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Wizard

Wizards and Witches are mages who have deepened their wisdom and intimacy with the elements and are able to use them at will. They are experts in summoning the fury of nature and causing area damage and crowd control. They can wield staffs, wands and daggers, and can evolve (transcend) into High Wizard/Witch.

Wizard

Skill NameDescription
GemmancyMax Lv: 5
Skill Form: Active
Type: Magical
Target: Self
Description: Master the art of Gemmancy, converting gemstones with perfect precision. Higher levels, unlock the ability to create rarer gemstones, giving you the chance to craft powerful and elusive gems.
[Lv 1]: Convert 2 Blue Gemstones into 1 Red Gemstone, 2 Red Gemstones into 1 Yellow Gemstone, or 2 Yellow Gemstones into 1 Blue Gemstone. Chance for Extra Gemstone: 2% + 1% evey 10 Base Level
[Lv 2]: Chance for Extra Gemstone: 4% + 1% evey 10 Base Level
[Lv 3]: Unlock advanced conversions. Convert Blue + Yellow into Green Gemstone or Blue + Red into Violet Gemstone. Chance for Extra Gemstone: 6% + 1% evey 10 Base Level
[Lv 4]: Chance for Extra Gemstone: 8% + 1% evey 10 Base Level
[Lv 5]: Unlock ultimate conversion. Combine Blue + Yellow + Red to create a Prism Gemstone. Chance for Extra Gemstone: 10% + 1% evey 10 Base Level
Electrical InductionMax Lv: 10
Skill Form: Active
Type: Magical
Target: Enemy
Range: 11
Description: Unleashes a wave of electrical energy that inflicts Wind property magic damage. This skill bounces from target to target, with each jump increasing damage by 10%. If no other targets are nearby, all jumps will hit the initial target. Wind-damage abilities have a chance to trigger Electrical Induction at the target. The chance for auto-cast is half the skills level.
[Lv 1]: MAtk 10%, Jumps: 3, Auto-Cast Chance: 1%
[Lv 2]: MAtk 10%, Jumps: 4, Auto-Cast Chance: 2%
[Lv 3]: MAtk 10%, Jumps: 5, Auto-Cast Chance: 3%
[Lv 4]: MAtk 10%, Jumps: 6, Auto-Cast Chance: 4%
[Lv 5]: MAtk 10%, Jumps: 7, Auto-Cast Chance: 5%
[Lv 6]: MAtk 10%, Jumps: 8, Auto-Cast Chance: 6%
[Lv 7]: MAtk 10%, Jumps: 9, Auto-Cast Chance: 7%
[Lv 8]: MAtk 10%, Jumps: 10, Auto-Cast Chance: 8%
[Lv 9]: MAtk 10%, Jumps: 11, Auto-Cast Chance: 9%
[Lv10]: MAtk 10%, Jumps: 12, Auto-Cast Chance: 10%
Frost NovaMax Lv: 5
Skill Form: Active
Type: Magical, Supportive
Target: Self
Description: Conjures a ring of ice spikes around the user, dealing Water property magic damage to all nearby enemies and potentially freezing them. As the skill level increases, the chance of freezing and the cast time improve.
[Lv 1]: Cast Time: 1 sec, Chance to Freeze: 43%, Duration: 3 sec
[Lv 2]: Cast Time: 0.9 sec, Chance to Freeze: 53%, Duration: 6 sec
[Lv 3]: Cast Time: 0.8 sec, Chance to Freeze: 63%, Duration: 9 sec
[Lv 4]: Cast Time: 0.7 sec, Chance to Freeze: 73%, Duration: 12 sec
[Lv 5]: Cast Time: 0.6 sec, Chance to Freeze: 83%, Duration: 15 sec
Fire PillarMax Lv: 10
Skill Form: Active
Type: Magical
Target: Ground
Range: 9
Description: Summons a towering pillar of flame at a designated location. The pillar erupts periodically, dealing piercing Fire property magic damage to all enemies in a 5x5 area. It will automatically disappear if not triggered within its maximum duration. A maximum of 5 pillars can be active at once. Additionally, Fire-damage abilities may trigger a Fire Pillar at the target, with the Auto-Cast chance based on the skill level. Each casting at Level 6 or higher consumes a Blue Gemstone.
