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Assassin

Assassins are mercenaries who live in the darkness, with discreet presences, who throughout history have eliminated both humans and the forces of darkness in order to maintain the balance that prevents Ragnarok. They are highly lethal in combat and have many evasion techniques. They can use poisons, wield daggers, katars and some swords, and can evolve (transcend) to Assassin Cross.

Assassin

Skill NameDescription
Venom SplasherMax Lv: 10
Skill Form: Active
Type: Magical, Supportive
Target: Enemy
Range: 1
Cooldown: 3.0s
Description: Attaches a deadly toxin to a single target, causing a venomous explosion after 60 seconds. Use [V.S Anticipation] to detonate [Venom Splasher] early. The explosion deals magical poison damage to all enemies around the target. If the target is poisoned, the poison spreads to nearby enemies. Up to 5 Venom Splashers can be set on different targets. Increases [Poison React] activation chance by 2% per level.
[Lv 1]: MAtk 510%, Cooldown: 3 sec, SP Cost: 22
[Lv 2]: MAtk 620%, Cooldown: 6 sec, SP Cost: 24
[Lv 3]: MAtk 730%, Cooldown: 9 sec, SP Cost: 26
[Lv 4]: MAtk 840%, Cooldown: 12 sec, SP Cost: 28
[Lv 5]: MAtk 950%, Cooldown: 15 sec, SP Cost: 30
[Lv 6]: MAtk 1060%, Cooldown: 18 sec, SP Cost: 32
[Lv 7]: MAtk 1170%, Cooldown: 21 sec, SP Cost: 34
[Lv 8]: MAtk 1280%, Cooldown: 24 sec, SP Cost: 36
[Lv 9]: MAtk 1390%, Cooldown: 27 sec, SP Cost: 38
[Lv10]: MAtk 1500%, Cooldown: 30 sec, SP Cost: 40
CloakingMax Lv: 10
Skill Form: Active
Type: Physical, Supportive
Target: Self
Description: Conceals yourself, allowing movement while hidden. Movement speed is enhanced when attached to a wall but reduced when not. Initially, the skill requires proximity to a wall. While active, SP is drained. Demon, Insect race monsters, and boss monsters can detect the user. After the effect ends, the item cannot be picked up for 3 seconds.
[Lv 1] : Off Wall:Not available, On Wall:105%, 1 SP per 0.5sec
[Lv 2] : Off Wall: 54%, On Wall:110%, 1 SP per 1.0sec
[Lv 3] : Off Wall: 61%, On Wall:115%, 1 SP per 2.0sec
[Lv 4] : Off Wall: 68%, On Wall:120%, 1 SP per 3.0sec
[Lv 5] : Off Wall: 75%, On Wall:125%, 1 SP per 4.0sec
[Lv 6] : Off Wall: 82%, On Wall:130%, 1 SP per 5.0sec
[Lv 7] : Off Wall: 89%, On Wall:135%, 1 SP per 6.0sec
[Lv 8] : Off Wall: 96%, On Wall:140%, 1 SP per 7.0sec
[Lv 9] : Off Wall: 103%, On Wall:145%, 1 SP per 8.0sec
[Lv10] : Off Wall:110%, On Wall:150%, 1 SP per 9.0sec
V.S. AnticipationMax Lv: 5
Skill Form: Active
Type: Misc
Target: Self
Range: 9
Cooldown: 3.0s
Description: Instantly detonates your [Venom Splasher] in a large 21x21 area. Reduces the cooldown of [Venom Splasher] and can be used while in Cloaking without breaking it.
