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Monk

Monks are religious people who strengthen their bodies and channel divine powers to defend the righteous, sacred places, and fight against the vile. They can wield maces, brass knuckles, and staffs. They can evolve (transcend) into Champions.

Monk

Skill NameDetails
Absorb Spirit SphereMax Lv: 1
Skill Form: Active
Type: Physical
Target: Ally
Range: 9
Requirement: Call Spirit Sphere Lv: 5
Description: Allows the user to absorb Spirit Spheres, restoring their SP. Recovers 10 SP per absorbed Spirit Sphere. When used on monsters, it may restore SP equal to 0.5 to 2 times the monster level with a success rate dependent on the user's Base Level and the targets level. Chance: [25% + 1% Every 4 Base Level of user] - [1% Every 3 Level of Target]
Asura StrikeMax Lv: 5
Skill Form: Active
Type: Physical
Target: Enemy
Range: 2
Requirement: Furious Spirits Lv: 5
Description: Unleash the full force of your spiritual energy, dealing devastating damage based on the number of Spirit Spheres consumed and your current SP spends. Requires the user to be in the Furious Spirits state. Can be performed Manually, after Pacify, or as part of a Combo. After use, all forms of SP recovery (Natural, Potion, Food, Skill, etc.) are penalized for 10 seconds. The penalty decreases progressively each second. Manually: Select Asura Strike via a hotkey and click on the desired target. This will consume the current number of Spirit Spheres. Each sphere consumed will use 10% of your current SP and put the skill on a 3-second cooldown per sphere used. Pacify: Can be used on a target immobilized by Pacify at Level 5, consuming only 1 Spirit Sphere and 10% of your current SP. The cooldown is 9 seconds. Combo: Can be used during the 'Combo Finish' cooldown, avoiding casting time. Consumes only 1 Spirit Sphere and 10% of current SP. Cooldown is 3 seconds.
Body RelocationMax Lv: 5
Skill Form: Active
Type: Physical
Target: Ground
Range: 3
Requirement: Throw Spirit Sphere Lv: 3, Pacify Lv: 3
Description: Instantly teleport to a targeted spot if there are no obstacles between the caster and the destination. After using this skill, [Asura Strike] and [Deva Retaliation] have a cooldown of 2 seconds. Each cast requires 1 Spirit Sphere. In Furious Spirits state, removes the Spirit Sphere cost. In Calm Spirits state, adds a 2 second cooldown, deals area damage 3x3 cells based on the distance between the user and the target, user weight and DEF, and pushes enemies and objects by 2 cells.
[Lv 1]: Range: 3 cells, SP Cost: 6,
[Lv 2]: Range: 5 cells, SP Cost: 8,
[Lv 3]: Range: 7 cells, SP Cost: 10,
[Lv 4]: Range: 9 cells, SP Cost: 12,
[Lv 5]: Range: 11 cells, SP Cost: 14
Call Spirit SphereMax Lv: 5
Skill Form: Active
Type: Misc
Target: Self
Requirement: None
Description: Summons a Spirit Sphere that will orbit the user. Summoned sphere is maintained for 10 minutes. Each sphere increases Atk and DEF by 3.
[Lv 1]: Summon 1 Spirit Sphere,
[Lv 2]: Summon 2 Spirit Sphere,
[Lv 3]: Summon 3 Spirit Sphere,
[Lv 4]: Summon 4 Spirit Sphere,
[Lv 5]: Summon 5 Spirit Sphere
Calm SpiritsMax Lv: 5
Skill Form: Active
Type: Physical
Target: Self
Requirement: Spiritual Cadence Lv: 3
Description: Enter a meditative state that greatly boosting your Physical and Magical Defenses and Mitigates Damage received. This also adds effects to certain skills but comes with drawbacks such as reduces Attack, Movement Speed and Attack speed. Additionally, grants a bonus of +80 Hard Defense and +10 Critical Defense. Each cast requires 5 Spirit Sphere.
[Lv 1]: Physical Defense +8%, Critical Defense +4%, Mitigates 2% of incoming damage. Attack -10%, Movement Speed -2%, Attack Speed -2%.
[Lv 2]: Physical Defense +16%, Critical Defense +8%, Mitigates 4% of incoming damage. Attack -20%, Movement Speed -4%, Attack Speed -4%.
