Alchemist
Alchemists are scientists who combine magic, chemistry, and technology to change the state of matter and create new items. They can create artificial life to help in combat, produce and throw potions that have different effects, or simply invest in creating resources to sell (after all, having money is also a power!!). They can wield axes, daggers, some swords, and some maces, and can evolve (transcend) into Creators.
Alchemist
Skill Name | Description |
---|---|
Briar Vines | Max Lv: 5 Skill Form: Active Type: Misc, Supportive Target: Enemy Range: 9 Description: Throws a vine bomb that immobilizes the target and deals damage over time. Summoned plants will automatically attack the immobilized target. Fire property attacks and abilities like [Acid Terror] and [Acid Demonstration] will burn the vines, dealing 500% of the users MAtk as Fire damage and removing the traps effect. Up to 3 Briar Traps can be deployed simultaneously. The skill is effective on boss monsters but with half the duration. Each use consumes 1 Plant Bottle. [Lv 1]: Duration: 4 seconds [Lv 2]: Duration: 8 seconds [Lv 3]: Duration: 12 seconds [Lv 4]: Duration: 16 seconds [Lv 5]: Duration: 20 seconds |
Deplant | Max Lv: 5 Skill Form: Active Type: Magical Target: Ground Range: 2 Cooldown: 2.0s Description: Removes Summon Flora plants within the selected area and grants a chance to recover 1 to 2 Maneater Blossoms for each plant removed. The skill affects an area up to 9 cells in radius. [Lv 1]: AoE: 3x3 [Lv 2]: AoE: 5x5 [Lv 3]: AoE: 7x7 [Lv 4]: AoE: 9x9 [Lv 5]: AoE: 11x11 |
Chemical Reaction | Max Lv: 10 Skill Form: Active Type: Magical Target: Ground Range: 9 Description: Unleash explosive versatility with Chemical Reaction, altering the Bomb skills effects by tossing specialized Chemical Bottles into the mix, each providing unique and powerful results: [Lv 1] Small Oil Bottle: Expands the Bombs area by 3 cells. Damage is boosted by Strength and base level. [Lv 2] Small Explosive Powder: Ignites a fiery explosion with fire magic damage, pushing targets 2 cells away. Strength enhances the damage. [Lv 3] Small Smoke Powder: Creates a smoke cloud that burns plants, reducing physical damage received by 10% and boosting evasion by 5%. Duration scales with Bombs level. [Lv 4] Small Tear Gas: Evaporates into tear gas, decreasing evasion and accuracy by 20%. Entities are forced to use /snif every 3 seconds. Duration scales with Bombs level. [Lv 5] Small Acid Bottle: Causes an explosion that spreads acid, transforming the Bombs area into an AoE Acid Terror. Replaces Bomb tiles and casts Acid Terror at level 5 or highest learned level. [Lv 6] Oil Bottle: Expands the Bombs area by 6 tiles. Damage is boosted by Strength and base level. [Lv 7] Explosive Powder: Triggers a massive fiery explosion with fire magic damage, pushing targets 4 cells away. Damage is enhanced by Strength. [Lv 8] Smoke Powder: Burns plants and creates a dense smoke cloud, reducing physical damage taken by 20% and increasing evasion by 20%. Duration scales with Bombs level. [Lv 9] Tear Gas: Releases potent tear gas, lowering evasion and accuracy by 40%. Entities lose 3% of their max health every 3 seconds and are forced to use /snif. Duration scales with Bombs level. [Lv 10] Acid Bottle: Ignites a powerful explosion that spreads acid, transforming the Bombs area into an AoE Acid Terror. Replaces Bomb tiles and casts Acid Demonstration at level 5 or highest learned level. |