[Lv 1]: SP Cost: 2, Cooldown Reduction: 6 secs
[Lv 2]: SP Cost: 4, Cooldown Reduction: 12 secs
[Lv 3]: SP Cost: 6, Cooldown Reduction: 18 secs
[Lv 4]: SP Cost: 8, Cooldown Reduction: 24 secs
[Lv 5]: SP Cost: 10, Cooldown Reduction: 30 secs
GrimtoothMax Lv: 10
Skill Form: Active
Type: Physical
Target: Enemy
Range: 5
Description: Strikes a single target with the equipped katar while hidden, dealing physical damage to all enemies in a 3x3 area. Can cause Critical Damage, and the user [AGI] increases the damage. When used against normal monsters, it reduces their Move Speed by 50% for 1 second. Can be used from [Cloaking], but this negates the AGI scaling, and doubles the SP cost.
[Lv 1] : Atk 120% + 20% of users [AGI], Range: 5 cells
[Lv 2] : Atk 140% + 20% of users [AGI], Range: 5 cells
[Lv 3] : Atk 160% + 40% of users [AGI], Range: 6 cells
[Lv 4] : Atk 180% + 40% of users [AGI], Range: 6 cells
[Lv 5] : Atk 200% + 60% of users [AGI], Range: 7 cells
[Lv 6] : Atk 220% + 60% of users [AGI], Range: 7 cells
[Lv 7] : Atk 240% + 80% of users [AGI], Range: 8 cells
[Lv 8] : Atk 260% + 80% of users [AGI], Range: 8 cells
[Lv 9] : Atk 280% + 100% of users [AGI], Range: 9 cells
[Lv 10] : Atk 300% + 100% of users [AGI], Range: 9 cells
Sonic BlowMax Lv: 10
Skill Form: Active
Type: Physical, Supportive
Target: Enemy
Range: 1
Cooldown: 1.0s
Description: Unleashes a flurry of rapid Katar strikes on the target, with a chance to inflict the Stun status. The damage is increased by 50% when the target current HP is less than 50%.
[Lv 1]: Atk 300%, Stun Chance: 12%
[Lv 2]: Atk 400%, Stun Chance: 14%
[Lv 3]: Atk 500%, Stun Chance: 16%
[Lv 4]: Atk 600%, Stun Chance: 18%
[Lv 5]: Atk 700%, Stun Chance: 20%
[Lv 6]: Atk 800%, Stun Chance: 22%
[Lv 7]: Atk 900%, Stun Chance: 24%
[Lv 8]: Atk 1000%, Stun Chance: 26%
[Lv 9]: Atk 1100%, Stun Chance: 28%
[Lv 10]: Atk 1200%, Stun Chance: 30%
Poison WeaponMax Lv: 5
Skill Form: Active
Type: Physical, Supportive
Target: Ally
Range: 9
Description: Temporarily imbue a single target weapon with the Poison property, giving a chance to poison enemies upon physical attack. Consumes 1 Small Poison Bottle per use. At [Lv 5], the effect expands to a [5×5] area around the target but costs double the SP and triple the catalyst. Switching weapons cancels the effect.
[Lv 1]: Poison Damage by 2%, Duration: 75 secs, Poisoning chance: 2%
[Lv 2]: Poison Damage by 3%, Duration: 150 secs, Poisoning chance: 4%
[Lv 3]: Poison Damage by 4%, Duration: 225 secs, Poisoning chance: 6%
[Lv 4]: Poison Damage by 5%, Duration: 300 secs, Poisoning chance: 8%
[Lv 5]: Poison Damage by 5%, Duration: 300 secs, Poisoning chance: 10%
Venom BottleMax Lv: 1
Skill Form: Active
Type: Magical
Target: Self
Description: Creates Poison Bottles. The success rate of creating these bottles is influenced by the casters DEX, INT, and Job Level.
[Poison Bottle Materials]: 1 Venom Canine, 1 Cactus Needle, 1 Bee Sting, 1 Poison Spore, 1 Empty Bottle
Poison ReactMax Lv: 10
Skill Form: Active
Type: Physical, Supportive
Target: Self
Cooldown: 1.0s
Description: Amplifies and redirects 70% of the Poison damage received as magic damage to the attacker. When attacked by other properties, casts Envenom at the learned level, that can cause critical damage. Reflection and auto-casting chances are influenced by Venom Dust and Venom Splasher levels.