[Lv 3]: Physical Defense +24%, Critical Defense +12%, Mitigates 6% of incoming damage. Attack -30%, Movement Speed -6%, Attack Speed -6%.
[Lv 4]: Physical Defense +32%, Critical Defense +16%, Mitigates 8% of incoming damage. Attack -40%, Movement Speed -8%, Attack Speed -8%.
[Lv 5]: Physical Defense +40%, Critical Defense +20%, Mitigates 10% of incoming damage. Attack -50%, Movement Speed -10%, Attack Speed -10%.
Chain ComboMax Lv: 5
Skill Form: Active
Type: Physical
Target: Self
Range: 2
Requirement: Triple Attack Lv: 5
Description: Chain Combo is a powerful melee attack that can be used after Raging Trifecta Blow, delivering a devastating follow-up strike. Attack power increases further if the user is a Champion, based on their Base Level. When wielding a Knuckle-class weapon, deals additional damage and reduces cast delay. In Furious Spirits state, Adds twice your CRIT as TRUE DAMAGE to skill hits. In Calm Spirits state, adds your Soft Defense and half of Hard Defense as Physical Damage and become 5x5 AoE.
[Lv 1]: Atk 350%, SP Cost: 7,
[Lv 2]: Atk 450%, SP Cost: 9,
[Lv 3]: Atk 500%, SP Cost: 11,
[Lv 4]: Atk 650%, SP Cost: 13,
[Lv 5]: Atk 700%, SP Cost: 15
Combo FinishMax Lv: 5
Skill Form: Active
Type: Physical
Target: Self
Range: 2
Requirement: Chain Combo Lv: 3
Description: Combo Finish delivers a powerful melee strike that can be used after Chain Combo, dealing substantial damage that scales with the user's STR. Attack power increases further if the user is a Champion, based on their Base Level. When wielding a Knuckle-class weapon, deals additional damage and reduces cast delay. In Furious Spirits state, Adds twice your CRIT as TRUE DAMAGE to skill hits. In Calm Spirits state, adds your Soft Defense and half of Hard Defense as Physical Damage and become 7x7 AoE. Each cast requires 1 Spirit Sphere.
[Lv 1]: Atk 600% + STR%, SP Cost: 8,
[Lv 2]: Atk 750% + STR%, SP Cost: 8,
[Lv 3]: Atk 900% + STR%, SP Cost: 8,
[Lv 4]: Atk 1050% + STR%, SP Cost: 8,
[Lv 5]: Atk 1200% + STR%, SP Cost: 8
Deva RetaliationMax Lv: 5
Skill Form: Active
Type: Physical
Target: Enemy
Range: 2
Requirement: Calm Spirits Lv: 5
Description: Release the pain accumulated during your battles while in a state of Calm Spirit, striking enemies with the full force based on the number of Spirit Spheres consumed and your Stored Suffering. Requires the user to be in the Calm Spirits state.Can be performed Manually, after Pacify, or as part of a Combo. After use, all forms of SP recovery (Natural, Potion, Food, Skill, etc.) are penalized for 10 seconds. The penalty decreases progressively each second. Manually: Select Deva Retaliation via a hotkey and click on the desired target. This will consume the current number of Spirit Spheres. Each sphere consumed will use 10% of your current Stored Suffering and put the skill on a 3-second cooldown per sphere used. Pacify: Can be used on a target immobilized by Pacify at Level 5, consuming only 1 Spirit Sphere and 10% of your current Stored Suffering. The cooldown is 9 seconds. Combo: Can be used during the 'Combo Finish' cooldown, avoiding casting time. Consumes only 1 Spirit Sphere and 10% of current Stored Suffering. Cooldown is 3 seconds.
Falling BlossomsMax Lv: 5
Skill Form: Active
Type: Physical
Target: Self
Requirement: Call Spirit Sphere Lv: 5
Description: Passively enhances evasion and grants a chance to dodge any physical attack. Requires Furious Spirits to activate, it allows the user have a chance to nullify a ranged physical attack by instantly leaping towards the attacker.
