef, Flee, and Hit by 5% for 10 seconds. [Lv 1]: Cooldown: 51 Seconds [Lv 2]: Cooldown: 42 Seconds [Lv 3]: Cooldown: 33 Seconds [Lv 4]: Cooldown: 24 Seconds [Lv 5]: Cooldown: 15 Seconds |
Reverberation | Max Lv: 5 Skill Form: Active Type: Magical Target: Enemy Range: 9 Cooldown: 1.0s Description: Emits a high-frequency sound wave at an enemy, causing magical damage to the target and all enemies within a 5x5 area. Each cast consumes 5 arrows, and the skills element is determined by the arrows element. [Lv 1]: MAtk 700% [Lv 2]: MAtk 900% [Lv 3]: MAtk 1100% [Lv 4]: MAtk 1300% [Lv 5]: MAtk 1500% |