[Lv 1]: Amplifies in 130%, Chance: 6%, Duration: 20 sec
[Lv 2]: Amplifies in 160%, Chance: 12%, Duration: 20 sec
[Lv 3]: Amplifies in 190%, Chance: 18%, Duration: 30 sec
[Lv 4]: Amplifies in 220%, Chance: 24%, Duration: 30 sec
[Lv 5]: Amplifies in 250%, Chance: 30%, Duration: 40 sec
[Lv 6]: Amplifies in 280%, Chance: 36%, Duration: 40 sec
[Lv 7]: Amplifies in 310%, Chance: 42%, Duration: 50 sec
[Lv 8]: Amplifies in 340%, Chance: 48%, Duration: 50 sec
[Lv 9]: Amplifies in 370%, Chance: 54%, Duration: 60 sec
[Lv10]: Amplifies in 400%, Chance: 60%, Duration: 60 sec
Venom DustMax Lv: 10
Skill Form: Active
Type: Physical, Supportive
Target: Ground
Range: 9
Cooldown: 6.0s
Description: Contaminates a targeted location with a toxic cloud, reducing the resistance to poisoning and poison property of all enemies within the area. The resistance drop is more severe at the center of the cloud. Consumes 1 Poison Bottle per use. Increases the activation chance of [Poison React] by 2% per level learned.
[Lv 1]: Poison resistance Drop: 5% ~ 1%, Durarion: 6 sec
[Lv 2]: Poison resistance Drop: 10% ~ 2% Durarion: 12 sec
[Lv 3]: Poison resistance Drop: 15% ~ 3%, Durarion: 18 sec
[Lv 4]: Poison resistance Drop: 20% ~ 4%, Durarion: 24 sec
[Lv 5]: Poison resistance Drop: 25% ~ 5%, Durarion: 30 sec
[Lv 6]: Poison resistance Drop: 30% ~ 6%, Durarion: 36 sec
[Lv 7]: Poison resistance Drop: 35% ~ 7%, Durarion: 42 sec
[Lv 8]: Poison resistance Drop: 40% ~ 8%, Durarion: 48 sec
[Lv 9]: Poison resistance Drop: 45% ~ 9%, Durarion: 54 sec
[Lv 10]: Poison resistance Drop: 50% ~ 10%, Durarion: 60 sec
Katar MasteryMax Lv: 10
Skill Form: Passive
Type: Physical
Description: Increase attack with Katars Weapons. When [Lv 10], it increases Attack and Critical in 5%. Also increases the Critical rate when using Katars Class Weapons.
[Lv 1]: Atk +4, Critical Rate +10%
[Lv 2]: Atk +8, Critical Rate +20%
[Lv 3]: Atk +12, Critical Rate +30%
[Lv 4]: Atk +16, Critical Rate +40%
[Lv 5]: Atk +20, Critical Rate +50%
[Lv 6]: Atk +24, Critical Rate +60%
[Lv 7]: Atk +28, Critical Rate +70%
[Lv 8]: Atk +32, Critical Rate +80%
[Lv 9]: Atk +36, Critical Rate +90%
[Lv10]: Atk +40, Critical Rate +100%
Dual Wielding MasteryMax Lv: 10
Skill Form: Passive
Type: Physical
Description: Increase attack with Dual Wielding Weapons. Equipping two weapons at once reduces the Attack Power of the weapons in 50%, this skill restores damage that is reduced.