Pharmacy | Max Lv: 10 Skill Form: Active Type: Misc Target: Self Description: Allows the crafting of Potions and Chemical Bottles. Requires the appropriate Potion Creation Guide for each specific potion. The base success rate increases with the skill level. [Lv 1]: Base Rate: 3% [Lv 2]: Base Rate: 6% [Lv 3]: Base Rate: 9% [Lv 4]: Base Rate: 12% [Lv 5]: Base Rate: 15% [Lv 6]: Base Rate: 18% [Lv 7]: Base Rate: 21% [Lv 8]: Base Rate: 24% [Lv 9]: Base Rate: 27% [Lv 10]: Base Rate: 30% |
Potion Research | Max Lv: 10 Skill Form: Passive Type: Misc Description: Boosts the success rate for creating potions and chemicals while also enhancing the effectiveness of healing potions consumed. Your expertise in potion-making not only improves your chances of crafting success but also amplifies the benefits of the potions you use. [Lv 1]: Rate Bonus: +1%, Potion Effectiveness: +8% [Lv 2]: Rate Bonus: +2%, Potion Effectiveness: +11% [Lv 3]: Rate Bonus: +3%, Potion Effectiveness: +14% [Lv 4]: Rate Bonus: +4%, Potion Effectiveness: +17% [Lv 5]: Rate Bonus: +5%, Potion Effectiveness: +20% [Lv 6]: Rate Bonus: +6%, Potion Effectiveness: +23% [Lv 7]: Rate Bonus: +7%, Potion Effectiveness: +26% [Lv 8]: Rate Bonus: +8%, Potion Effectiveness: +29% [Lv 9]: Rate Bonus: +9%, Potion Effectiveness: +32% [Lv 10]: Rate Bonus: +10%, Potion Effectiveness: +35% |
Large Scale Pharmacy | Max Lv: 3 Skill Form: Active Type: Misc Target: Self Cooldown: 5.0s Description: Brew a large batch of potions all at once, with each potions creation rate calculated individually. Requires the appropriate Large Scale Guide and 1 Cauldron in your inventory. [Lv 1]: Requires materials for 20 crafting attempts [Lv 2]: Requires materials for 40 crafting attempts [Lv 3]: Requires materials for 60 crafting attempts [Lv 4]: Requires materials for 80 crafting attempts [Lv 5]: Requires materials for 100 crafting attempts [Lv 6]: Requires materials for 120 crafting attempts [Lv 7]: Requires materials for 140 crafting attempts [Lv 8]: Requires materials for 160 crafting attempts [Lv 9]: Requires materials for 180 crafting attempts [Lv 10]: Requires materials for 200 crafting attempts |
Demonstration | Max Lv: 10 Skill Form: Active Type: Physical Target: Ground Range: 9 Description: Unleash fiery devastation with a bottle of flammable liquid, hurling it at a target location to inflict Fire property physical damage every half second to all enemies within the area. If the target is affected by [Chemical Corrosion], theres a chance to break their weapon. Lv1 to 5 use 1 Small Bottle Grenade, Lv6 to 10 use 1 Bottle Grenade. [Lv 1]: Atk 120% [Lv 2]: Atk 140% [Lv 3]: Atk 160% [Lv 4]: Atk 180% [Lv 5]: Atk 200% [Lv 6]: Atk 220% [Lv 7]: Atk 240% [Lv 8]: Atk 260% [Lv 9]: Atk 280% [Lv 10]: Atk 300% |
Throwing Potions Techniques | Max Lv: 10 Skill Form: Passive Type: Physical Description: Master the art of potion-throwing with this skill, enhancing both the efficiency and impact of your potion and bottle-based abilities. This technique has a chance to recover empty bottles or empty potion bottles used in your throws, while boosting the healing, damage, and duration of a variety of related skills. [Aid Potion & Concentrated Potion Pitcher]: Increased healing. [Aid Berserk Potion]: Extended duration. [Bomb, Acid Terror, Acid Bomb, Marine Sphere]: Amplified damage. [Summon Flora]: Boosted stats of summoned plants. [Deplant]: Improved item recovery chance. [Thorn Trap]: Enhanced damage. [Hyperfertilization]: Extended duration. |