[Lv 1]: Hits Inflicted: 3, Auto-Cast Chance: 1%, Duration: 36 seconds
[Lv 2]: Hits Inflicted: 4, Auto-Cast Chance: 2%, Duration: 42 seconds
[Lv 3]: Hits Inflicted: 5, Auto-Cast Chance: 3%, Duration: 48 seconds
[Lv 4]: Hits Inflicted: 6, Auto-Cast Chance: 4%, Duration: 54 seconds
[Lv 5]: Hits Inflicted: 7, Auto-Cast Chance: 5%, Duration: 60 seconds
[Lv 6]: Hits Inflicted: 8, Auto-Cast Chance: 6%, Duration: 66 seconds
[Lv 7]: Hits Inflicted: 9, Auto-Cast Chance: 7%, Duration: 72 seconds
[Lv 8]: Hits Inflicted: 10, Auto-Cast Chance: 8%, Duration: 78 seconds
[Lv 9]: Hits Inflicted: 11, Auto-Cast Chance: 9%, Duration: 84 seconds
[Lv 10]: Hits Inflicted: 12, Auto-Cast Chance: 10%, Duration: 90 seconds
Storm GustMax Lv: 10
Skill Form: Active
Type: Magical, Supportive
Target: Ground
Range: 9
Cooldown: 6.0s
Description: Calls down a fierce blizzard on a targeted area, dealing Water property magic damage every 0.45 seconds to all enemies within an 11x11 area. The storm lasts for 4.5 seconds, pushing enemies 2 cells back. It may freeze enemies, and those who are frozen will not receive further damage from this skill.
[Lv 1]: MAtk 120% per Hit
[Lv 2]: MAtk 170% per Hit
[Lv 3]: MAtk 220% per Hit
[Lv 4]: MAtk 270% per Hit
[Lv 5]: MAtk 320% per Hit
[Lv 6]: MAtk 370% per Hit
[Lv 7]: MAtk 420% per Hit
[Lv 8]: MAtk 470% per Hit
[Lv 9]: MAtk 520% per Hit
[Lv10]: MAtk 570% per Hit
SightrasherMax Lv: 5
Skill Form: Active
Type: Magical
Target: Self
Description: Launches the fireball from the Sight skill in 8 directions around the caster, dealing Fire property magic damage to all nearby enemies and pushing them 2 cells backward. After use, the fireball summoned by Sight disappears. Deals double damage to targets with any form of invisibility.
[Lv 1]: MAtk 100%
[Lv 2]: MAtk 200%
[Lv 3]: MAtk 300%
[Lv 4]: MAtk 400%
[Lv 5]: MAtk 500%
QuagmireMax Lv: 5
Skill Form: Active
Type: Magical, Supportive
Target: Ground
Range: 9
Description: Creates a marshland at a targeted location that slows and reduces the AGI and DEX of all enemies within its area. This effect cannot lower monster stats by more than 50% or player stats by more than 25%. Additionally, it removes certain skill effects like Increase AGI, Twohand Quicken, Wind Walker, and Adrenaline Rush. Up to three quagmires can be active simultaneously.
[Lv 1]: AGI/DEX -10%, Duration: 5 seconds
[Lv 2]: AGI/DEX -20%, Duration: 10 seconds
[Lv 3]: AGI/DEX -30%, Duration: 15 seconds
[Lv 4]: AGI/DEX -40%, Duration: 20 seconds
[Lv 5]: AGI/DEX -50%, Duration: 25 seconds
Jupitel ThunderMax Lv: 10
Skill Form: Active
Type: Magical
Target: Enemy
Range: 9
Description: Fires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy. The number of hits increases with the skill level.
[Lv 1]: Hits: 3
[Lv 2]: Hits: 4
[Lv 3]: Hits: 5
[Lv 4]: Hits: 6
[Lv 5]: Hits: 7
[Lv 6]: Hits: 8
[Lv 7]: Hits: 9
[Lv 8]: Hits: 10
[Lv 9]: Hits: 11
[Lv 10]: Hits: 12
Heaven's DriveMax Lv: 10
Skill Form: Active
Type: Magical
Target: Ground
Range: 9
Description: Commands the earth at a targeted location to rise as spikes, dealing Earth property magic damage to all enemies within a 5x10 area. This skill can also hit hidden enemies, making it a versatile choice for clearing out concealed foes.