[Lv 1]: Atk +4, Dual Wielding Penalty -5%
[Lv 2]: Atk +8, Dual Wielding Penalty -10%
[Lv 3]: Atk +12, Dual Wielding Penalty -15%
[Lv 4]: Atk +16, Dual Wielding Penalty -20%
[Lv 5]: Atk +20, Dual Wielding Penalty -25%
[Lv 6]: Atk +24, Dual Wielding Penalty -30%
[Lv 7]: Atk +28, Dual Wielding Penalty -35%
[Lv 8]: Atk +32, Dual Wielding Penalty -40%
[Lv 9]: Atk +36, Dual Wielding Penalty -45%
[Lv10]: Atk +40, Dual Wielding Penalty -50%
Throwing KnifeMax Lv: 10
Skill Form: Active
Type: Physical
Target: Enemy
Range: 12
Description: Precisely aims and throws a knife at the target, inflicting physical ranged damage. The damage increases based on the target lost HP and is unaffected by percentage damage increases (race, size, or property). Status effects depend on the type of Throwing Knife used. Deals double damage when used with [Cloaking], but the SP cost is doubled.
[Lv 1]: SP Cost: 3, Bonus Damage: 1% per 1% HP lost by the target
[Lv 2]: SP Cost: 5, Bonus Damage: 2% per 1% HP lost by the target
[Lv 3]: SP Cost: 7, Bonus Damage: 3% per 1% HP lost by the target
[Lv 4]: SP Cost: 9, Bonus Damage: 4% per 1% HP lost by the target
[Lv 5]: SP Cost: 11, Bonus Damage: 5% per 1% HP lost by the target
[Lv 6]: SP Cost: 13, Bonus Damage: 6% per 1% HP lost by the target
[Lv 7]: SP Cost: 15, Bonus Damage: 7% per 1% HP lost by the target
[Lv 8]: SP Cost: 17, Bonus Damage: 8% per 1% HP lost by the target
[Lv 9]: SP Cost: 19, Bonus Damage: 9% per 1% HP lost by the target
[Lv 10]: SP Cost: 21, Bonus Damage: 10% per 1% HP lost by the target

At level 80, Assassin can transcend to become a Assassin Cross.


Assassin Cross

Skill NameDescription
Deadly Poison MasteryMax Lv: 5
Skill Form: Passive
Type: Physical
Description: Grants advanced expertise with poisons, enabling the creation of strong poisons using the [Create Poisons] skill. Learning this provides the necessary knowledge to utilize strong poisons, which offer positive effects to the user and a chance to poison targets with extraordinary toxins.
Deadly Poison:
On caster: Increases weapon damage with poison property.
On target: Lowers maximum HP.
Required items: 1 Poison Bottle, 1 Karvodailnirol, 3 Deadly Poison Powder, 1 Poison Kit.
Fever Poison:
On caster: Boosts magic power.
On target: Causes hallucination and blindness.
Required items: 1 Poison Bottle, 1 Detrimindexta, 3 Horrendous Hair, 1 Poison Kit.
Paralysis Poison:
On caster: Increases movement speed.
On target: Lowers attack speed and evasion.
Required items: 1 Poison Bottle, 1 Karvodailnirol, 3 Sticky Poison, 1 Poison Kit.
Leech Poison:
On caster: Gives resistance to blindness and stun.
On target: Drains HP over time.
Required items: 1 Poison Bottle, 1 Detrimindexta, 3 Claw of Rat, 1 Poison Kit.
Oblivion Poison:
On caster: Gives resistance to silence.
On target: Stops SP regeneration.
Required items: 1 Poison Bottle, 1 Detrimindexta, 3 Izidor, 1 Poison Kit.
Contamination Poison:
On caster: Increases defense penetration.
On target: Drains SP over time.
Required items: 1 Poison Bottle, 1 Karvodailnirol, 3 Stinky Scale, 1 Poison Kit.
Numb Poison:
On caster: Increases physical resistance.
On target: Lowers attack effectiveness.
Required items: 1 Poison Bottle, 1 Karvodailnirol, 3 Poisonous Toad Skin, 1 Poison Kit.
Laughing Poison:
On caster: Increases dodge chance.
On target: Forces random skills to cast and drains HP.