Acid Terror | Max Lv: 10 Skill Form: Active Type: Physical, Supportive Target: Enemy Range: 9 Description: Unleash a bottle of corrosive acid on a single target, causing severe damage and applying the [Chemical Corrosion] debuff with a chance that scales with the skill level. If the target is already affected by Chemical Corrosion, this skill also has a chance to break their armor. Lv1 to 5 use 1 Small Acid Bottle, Lv6 to 10 use 1 Acid Bottle. [Lv 1]: Atk 100% [Lv 2]: Atk 200% [Lv 3]: Atk 300% [Lv 4]: Atk 400% [Lv 5]: Atk 500% [Lv 6]: Atk 600% [Lv 7]: Atk 700% [Lv 8]: Atk 800% [Lv 9]: Atk 900% [Lv 10]: Atk 1000% |
Potion Pitcher | Max Lv: 10 Skill Form: Active Type: Misc Target: Ally Range: 9 Description: Throws a potion at a single target, applying its effect immediately. The healing value is boosted by the casters INT and the targets VIT. For Blue Potions, the targets INT also enhances the healing effect. [Lv 1]: Blue Potion [Lv 2]: Red Potion [Lv 3]: Orange Potion [Lv 4]: Yellow Potion [Lv 5]: White Potion [Lv 6]: Condensed Blue Potion [Lv 7]: Condensed Red Potion [Lv 8]: Condensed Orange Potion [Lv 9]: Condensed Yellow Potion [Lv 10]: Condensed White Potion |
Bio Cannibalize | Max Lv: 10 Skill Form: Active Type: Misc Target: Ground Range: 4 Description: Conjures a plant monster at the targeted location, with the ability to summon a limited number of plants before the first one expires. The level of the summoned plant is determined by the caster’s Base Level and Job Level, while the plants attributes are influenced by total INT, DEX, and the level of [Throwing Potions Techniques]. Lv1 to 5 use 1 Small Plant Bottle, Lv6 to 10 use 1 Plant Bottle. [Lv 1]: Duration: 180 sec, Plant: Little Mandragora [Lv 2]: Duration: 180 sec, Plant: Little Hydra [Lv 3]: Duration: 180 sec, Plant: Little Flora [Lv 4]: Duration: 180 sec, Plant: Little Parasite [Lv 5]: Duration: 180 sec, Plant: Little Geographer [Lv 6]: Duration: 360 sec, Plant: Mandragora [Lv 7]: Duration: 360 sec, Plant: Hydra [Lv 8]: Duration: 360 sec, Plant: Flora [Lv 9]: Duration: 360 sec, Plant: Parasite [Lv 10]: Duration: 360 sec, Plant: Geographer |
Marine Sphere Bomb | Max Lv: 10 Skill Form: Active Type: Physical Target: Enemy Range: 7 Description: Summons a Marine Sphere that moves toward the target and then casts [Self Destruction]. From [Lv 1] to [Lv 5], a Small Marine Sphere Bottle is used; from [Lv 6] to [Lv 10], a Marine Sphere Bottle is required. The Marine Sphere’s HP is increased by caster’s HP, scaling up with each level. [Lv 1]: Sphere HP is 10% of the casters HP. [Lv 2]: Sphere HP is 20% of the casters HP. [Lv 3]: Sphere HP is 30% of the casters HP. [Lv 4]: Sphere HP is 40% of the casters HP. [Lv 5]: Sphere HP is 50% of the casters HP. [Lv 6]: Sphere HP is 60% of the casters HP. [Lv 7]: Sphere HP is 70% of the casters HP. [Lv 8]: Sphere HP is 80% of the casters HP. [Lv 9]: Sphere HP is 90% of the casters HP. [Lv 10]: Sphere HP is 100% of the casters HP. |