[Lv 1]: Passive: Flee +4, Dodge 1%, Active: Nullify chance 10%, SP Cost: 14, HP Cost: 1%,
[Lv 2]: Passive: Flee +8, Dodge 2%, Active: Nullify chance 20%, SP Cost: 18, HP Cost: 2%,
[Lv 3]: Passive: Flee +12, Dodge 3%, Active: Nullify chance 30%, SP Cost: 22, HP Cost: 3%,
[Lv 4]: Passive: Flee +16, Dodge 4%, Active: Nullify chance 40%, SP Cost: 26, HP Cost: 4%,
[Lv 5]: Passive: Flee +20, Dodge 5%, Active: Nullify chance 50%, SP Cost: 30, HP Cost: 5%
Furious SpiritsMax Lv: 5
Skill Form: Active
Type: Physical
Target: Self
Requirement: Falling Blossoms Lv: 3
Description: Enter a heightened state of rage, boosting your Attack and Critical Hit Chance while increasing Attack Speed based on lost HP. This also adds effects to certain skills but comes with drawbacks such as increased SP consumption, reduced SP regeneration, and decreased physical defense. Additionally, grants a bonus of +50 Weapon Attack and +10 Critical Chance. Each cast requires 5 Spirit Sphere.
[Lv 1]: Attack +5%, Critical Hit Chance +5%, +1% Attack Speed every 9% HP lost, SP consumption +4%, SP regeneration -10% , Physical Defense -10%,
[Lv 2]: Attack +10%, Critical Hit Chance +10%, +1% Attack Speed every 8% HP lost, SP consumption +8%, SP regeneration -20% , Physical Defense -20%, SP Consumption +18%, SP Regen -20%, Hard DEF -20%,
[Lv 3]: Attack +15%, Critical Hit Chance +15%, +1% Attack Speed every 7% HP lost, SP consumption +12%, SP regeneration -30% , Physical Defense -30%,
[Lv 4]: Attack +20%, Critical Hit Chance +20%, +1% Attack Speed every 6% HP lost, SP consumption +8%, SP regeneration -40% , Physical Defense -40%, SP Consumption +16%, SP Regen -40%, Hard DEF -40%,
[Lv 5]: Attack +25%, Critical Hit Chance +25%, +1% Attack Speed every 5% HP lost, SP consumption +20%, SP regeneration -50% , Physical Defense -50%
Iron HandMax Lv: 10
Skill Form: Passive
Type: Physical
Requirement: Demon Bane Lv: 10, Divine Protection Lv: 10
Description: Increase attack with Knuckle Class Weapons or Bare Handed. When [Lv 10], it increases Aspd in 6%. Attack bonus granted by this skill is of the Equipment type.
[Lv 1]: Bare Handed: Atk +6, Knuckle: Atk +3,
[Lv 2]: Bare Handed: Atk +12, Knuckle: Atk +6,
[Lv 3]: Bare Handed: Atk +18, Knuckle: Atk +9,
[Lv 4]: Bare Handed: Atk +24, Knuckle: Atk +12,
[Lv 5]: Bare Handed: Atk +30, Knuckle: Atk +15,
[Lv 6]: Bare Handed: Atk +36, Knuckle: Atk +18,
[Lv 7]: Bare Handed: Atk +42, Knuckle: Atk +21,
[Lv 8]: Bare Handed: Atk +48, Knuckle: Atk +24,
[Lv 9]: Bare Handed: Atk +54, Knuckle: Atk +27,
[Lv 10]: Bare Handed: Atk +60, Knuckle: Atk +30
Occult ImpactionMax Lv: 5
Skill Form: Active
Type: Physical
Target: Enemy
Range: 6
Requirement: Pacify Lv: 1
Description: Strike with a force that scales with the targets DEF. Damage is always Neutral. In Furious Spirits state, increases range to 6 cells. In Calm Spirits state, adds your Hard DEF as True Damage at the damage. Each cast requires 1 Spirit Sphere.