Required items: 1 Poison Bottle, 1 Detrimindexta, 3 Shining Spore, 1 Poison Kit.
Fatigue Poison:
On caster: Faster SP regeneration.
On target: Slows down and causes exhaustion, draining energy.
Required items: 1 Poison Bottle, 1 Detrimindexta, 3 Anolian Skin, 1 Poison Kit.
[Lv 1]: Strong Poisons Apply Chance: 4%, User Duration: 52 sec, Target Duration: 20 sec
[Lv 2]: Strong Poisons Apply Chance: 8%, User Duration: 84 sec, Target Duration: 30 seco
[Lv 3]: Strong Poisons Apply Chance: 12%, User Duration: 116 sec, Target Duration: 40 sec
[Lv 4]: Strong Poisons Apply Chance: 16%, User Duration: 148 sec, Target Duration: 50 sec
[Lv 5]: Strong Poisons Apply Chance: 20%, User Duration: 180 sec, Target Duration: 60 sec
Soul DestroyerMax Lv: 10
Skill Form: Active
Type: Magical
Target: Enemy
Range: 4
Description: Deals powerful magical poison damage to a target, with a chance to land a Critical hit, though only 2/3 of Critical Chance is applied. Damage scales with Weapon Attack and INT. Skill level increases its base Critical chance. When used from Cloaking, it always results in a Critical hit but consumes twice the SP.
[Lv 1]: Matk 630%, SP Cost: 18, Critical Chance: 2%
[Lv 2]: Matk 760%, SP Cost: 21, Critical Chance: 4%
[Lv 3]: Matk 890%, SP Cost: 24, Critical Chance: 6%
[Lv 4]: Matk 1020%, SP Cost: 27, Critical Chance: 8%
[Lv 5]: Matk 1150%, SP Cost: 30, Critical Chance: 10%
[Lv 6]: Matk 1280%, SP Cost: 33, Critical Chance: 12%
[Lv 7]: Matk 1410%, SP Cost: 36, Critical Chance: 14%
[Lv 8]: Matk 1540%, SP Cost: 39, Critical Chance: 16%
[Lv 9]: Matk 1670%, SP Cost: 42, Critical Chance: 18%
[Lv 10]: Matk 1800%, SP Cost: 45, Critical Chance: 20%
Cross LethalityMax Lv: 5
Skill Form: Passive
Type: Physical
Description: Equipping Katars Class Weapons reduces the Attack Power of the weapon in 40%, this skill restores Attack Power that is reduced. Also increases the Critical rate when Dual Wielding Weapons.
[Lv 1]: Katar Penalty -4%, Dual Wielding Critical Rate +10%
[Lv 2]: Katar Penalty -8%, Dual Wielding Critical Rate +20%
[Lv 3]: Katar Penalty -12%, Dual Wielding Critical Rate +30%
[Lv 4]: Katar Penalty -16%, Dual Wielding Critical Rate +40%
[Lv 5]: Katar Penalty -20%, Dual Wielding Critical Rate +50%
Meteor AssaultMax Lv: 10
Skill Form: Active
Type: Physical
Target: Self
Description: Unleashes a powerful attack that damages all enemies in a 5x5 area around the caster, with a chance to cause statuses such as Stun, Blind, or Bleed. Requires dual wielding.
[Lv 1]: Atk 320%, Status Chance: 10%
[Lv 2]: Atk 440%, Status Chance: 15%
[Lv 3]: Atk 560%, Status Chance: 20%
[Lv 4]: Atk 680%, Status Chance: 25%
[Lv 5]: Atk 800%, Status Chance: 30%
[Lv 6]: Atk 920%, Status Chance: 35%
[Lv 7]: Atk 1040%, Status Chance: 40%
[Lv 8]: Atk 1160%, Status Chance: 45%
[Lv 9]: Atk 1280%, Status Chance: 50%
[Lv 10]: Atk 1400%, Status Chance: 55%