Helm Chemical Protection | Max Lv: 5 Skill Form: Active Type: Physical, Supportive Target: Ally Range: 1 Description: Temporarily protects the equipped headgear of a single target from damage and removal. At levels 1 to 3, the protection is removed upon death, dispel, or Chemical Corrosion without stacking. Requires 1 Small Glistening Coat at levels 1 to 3, and 1 Glistening Coat at levels 4 to 5. [Lv 1]: Duration: 60 seconds [Lv 2]: Duration: 120 seconds [Lv 3]: Duration: 180 seconds [Lv 4]: Duration: 360 seconds [Lv 5]: Duration: 720 seconds |
Weapon Chemical Protection | Max Lv: 5 Skill Form: Active Type: Physical, Supportive Target: Ally Range: 1 Description: Temporarily protects the equipped weapon of a single target from damage and removal. At levels 1 to 3, the protection is removed upon death, dispel, or Chemical Corrosion without stacking. Requires 1 Small Glistening Coat at levels 1 to 3, and 1 Glistening Coat at levels 4 to 5. [Lv 1]: Duration: 60 seconds [Lv 2]: Duration: 120 seconds [Lv 3]: Duration: 180 seconds [Lv 4]: Duration: 360 seconds [Lv 5]: Duration: 720 seconds |
Shield Chemical Protection | Max Lv: 5 Skill Form: Active Type: Physical, Supportive Target: Ally Range: 1 Description: Temporarily protects the equipped shield of a single target from damage and removal. At levels 1 to 3, the protection is removed upon death, dispel, or Chemical Corrosion without stacking. Requires 1 Small Glistening Coat at levels 1 to 3, and 1 Glistening Coat at levels 4 to 5. [Lv 1]: Duration: 60 seconds [Lv 2]: Duration: 120 seconds [Lv 3]: Duration: 180 seconds [Lv 4]: Duration: 360 seconds [Lv 5]: Duration: 720 seconds |
Armor Chemical Protection | Max Lv: 5 Skill Form: Active Type: Physical, Supportive Target: Ally Range: 1 Description: Temporarily protects the equipped armor of a single target from damage and removal. At levels 1 to 3, the protection is removed upon death, dispel, or Chemical Corrosion without stacking. Requires 1 Small Glistening Coat at levels 1 to 3, and 1 Glistening Coat at levels 4 to 5. [Lv 1]: Duration: 60 seconds [Lv 2]: Duration: 120 seconds [Lv 3]: Duration: 180 seconds [Lv 4]: Duration: 360 seconds [Lv 5]: Duration: 720 seconds |
At level 80, Alchemist can transcend to become a Creator.
Creator
Skill Name | Description |
---|---|
Potion Spreader | Max Lv: 10 Skill Form: Active Type: Misc Target: Ground Range: 3 Description: Throws a potion in a 7x7 area, applying its effect instantly to all targets within. The healing value scales with the casters INT and the targets VIT, while Blue Potions benefit from the targets INT. The potency of the potion improves with each skill level. [Lv 1]: Concentrated Red Potion [Lv 2]: Concentrated Red Potion [Lv 3]: Concentrated Red Potion [Lv 4]: Concentrated Orange Potion [Lv 5]: Concentrated Orange Potion [Lv 6]: Concentrated Orange Potion [Lv 7]: Concentrated Yellow Potion [Lv 8]: Concentrated Yellow Potion [Lv 9]: Concentrated Yellow Potion [Lv 10]: Concentrated White Potion |
Full Chemical Protection | Max Lv: 5 Skill Form: Active Type: Physical Target: Ally Range: 1 Description: Temporarily protects the equipped weapon, shield, armor and helm of a single target from damage and removal. At levels 1 to 3, the protection is removed upon death, dispel, or Chemical Corrosion without stacking. Requires 1 Small Glistening Coat at levels 1 to 3, and 1 Glistening Coat at levels 4 to 5. [Lv 1]: Duration: 60 seconds [Lv 2]: Duration: 120 seconds [Lv 3]: Duration: 180 seconds [Lv 4]: Duration: 360 seconds [Lv 5]: Duration: 720 seconds |