[Lv 1]: Atk [Target DEF/2 x 1]%, SP Consumption: 11,
[Lv 2]: Atk [Target DEF/2 x 2]%, SP Consumption: 12,
[Lv 3]: Atk [Target DEF/2 x 3]%, SP Consumption: 13,
[Lv 4]: Atk [Target DEF/2 x 4]%, SP Consumption: 14,
[Lv 5]: Atk [Target DEF/2 x 5]%, SP Consumption: 15
PacifyMax Lv: 5
Skill Form: Active
Type: Physical
Target: Self
Requirement: Call Spirit Sphere Lv: 5
Description: Temporarily halt the aggression of an enemy by capturing them in a Pacify status when they attempt a melee attack during Reaction Time. Only melee physical attacks can activate this skill, although it can be used against ranged attacks if the user is within melee range. In Furious Spirits state, damage of skills (except Asura Strike and Deva Retaliation) is increased by 4% per level learned of Pacify when used against a target captured by the Pacify skill. In Calm Spirits state, receive half of your Hard Defense and a quarter of your Soft Defense as True Defense for 0.8 seconds per level learned in Pacify.
[Lv 1]: Reaction Time 0.5s, Duration 5.4s,
[Lv 2]: Reaction Time 0.7s, Duration 5.8s,
[Lv 3]: Reaction Time 0.9s, Duration 6.2s,
[Lv 4]: Reaction Time 1.1s, Duration 6.6s,
[Lv 5]: Reaction Time 1.3s, Duration 7.0s
Note: Duration is reduced to 2 seconds on elite, miniboss, and boss monsters.
Spiritual CadenceMax Lv: 5
Skill Form: Active
Type: Physical
Target: Self
Requirement: Call Spirit Sphere Lv: 5
Description: Passively recovers HP and SP recovery every 10 seconds when the characte its not walking. Requires Calm Spirits to activate, forces the player into a deep meditation, greatly accelerating recovery. The player remains seated even if attacked and cannot move until the meditation is complete.
[Lv 1]: Passive: Recovers (10 +0.4% MaxHP) HP and (6 +0.4% MaxSP) SP, Active: Meditates for 2 seconds.
[Lv 2]: Passive: Recovers (20 +0.8% MaxHP) HP and (12 +0.8% MaxSP) SP, Active: Meditates for 4 seconds.
[Lv 3]: Passive: Recovers (30 +1.2% MaxHP) HP and (18 +1.2% MaxSP) SP, Active: Meditates for 6 seconds.
[Lv 4]: Passive: Recovers (40 +1.6% MaxHP) HP and (24 +1.6% MaxSP) SP, Active: Meditates for 8 seconds.
[Lv 5]: Passive: Recovers (50 +2% MaxHP) HP and (30 +2% MaxSP) SP, Active: Meditates for 10 seconds.
Throw Spirit SphereMax Lv: 5
Skill Form: Active
Type: Physical
Target: Enemy
Range: 6
Requirement: Occult Impaction Lv: 3, Pacify Lv: 2
Description: Hurl spirit spheres at your enemy, dealing 200% damage per sphere. The number of hits depends on the skill level. Damage is influenced by the users Base Level. In Furious Spirits state, increases range by 6 cells. In Calm Spirits state, adds your Hard DEF as True Damage at the damage. Each cast requires 1 Spirit Sphere.
[Lv 1]: Sphere Hit 1 Time,
[Lv 2]: Sphere Hit 2 Times,
[Lv 3]: Sphere Hit 3 Times,
[Lv 4]: Sphere Hit 4 Times,
[Lv 5]: Sphere Hit 5 Times
Triple AttackMax Lv: 10
Skill Form: Active
Type: Physical
Target: Self
Range: 1
Requirement: Call Spirit Sphere Lv: 5, Iron Hand Lv: 3
Description: Triple Attack provides a chance to automatically unleash a triple strike during battle or can be manually activated. When activated manually, it costs SP. In Furious Spirits state, Adds twice your CRIT as TRUE DAMAGE to skill hits. In Calm Spirits state, adds your Soft Defense and half of Hard Defense as Physical Damage and become 3x3 AoE. Chance to automatically activate on normal attacks is 30%. Triple Attack can be used after any combo to reset the combo chain.
[Lv 1]: 120% Atk, Manual Activation SP Cost: 3,
[Lv 2]: 140% Atk, Manual Activation SP Cost: 4,
[Lv 3]: 160% Atk, Manual Activation SP Cost: 5,
[Lv 4]: 180% Atk, Manual Activation SP Cost: 6,
[Lv 5]: 200% Atk, Manual Activation SP Cost: 7,
[Lv 6]: 220% Atk, Manual Activation SP Cost: 8,
[Lv 7]: 240% Atk, Manual Activation SP Cost: 9,
[Lv 8]: 260% Atk, Manual Activation SP Cost: 10,
[Lv 9]: 280% Atk, Manual Activation SP Cost: 11,
[Lv 10]: 300% Atk, Manual Activation SP Cost: 12

At level 80, Monk can transcend to become a Champion.