[Lv 1]: MAtk 120% x 5 Hits
[Lv 2]: MAtk 140% x 5 Hits
[Lv 3]: MAtk 160% x 5 Hits
[Lv 4]: MAtk 180% x 5 Hits
[Lv 5]: MAtk 200% x 5 Hits
[Lv 6]: MAtk 220% x 5 Hits
[Lv 7]: MAtk 240% x 5 Hits
[Lv 8]: MAtk 260% x 5 Hits
[Lv 9]: MAtk 280% x 5 Hits
[Lv 10]: MAtk 300% x 5 Hits
Lord of VermilionMax Lv: 10
Skill Form: Active
Type: Magical, Supportive
Target: Ground
Range: 9
Cooldown: 5.0s
Description: Calls down devastating lightning bolts from the skies to strike a chosen area, dealing Wind property magic damage every 0.45 seconds to all enemies within a [13×13] radius for 4.5 seconds. Enemies hit by this storm have a chance to be blinded. The chance of blindness is mitigated by the targets resistances.
[Lv 1]: MAtk 20% per Hit, Blind Chance:15%
[Lv 2]: MAtk 40% per Hit, Blind Chance:20%
[Lv 3]: MAtk 60% per Hit, Blind Chance:25%
[Lv 4]: MAtk 80% per Hit, Blind Chance:30%
[Lv 5]: MAtk 100% per Hit, Blind Chance:35%
[Lv 6]: MAtk 120% per Hit, Blind Chance:40%
[Lv 7]: MAtk 140% per Hit, Blind Chance:45%
[Lv 8]: MAtk 160% per Hit, Blind Chance:50%
[Lv 9]: MAtk 180% per Hit, Blind Chance:55%
[Lv10]: MAtk 200% per Hit, Blind Chance:60%
Water BallMax Lv: 10
Skill Form: Active
Type: Magical
Target: Enemy
Range: 9
Description: Launches a Water Ball to deal Water property magic damage to all enemies within its area of effect. Damage varies between the Center 3×3 Cells and Edge 5×5 Cells. If there is water around the caster, multiple Water Balls are conjured. The number of Water Balls depends on the amount of natural water in the terrain or the presence of Deluge/Ice Wall cells nearby. Each Waterball applies stacks of Wet, reducing Freeze resistance by 1% per stack. Against players, it also adds a chance to sit down by 0.5% per stack for each cell they move.
[Lv 1]: Center: 120% MAtk, Edge: 60% MAtk
[Lv 2]: Center: 140% MAtk, Edge: 70% MAtk
[Lv 3]: Center: 160% MAtk, Edge: 80% MAtk
[Lv 4]: Center: 180% MAtk, Edge: 90% MAtk
[Lv 5]: Center: 200% MAtk, Edge: 100% MAtk
[Lv 6]: Center: 220% MAtk, Edge: 110% MAtk
[Lv 7]: Center: 240% MAtk, Edge: 120% MAtk
[Lv 8]: Center: 260% MAtk, Edge: 130% MAtk
[Lv 9]: Center: 280% MAtk, Edge: 140% MAtk
[Lv10]: Center: 300% MAtk, Edge: 150% MAtk
Meteor StormMax Lv: 10
Skill Form: Active
Type: Magical, Supportive
Target: Ground
Range: 9
Cooldown: 7.0s
Description: Calls down a rain of meteors upon a targeted area, dealing 125% Fire elemental magic damage to enemies within a 13x13 zone, with a chance to stun them. Each meteor affects a 7x7 area. The skill level determines the number of meteors, hits per meteor, and the chance to cause stun.
[Lv 1]: Meteors: 2, Hits per Meteor: 1, Stun Chance: 3%
[Lv 2]: Meteors: 3, Hits per Meteor: 1, Stun Chance: 6%
[Lv 3]: Meteors: 3, Hits per Meteor: 2, Stun Chance: 9%
[Lv 4]: Meteors: 4, Hits per Meteor: 2, Stun Chance: 12%
[Lv 5]: Meteors: 4, Hits per Meteor: 3, Stun Chance: 15%
[Lv 6]: Meteors: 5, Hits per Meteor: 3, Stun Chance: 18%
[Lv 7]: Meteors: 5, Hits per Meteor: 4, Stun Chance: 21%
[Lv 8]: Meteors: 6, Hits per Meteor: 4, Stun Chance: 24%
[Lv 9]: Meteors: 6, Hits per Meteor: 5, Stun Chance: 27%
[Lv10]: Meteors: 7, Hits per Meteor: 5, Stun Chance: 30%
Ice WallMax Lv: 10
Skill Form: Active
Type: Magical
Target: Ground
Range: 9
Description: Conjures a solid wall of ice in a 1x5 cell area, blocking enemies but susceptible to destruction by attacks. The walls HP and number of walls that can be created increase with skill level, and the wall will vanish once its HP reaches zero.