Large Scale Efficiency | Max Lv: 5 Skill Form: Passive Type: Misc Description: When creating potions on a Large Scale, you recover a portion of the resources used in successful productions, excluding potion bottles and the skill catalyst, which cannot be recovered. [Lv 1]: Min 1%, Max 3% + Large Scale Pharmacy Level [Lv 2]: Min 2%, Max 6% + Large Scale Pharmacy Level [Lv 3]: Min 3%, Max 9% + Large Scale Pharmacy Level [Lv 4]: Min 4%, Max 12% + Large Scale Pharmacy Level [Lv 5]: Min 5%, Max 15% + Large Scale Pharmacy Level |
Berserk Pitcher | Max Lv: 5 Skill Form: Active Type: Misc Target: Ally Range: 9 Description: Throws a Berserk Potion at a single target, temporarily bestowing its effects regardless of the targets Job Class. This skill can only be used on players with a Base Level of 85 or higher. [Lv 1]: Duration: 60 seconds [Lv 2]: Duration: 120 seconds [Lv 3]: Duration: 180 seconds [Lv 4]: Duration: 240 seconds [Lv 5]: Duration: 300 seconds |
Hyperfertilize | Max Lv: 10 Skill Form: Active Type: Magical, Supportive Target: Ground Range: 2 Cooldown: 5.0s Description: Fertilizes the soil to grow a vast array of plants that deal Poison property magic damage in a [9×9] area over 10 seconds. Plants in the area, including Summoned Floras, receive buffs for 7 seconds. Fertilized plants can only be re-fertilized after 10 seconds. The casters INT increases the damage dealt. Plant race monsters are immune to damage from this skill. Each use consumes 1 Fertilizer Bag. [Lv 1]: MAtk 120%, enhances plant basic attacks with 100% of the caster’s MAtk as Poison damage. [Lv 2]: MAtk 240%, enhances plant basic attacks with 60% of the caster’s MAtk as Poison damage. [Lv 3]: MAtk 360%, enhances plant basic attacks with 20% of the caster’s MAtk as Poison damage. [Lv 4]: MAtk 480%, increases plants Max HP by 60%, DEF by 20%, and MDEF by 20%. [Lv 5]: MAtk 600%, increases plants Max HP by 40%, DEF by 15%, and MDEF by 15%. [Lv 6]: MAtk 720%, increases plants Max HP by 20%, DEF by 10%, and MDEF by 10%. [Lv 7]: MAtk 840%, extends the duration of the plants by 40 seconds (up to maximum duration). [Lv 8]: MAtk 960%, extends the duration of the plants by 20 seconds (up to maximum duration). [Lv 9]: MAtk 1080%, extends the duration of the plants by 10 seconds (up to maximum duration). [Lv 10]: MAtk 1200%, if a buffed plant receives fatal damage, it heals 20% of its HP before the buff ends. |
Acid Demonstration | Max Lv: 10 Skill Form: Active Type: Physical Target: Enemy Range: 9 Description: Toss 1 Bottle Grenade and 1 Acid Bottle at a targeted enemy, unleashing a powerful ranged attack that inflicts physical damage and add a chance to applies [Chemical Corrosion] debuff that scales with skill level. Damage is influenced by the targets VIT, and if the target is already under Chemical Corrosion, there’s also a chance to break their armor. [Lv 1]: 1 Hit, Chemical Corrosion chance: 1% [Lv 2]: 2 Hits, Chemical Corrosion chance: 1% [Lv 3]: 3 Hits, Chemical Corrosion chance: 1% [Lv 4]: 4 Hits, Chemical Corrosion chance: 1% [Lv 5]: 5 Hits, Chemical Corrosion chance: 1% [Lv 6]: 6 Hits, Chemical Corrosion chance: 1% [Lv 7]: 7 Hits, Chemical Corrosion chance: 1% [Lv 8]: 8 Hits, Chemical Corrosion chance: 1% [Lv 9]: 9 Hits, Chemical Corrosion chance: 1% [Lv 10]: 10 Hits, Chemical Corrosion chance: 1% |