Champion

Skill NameDetails
Chain Crush ComboMax Lv: 5
Skill Form: Active
Type: Physical
Target: Self
Range: 2
Requirement: Triple Attack Lv: 8, Combo Finish Lv: 4
Description: Chain Crush Combo is a devastating melee attack that can be used after Combo Finish, delivering a series of rapid crushing blows. Attack power increases further based on their Base Level. When wielding a Knuckle-class weapon, deals additional damage and reduces cast delay. In Furious Spirits state, Adds twice your CRIT as TRUE DAMAGE to skill hits. In Calm Spirits state, adds your Soft Defense and half of Hard Defense as Physical Damage and become 9x9 AoE. Each cast requires 2 Spirit Sphere.
[Lv 1]: Atk 400%, SP Cost: 16,
[Lv 2]: Atk 800%, SP Cost: 22,
[Lv 3]: Atk 1200%, SP Cost: 28,
[Lv 4]: Atk 1600%, SP Cost: 34,
[Lv 5]: Atk 2000%, SP Cost: 40
Palm StrikeMax Lv: 5
Skill Form: Active
Type: Physical
Target: Enemy
Range: 1
Requirement: Pacify Lv: 4, Body Relocation Lv: 3
Description: Rush toward the enemy and deliver a powerful palm strike, pushing them back while dealing melee damage after a 1 second delay. Requires the user to be in Furious Spirits or Calm Spirits status. If the target collides with an obstacle or cannot be pushed, they receive additional damage. in Furious Spirits state, adds a damage multiplier based on your STR. In Calm Spirits state, adds a damage multiplier based on your VIT.
[Lv 1]: Atk 300%, 7 SP, Range and Knock Back: 1 cell,
[Lv 2]: Atk 450%, 9 SP, Range and Knock Back: 2 cells,
[Lv 3]: Atk 600%, 11 SP, Range and Knock Back: 3 cells,
[Lv 4]: Atk 750%, 13 SP, Range and Knock Back: 4 cells,
[Lv 5]: Atk 900%, 15 SP, Range and Knock Back: 5 cells
Spirit Spheres CollectMax Lv: 5
Skill Form: Active
Type: Misc
Target: Self
Requirement: Call Spirit Sphere Lv: 5
Description: Extends the limit of Spirit Spheres the user can have and increases the Atk and DEF they grant by 2. Doubles the quantity of Spirit Spheres summoned by the Summon Spirit Sphere skill.
[Lv 1]: Spirit Spheres Limit: +1, Duration: 80 sec,
[Lv 2]: Spirit Spheres Limit: +2, Duration: 120 sec,
[Lv 3]: Spirit Spheres Limit: +3, Duration: 160 sec,
[Lv 4]: Spirit Spheres Limit: +4, Duration: 200 sec,
[Lv 5]: Spirit Spheres Limit: +5, Duration: 240 sec
Tiger FistMax Lv: 5
Skill Form: Active
Type: Physical
Target: Self
Range: 2
Requirement: Triple Attack Lv: 8, Combo Finish Lv: 4
Description: Tiger Fist is a powerful area-of-effect strike that can be used after Combo Finish, delivering a devastating blow within a 5x5 area and has a high chance of immobilizing enemies. Attack power increases further based on their Base Level. When wielding a Knuckle-class weapon, deals additional damage and reduces cast delay. In Furious Spirits state, Adds twice your CRIT as TRUE DAMAGE to skill hits. In Calm Spirits state, adds your Soft Defense and half of Hard Defense as Physical Damage and become 9x9. Each cast requires 2 Spirit Sphere.
[Lv 1]: Atk 350%, SP Cost: 9,
[Lv 2]: Atk 500%, SP Cost: 13,
[Lv 3]: Atk 650%, SP Cost: 17,
[Lv 4]: Atk 800%, SP Cost: 21,
[Lv 5]: Atk 950%, SP Cost: 25