[Lv 1]: Max Walls: 1, Duration: 5 sec, Wall HP: 400
[Lv 2]: Max Walls: 1, Duration: 5 sec, Wall HP: 600
[Lv 3]: Max Walls: 1, Duration: 5 sec, Wall HP: 800
[Lv 4]: Max Walls: 2, Duration: 10 sec, Wall HP: 1000
[Lv 5]: Max Walls: 2, Duration: 10 sec, Wall HP: 1200
[Lv 6]: Max Walls: 2, Duration: 10 sec, Wall HP: 1400
[Lv 7]: Max Walls: 3, Duration: 15 sec, Wall HP: 1600
[Lv 8]: Max Walls: 3, Duration: 15 sec, Wall HP: 1800
[Lv 9]: Max Walls: 3, Duration: 15 sec, Wall HP: 2000
[Lv 10]: Max Walls: 4, Duration: 20 sec, Wall HP: 2200

At level 80, Wizard can transcend to become a High Wizard.


High Wizard

Skill NameDescription
Napalm VulcanMax Lv: 5
Skill Form: Active
Type: Magical, Supportive
Target: Enemy
Range: 9
Cooldown: 1.0s
Description: Unleashes a barrage of [Napalm Beat] dealing Ghost property magic damage to all enemies within its area of 5x5. Has a chance of causing Curse. Damage of this skill is based on [Napalm Beat] damage.
[Lv 1]: 2 Hit, Curse chance: 5%
[Lv 2]: 3 Hits, Curse chance: 10%
[Lv 3]: 4 Hits, Curse chance: 15%
[Lv 4]: 5 Hits, Curse chance: 20%
[Lv 5]: 6 Hits, Curse chance: 25%
Soul DrainMax Lv: 10
Skill Form: Passive
Type: Magical
Description: Increases MaxSP. Whenever you defeat an enemy with magical or physical attack, you will gain certain amount of SP depend on monster's level.
[Lv 1]: MaxSP +2%
[Lv 2]: MaxSP +4%
[Lv 3]: MaxSP +6%
[Lv 4]: MaxSP +8%
[Lv 5]: MaxSP +10%
[Lv 6]: MaxSP +12%
[Lv 7]: MaxSP +14%
[Lv 8]: MaxSP +16%
[Lv 9]: MaxSP +18%
[Lv 10]: MaxSP +20%
GanbanteinMax Lv: 1
Skill Form: Active
Type: Misc
Target: Ground
Range: 18
Description: Enables the chance of canceling ground targeting magic spell cast on a 3x3 cell area around the targeted spot. This skill will cancel Land Protector on areas that have been enchanted by that skill. This skill is unaffected by items or skills that remove Gemstone requirements. Has 5 second cast delay.
Consumes 1 Blue Gemstone and Yellow Gemstone.
Mystical AmplificationMax Lv: 10
Skill Form: Active
Type: Magical, Supportive
Target: Self
Description: Amplifies MATK for 60 seconds.
[Lv 1]: MATK +5%
[Lv 2]: MATK +10%
[Lv 3]: MATK +15%
[Lv 4]: MATK +20%
[Lv 5]: MATK +25%
[Lv 6]: MATK +30%
[Lv 7]: MATK +35%
[Lv 8]: MATK +40%
[Lv 9]: MATK +45%
[Lv 10]: MATK +50%
Gravitation FieldMax Lv: 5
Skill Form: Active
Type: Magical, Supportive
Target: Ground
Range: 9
Cooldown: 10.0s
Description: Creates a powerful gravitational field that slows and damages all affected enemies every 2 seconds while drawing them toward the center. Slow effect varies with the size of the target: 20% for small, 40% for medium, and 60% for large or mounted enemies. Inflicts 50% damage to small targets and 150% damage to large or mounted enemies. Also reduces the Earth property resistance of those within the field.
[Lv 1]: MATK 10%, Earth Resistance -4%, Duration: 7 Seconds
[Lv 2]: MATK 20%, Earth Resistance -8%, Duration: 9 Seconds
[Lv 3]: MATK 30%, Earth Resistance -12%, Duration: 11 Seconds
[Lv 4]: MATK 40%, Earth Resistance -16%, Duration: 13 Seconds
[Lv 5]: MATK 50%, Earth Resistance -20%, Duration: 15 Seconds